BsBuiltinEditorResources.h 15 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsGUISkin.h"
  4. #include "BsModule.h"
  5. #include "BsGUIContent.h"
  6. #include "BsApplication.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Types of valid icons used when viewing the project library.
  11. */
  12. enum class ProjectIcon
  13. {
  14. Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin
  15. };
  16. /**
  17. * @brief Types of icons that may be displayed on the tool bar.
  18. */
  19. enum class ToolbarIcon
  20. {
  21. NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
  22. NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
  23. SaveScene
  24. };
  25. /**
  26. * @brief Types of icons that may be displayed in the scene window.
  27. */
  28. enum class SceneWindowIcon
  29. {
  30. View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
  31. };
  32. /**
  33. * @brief Types of icons that may be displayed in the inspector window.
  34. */
  35. enum class InspectorWindowIcon
  36. {
  37. Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
  38. };
  39. /**
  40. * @brief Types of icons that may be displayed in the library window.
  41. */
  42. enum class LibraryWindowIcon
  43. {
  44. Home, Up, Clear, Options
  45. };
  46. /**
  47. * @brief Types of icons used in various areas throughout the editor.
  48. */
  49. enum class EditorIcon
  50. {
  51. XBtn
  52. };
  53. /**
  54. * @brief Types of icons to be used along with log messages depending on their severity.
  55. */
  56. enum class LogMessageIcon
  57. {
  58. Info, Warning, Error
  59. };
  60. /**
  61. * @brief Contains a set of built-in resources used by the editor.
  62. */
  63. class BS_ED_EXPORT BuiltinEditorResources : public BansheeEngine::Module<BuiltinEditorResources>
  64. {
  65. public:
  66. BuiltinEditorResources();
  67. ~BuiltinEditorResources();
  68. /**
  69. * @brief Returns the default editor GUI skin.
  70. */
  71. const HGUISkin& getSkin() const { return mSkin; }
  72. /**
  73. * @brief Creates a material used for docking drop overlay used by the editor.
  74. */
  75. HMaterial createDockDropOverlayMaterial() const;
  76. /**
  77. * @brief Creates a material used for rendering the scene grid.
  78. */
  79. HMaterial createSceneGridMaterial() const;
  80. /**
  81. * @brief Creates a material used for picking non-transparent objects in scene view.
  82. */
  83. HMaterial createPicking(CullingMode cullMode) const;
  84. /**
  85. * @brief Creates a material used for picking transparent objects in scene view.
  86. */
  87. HMaterial createPickingAlpha(CullingMode cullMode) const;
  88. /**
  89. * @brief Creates a material used for rendering wireframe gizmos.
  90. */
  91. HMaterial createWireGizmoMat() const;
  92. /**
  93. * @brief Creates a material used for rendering solid gizmos.
  94. */
  95. HMaterial createSolidGizmoMat() const;
  96. /**
  97. * @brief Creates a material used for rendering icon gizmos.
  98. */
  99. HMaterial createIconGizmoMat() const;
  100. /**
  101. * @brief Creates a material used for picking non-transparent gizmos.
  102. */
  103. HMaterial createGizmoPickingMat() const;
  104. /**
  105. * @brief Creates a material used for picking transparent gizmos.
  106. */
  107. HMaterial createAlphaGizmoPickingMat() const;
  108. /**
  109. * @brief Creates a material used for rendering wireframe handles.
  110. */
  111. HMaterial createWireHandleMat() const;
  112. /**
  113. * @brief Creates a material used for rendering solid handles.
  114. */
  115. HMaterial createSolidHandleMat() const;
  116. /**
  117. * @brief Creates a material used for displaying selected objects.
  118. */
  119. HMaterial createSelectionMat() const;
  120. /**
  121. * @brief Retrieves an icon that represents a specific resource type
  122. * that may be displayed when viewing the project library.
  123. */
  124. HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
  125. /**
  126. * @brief Retrieves an icon that may be displayed on the main window's toolbar.
  127. */
  128. HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
  129. /**
  130. * @brief Retrieves an icon that may be displayed on the scene window.
  131. */
  132. GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
  133. /**
  134. * @brief Retrieves an icon that may be displayed on the library window.
