BsD3D11GpuBuffer.h 1.7 KB

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsGpuBuffer.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief DirectX 11 implementation of a generic GPU buffer.
  8. */
  9. class BS_D3D11_EXPORT D3D11GpuBufferCore : public GpuBufferCore
  10. {
  11. public:
  12. ~D3D11GpuBufferCore();
  13. /**
  14. * @copydoc GpuBufferCore::lock
  15. */
  16. virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
  17. /**
  18. * @copydoc GpuBufferCore::unlock
  19. */
  20. virtual void unlock() override;
  21. /**
  22. * @copydoc GpuBufferCore::readData
  23. */
  24. virtual void readData(UINT32 offset, UINT32 length, void* pDest) override;
  25. /**
  26. * @copydoc GpuBufferCore::writeData
  27. */
  28. virtual void writeData(UINT32 offset, UINT32 length, const void* pSource,
  29. BufferWriteType writeFlags = BufferWriteType::Normal) override;
  30. /**
  31. * @copydoc GpuBufferCore::copyData
  32. */
  33. void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  34. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
  35. /**
  36. * @brief Returns the internal DX11 GPU buffer object.
  37. */
  38. ID3D11Buffer* getDX11Buffer() const;
  39. protected:
  40. friend class D3D11HardwareBufferCoreManager;
  41. /**
  42. * @copydoc GpuBufferCore::GpuBufferCore
  43. */
  44. D3D11GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
  45. bool randomGpuWrite = false, bool useCounter = false);
  46. /**
  47. * @copydoc GpuBufferCore::createView
  48. */
  49. virtual GpuBufferView* createView() override;
  50. /**
  51. * @copydoc GpuBufferCore::destroyView
  52. */
  53. virtual void destroyView(GpuBufferView* view) override;
  54. /**
  55. * @copydoc GpuBufferCore::initialize
  56. */
  57. void initialize() override;
  58. private:
  59. D3D11HardwareBuffer* mBuffer;
  60. };
  61. }