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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsIReflectable.h"
- #include "BsModule.h"
- #include "BsPlatformInfo.h"
- namespace BansheeEngine
- {
- /**
- * @brief Contains build information for a specific platform to be
- * used by the build manager.
- */
- class BS_ED_EXPORT BuildData : public IReflectable
- {
- public:
- BuildData();
- PlatformType activePlatform;
- Vector<SPtr<PlatformInfo>> platformData;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class BuildDataRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- /**
- * @brief Types of various folders used by the build manager.
- */
- enum class BuildFolder
- {
- SourceRoot, /**< Absolute path to the root folder where all the prebuilt binaries and data exist. */
- DestinationRoot, /**< Absolute path to the root folder for a build for a specific platform. */
- NativeBinaries, /**< Folder where native binaries are stored. Relative to root. */
- BansheeReleaseAssemblies, /**< Folder where Banshee specific release assemblies are stored. Relative to root. */
- BansheeDebugAssemblies, /**< Folder where Banshee specific debug assemblies are stored. Relative to root. */
- Data /**< Folder where builtin data is stored. Relative to root. */
- };
- /**
- * @brief Handles building of the game executable and related files.
- */
- class BS_ED_EXPORT BuildManager : public Module<BuildManager>
- {
- public:
- BuildManager();
- /**
- * @brief Returns a list of available platforms the executable can be built for.
- */
- const Vector<PlatformType>& getAvailablePlatforms() const;
- /**
- * @brief Returns the currently active platform.
- */
- PlatformType getActivePlatform() const;
- /**
- * @brief Changes the active build platform. Might cause asset reimport.
- */
- void setActivePlatform(PlatformType type);
- /**
- * @brief Gets stored build setting for the active platform.
- */
- SPtr<PlatformInfo> getActivePlatformInfo() const;
- /**
- * @brief Gets stored build setting for a specific platform.
- */
- SPtr<PlatformInfo> getPlatformInfo(PlatformType type) const;
- /**
- * @brief Returns a list of file names (without extension) of all .NET assemblies required for a specific platform.
- */
- Vector<WString> getFrameworkAssemblies(PlatformType type) const;
- /**
- * @brief Returns a list names of all native binaries required for a specific platform.
- */
- Vector<Path> getNativeBinaries(PlatformType type) const;
- /**
- * @brief Returns a path to a specific folder used in the build process. See entries of
- * BuildFolder enum for explanations of individual folder types.
- */
- Path getBuildFolder(BuildFolder folder, PlatformType platform) const;
- /**
- * @brief Returns the absolute path of the pre-built executable for the specified platform.
- */
- Path getMainExecutable(PlatformType type) const;
- /**
- * @brief Returns a list of script defines for a specific platform.
- */
- WString getDefines(PlatformType type) const;
- /**
- * @brief Stores build settings for all platforms in the specified file.
- */
- void save(const Path& outFile);
- /**
- * @brief Loads a previously stored list of build settings.
- */
- void load(const Path& inFile);
- /**
- * @brief Clears currently active build settings.
- */
- void clear();
- private:
- static const WString BUILD_FOLDER_NAME;
- SPtr<BuildData> mBuildData;
- };
- }
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