  135. */
  136. HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
  137. /**
  138. * @brief Retrieves an icon that may be displayed on the inspector window.
  139. */
  140. HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
  141. /**
  142. * @brief Retrieves an icon that represents a specific generic editor icon.
  143. */
  144. HSpriteTexture getIcon(EditorIcon icon) const;
  145. /**
  146. * @brief Retrieves an icon that represents a specific log message type.
  147. */
  148. HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
  149. /**
  150. * @brief Returns text contained in the default "empty" shader.
  151. */
  152. WString getEmptyShaderCode() const;
  153. /**
  154. * @brief Returns text contained in the default "empty" C# script.
  155. */
  156. WString getEmptyCSScriptCode() const;
  157. /**
  158. * @brief Returns path to the builtin shader include folder, relative to the working directory.
  159. */
  160. static Path getShaderIncludeFolder();
  161. /**
  162. * @brief Returns path to the default widget layout file, relative to the working directory.
  163. */
  164. static Path getDefaultWidgetLayoutPath();
  165. static const String ObjectFieldStyleName;
  166. static const String ObjectFieldLabelStyleName;
  167. static const String ObjectFieldDropBtnStyleName;
  168. static const String ObjectFieldClearBtnStyleName;
  169. static const String TextureFieldStyleName;
  170. static const String TextureFieldLabelStyleName;
  171. static const String TextureFieldDropStyleName;
  172. static const String TextureFieldClearBtnStyleName;
  173. private:
  174. /**
  175. * @brief Imports all necessary resources and converts them to engine-ready format.
  176. *
  177. * @note Normally you only want to use this during development phase and then ship
  178. * with engine-ready format only.
  179. */
  180. void preprocess();
  181. /**
  182. * @brief Generates the default editor skin and all GUI element styles.
  183. */
  184. GUISkinPtr generateGUISkin();
  185. /**
  186. * @brief Generates different sizes of resource icons. Expects maximum sizes of the icons to already be present.
  187. * Resulting textures will be saved to the same directory the maximum size textures are in.
  188. */
  189. void generateResourceIcons(const Path& inputFolder, const ResourceManifestPtr& resourceManifest);
  190. /**
  191. * @brief Loads a GUI skin texture with the specified filename.
  192. */
  193. HSpriteTexture getGUITexture(const WString& name) const;
  194. /**
  195. * @brief Loads a GUI icon with the specified filename.
  196. */
  197. HSpriteTexture getGUIIcon(const WString& name) const;
  198. /**
  199. * @brief Loads a shader with the specified filename
  200. */
  201. HShader getShader(const WString& name) const;
  202. HShader mShaderDockOverlay;
  203. HShader mShaderSceneGrid;
  204. HShader mShaderPicking[3];
  205. HShader mShaderPickingAlpha[3];
  206. HShader mShaderGizmoSolid;
  207. HShader mShaderGizmoWire;
  208. HShader mShaderGizmoIcon;
  209. HShader mShaderGizmoPicking;
  210. HShader mShaderGizmoAlphaPicking;
  211. HShader mShaderHandleSolid;
  212. HShader mShaderHandleWire;
  213. HShader mShaderSelection;
  214. HGUISkin mSkin;
  215. ResourceManifestPtr mResourceManifest;
  216. static const char* ShaderFolder;
  217. static const char* SkinFolder;
  218. static const char* IconFolder;
  219. static const char* ShaderIncludeFolder;
  220. Path BuiltinDataFolder;
  221. Path EditorSkinFolder;
  222. Path EditorIconFolder;
  223. Path EditorShaderFolder;
  224. Path EditorShaderIncludeFolder;
  225. Path BuiltinRawDataFolder;
  226. Path EditorRawSkinFolder;
  227. Path EditorRawShaderIncludeFolder;
  228. Path EditorRawShaderFolder;
  229. Path ResourceManifestPath;
  230. static const WString DefaultFontFilename;
  231. static const WString DefaultAAFontFilename;
  232. static const UINT32 DefaultFontSize;
  233. static const UINT32 TitleFontSize;
  234. static const Color TextNormalColor;
  235. static const Color TextActiveColor;
  236. static const WString GUISkinFile;
  237. static const WString FolderIconTex;
  238. static const WString MeshIconTex;
  239. static const WString TextureIconTex;
  240. static const WString FontIconTex;
  241. static const WString PlainTextIconTex;
  242. static const WString ScriptCodeIconTex;
  243. static const WString ShaderIconTex;
  244. static const WString ShaderIncludeIconTex;
  245. static const WString MaterialIconTex;
  246. static const WString SpriteTextureIconTex;
  247. static const WString PrefabIconTex;
  248. static const WString GUISkinIconTex;
  249. static const WString WindowBackgroundTex;
  250. static const WString WindowFrameNormal;
  251. static const WString WindowFrameFocused;
  252. static const WString TabBarBackgroundTex;
  253. static const WString TitleBarBackgroundTex;
  254. static const WString CloseButtonNormalTex;
  255. static const WString CloseButtonHoverTex;
  256. static const WString CloseButtonActiveTex;
  257. static const WString MinButtonNormalTex;
  258. static const WString MinButtonHoverTex;
  259. static const WString MinButtonActiveTex;
  260. static const WString MaxButtonNormalTex;
  261. static const WString MaxButtonHoverTex;
  262. static const WString MaxButtonActiveTex;
  263. static const WString TabButtonNormalTex;
  264. static const WString TabButtonFocusedTex;
  265. static const WString ButtonNormalTex;
  266. static const WString ButtonHoverTex;
  267. static const WString ButtonActiveTex;
  268. static const WString ButtonLeftNormalTex;
  269. static const WString ButtonLeftHoverTex;
  270. static const WString ButtonLeftActiveTex;
  271. static const WString ButtonRightNormalTex;
  272. static const WString ButtonRightHoverTex;
  273. static const WString ButtonRightActiveTex;
  274. static const WString ToggleNormalTex;
  275. static const WString ToggleHoverTex;
  276. static const WString ToggleNormalOnTex;
  277. static const WString ToggleHoverOnTex;
  278. static const WString ObjectDropBtnNormalTex;
  279. static const WString ObjectDropBtnNormalOnTex;
  280. static const WString ObjectClearBtnNormalTex;
  281. static const WString ObjectClearBtnHoverTex;
  282. static const WString ObjectClearBtnActiveTex;
  283. static const WString SliderHBackgroundTex;
  284. static const WString SliderHFillTex;
  285. static const WString SliderVBackgroundTex;
  286. static const WString SliderVFillTex;
  287. static const WString SliderHandleNormalTex;
  288. static const WString SliderHandleHoverTex;
  289. static const WString SliderHandleActiveTex;
  290. static const WString FoldoutOpenNormalTex;
  291. static const WString FoldoutOpenHoverTex;
  292. static const WString FoldoutOpenActiveTex;
  293. static const WString FoldoutClosedNormalTex;
  294. static const WString FoldoutClosedHoverTex;
  295. static const WString FoldoutClosedActiveTex;
  296. static const WString InputBoxNormalTex;
  297. static const WString InputBoxHoverTex;
  298. static const WString InputBoxFocusedTex;
  299. static const WString ScrollBarUpNormalTex;
  300. static const WString ScrollBarUpHoverTex;
  301. static const WString ScrollBarUpActiveTex;
  302. static const WString ScrollBarDownNormalTex;
  303. static const WString ScrollBarDownHoverTex;
  304. static const WString ScrollBarDownActiveTex;
  305. static const WString ScrollBarLeftNormalTex;
  306. static const WString ScrollBarLeftHoverTex;
  307. static const WString ScrollBarLeftActiveTex;
  308. static const WString ScrollBarRightNormalTex;
  309. static const WString ScrollBarRightHoverTex;
  310. static const WString ScrollBarRightActiveTex;
  311. static const WString ScrollBarHandleHorzNormalTex;
  312. static const WString ScrollBarHandleHorzHoverTex;
  313. static const WString ScrollBarHandleHorzActiveTex;
  314. static const WString ScrollBarHandleVertNormalTex;
  315. static const WString ScrollBarHandleVertHoverTex;
  316. static const WString ScrollBarHandleVertActiveTex;
  317. static const WString ScrollBarHBgTex;
  318. static const WString ScrollBarVBgTex;
  319. static const WString DropDownBtnNormalTex;
  320. static const WString DropDownBtnHoverTex;
  321. static const WString DropDownBtnActiveTex;
  322. static const WString DropDownBoxBgTex;
  323. static const WString DropDownBoxSideBgTex;
  324. static const WString DropDownBoxHandleTex;
  325. static const WString DropDownBoxEntryNormalTex;
  326. static const WString DropDownBoxEntryHoverTex;
  327. static const WString DropDownBoxEntryToggleNormalTex;
  328. static const WString DropDownBoxEntryToggleHoverTex;
  329. static const WString DropDownBoxEntryToggleNormalOnTex;
  330. static const WString DropDownBoxEntryToggleHoverOnTex;
  331. static const WString DropDownBoxBtnUpNormalTex;
  332. static const WString DropDownBoxBtnUpHoverTex;
  333. static const WString DropDownBoxBtnDownNormalTex;
  334. static const WString DropDownBoxBtnDownHoverTex;
  335. static const WString DropDownBoxEntryExpNormalTex;
  336. static const WString DropDownBoxEntryExpHoverTex;
  337. static const WString DropDownSeparatorTex;
  338. static const WString MenuBarBgTex;
  339. static const WString MenuBarBansheeLogoTex;
  340. static const WString MenuBarBtnNormalTex;
  341. static const WString MenuBarBtnHoverTex;
  342. static const WString MenuBarBtnActiveTex;
  343. static const WString MenuBarLineNormalTex;
  344. static const WString MenuBarLineActiveTex;
  345. static const WString ToolBarBtnNormalTex;
  346. static const WString ToolBarBtnHoverTex;
  347. static const WString ToolBarBtnActiveTex;
  348. static const WString ToolBarSeparatorTex;
  349. static const WString DockSliderNormalTex;
  350. static const WString TreeViewExpandButtonOffNormal;
  351. static const WString TreeViewExpandButtonOffHover;
  352. static const WString TreeViewExpandButtonOnNormal;
  353. static const WString TreeViewExpandButtonOnHover;
  354. static const WString TreeViewHighlightBackground;
  355. static const WString TreeViewEditBox;
  356. static const WString TreeViewElementHighlight;
  357. static const WString TreeViewElementSepHighlight;
  358. static const WString ColorPickerSliderHorzHandleTex;
  359. static const WString ColorPickerSliderVertHandleTex;
  360. static const WString ColorPickerSlider2DHandleTex;
  361. static const WString ProgressBarFillTex;
  362. static const WString ProgressBarBgTex;
  363. static const WString SelectionAreaTex;
  364. static const WString SelectionBgTex;
  365. static const WString TextureDropTex;
  366. static const WString TextureDropOnTex;
  367. static const WString XButtonNormalTex;
  368. static const WString XButtonHoverTex;
  369. static const WString XButtonActiveTex;
  370. static const WString StatusBarBgTex;
  371. static const WString ScrollAreaBgTex;
  372. static const WString InspectorTitleBgTex;
  373. static const WString InspectorContentBgTex;
  374. static const WString InspectorContentBgAlternateTex;
  375. static const WString ShaderDockOverlayFile;
  376. static const WString ShaderSceneGridFile;
  377. static const WString ShaderPickingCullNoneFile;
  378. static const WString ShaderPickingCullCWFile;
  379. static const WString ShaderPickingCullCCWFile;
  380. static const WString ShaderPickingAlphaCullNoneFile;
  381. static const WString ShaderPickingAlphaCullCWFile;
  382. static const WString ShaderPickingAlphaCullCCWFile;
  383. static const WString ShaderWireGizmoFile;
  384. static const WString ShaderSolidGizmoFile;
  385. static const WString ShaderWireHandleFile;
  386. static const WString ShaderSolidHandleFile;
  387. static const WString ShaderIconGizmoFile;
  388. static const WString ShaderGizmoPickingFile;
  389. static const WString ShaderGizmoPickingAlphaFile;
  390. static const WString ShaderSelectionFile;
  391. static const WString EmptyShaderCodeFile;
  392. static const WString EmptyCSScriptCodeFile;
  393. };
  394. }