CompilingDependenciesManually.txt 5.0 KB

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  1. This document lists all Banshee 3rd party libraries and provides information on how to compile
  2. and include them in your own project. It is meant to be used as a guide to create your own Banshee
  3. project file, potentially for compiler/IDE other than Visual Studio. Normally these files will be
  4. provided pre-compiled for you.
  5. BansheeEngine relies on the following 3rd party libraries:
  6. - Mono 3.8.0
  7. - http://www.mono-project.com
  8. - See MonoIntegrationGuide.txt on how to compile & integrate Mono
  9. BansheeCore relies on the following 3rd party libraries:
  10. - NVIDIA Texture Tools 2.0.8
  11. - https://code.google.com/p/nvidia-texture-tools/
  12. - See NVTTCompilationGuide.txt on how to compile it for Banshee
  13. Place dependency files in:
  14. - Library include files in (BansheeRootDir)/Dependencies/Include
  15. - Static library files in (BansheeRootDir)/Dependencies/lib/(Platform)/(Configuration)
  16. - Dynamic library files in (BansheeRootDir)/bin/(Platform)/(Configuration)
  17. ----------------------------------------------------------------------------------
  18. Banshee plug-in dependencies:
  19. Use the list below to find all dependencies used by specific projects in Banshee. Compilation of dependencies themselves are not explained unless there is something specific to take note of.
  20. All dependencies listed are shown with a specific version (the one Banshee was tested against), although many should work with newer versions as well, but that is up to you to test.
  21. BansheeFBXImporter (optional) relies on:
  22. - FBX SDK 2015.1 for VS2013, FBX SDK 2016.1 for VS2015
  23. - http://usa.autodesk.com/fbx
  24. BansheeFreeImgImporter (optional) relies on:
  25. - FreeImage 3.13.1
  26. - http://freeimage.sourceforge.net
  27. BansheeFontImporter (optional) relies on:
  28. - Freetype 2.3.5
  29. - http://www.freetype.org
  30. - IMPORTANT NOTE: When compiling as static library make sure to define "FREETYPE2_STATIC". It is not defined by default
  31. in provided Visual Studio projects, which can cause a headache.
  32. BansheeOISInput (optional) relies on:
  33. - BansheeOIS - Slightly modified version of OIS 1.3 specifically for Banshee
  34. - Source code supplied with Banshee dependencies (NOT with the source code for the rest of the engine - will be integrated eventually)
  35. BansheeD3D11RenderAPI & BansheeD3D9RenderAPI (both optional) rely on:
  36. - Microsoft DirectX SDK June 2010
  37. - http://www.microsoft.com/en-us/download/details.aspx?id=6812
  38. - After installing the SDK make sure DXSDK_DIR environment variable is set up pointing to the installation path
  39. - Windows SDK (Only required if on Windows 8 or higher)
  40. - Needed only for DirectX 11 debug layer
  41. - This also contains DirectX SDK so you don't need to install it separately.
  42. - Optionally if you just need the debug layers you can enable it separately in Windows 10 by going to:
  43. - Settings panel->System->Apps & features->Manage optional Features->Add a feature->Select "Graphics Tools"
  44. BansheeSL (optional) relies on:
  45. - Bison 2.7
  46. - Install as a tool dependency, in its own folder as Bison/bison.exe (+ any dependant files)
  47. - http://sourceforge.net/projects/winflexbison/files/
  48. - Flex 2.5.37
  49. - Install as a tool dependency, in its own folder as Flex/flex.exe
  50. - http://sourceforge.net/projects/winflexbison/files/
  51. BansheeMono (optional if not using scripting or editor) relies on:
  52. - Mono 3.8.0
  53. - http://www.mono-project.com/
  54. - See Mono-3.8.0-IntegrationGuide.txt for instructions how to compile and set it up
  55. BansheeCore relies on:
  56. - nVidia Texture Tools 2.0.8
  57. - https://github.com/castano/nvidia-texture-tools
  58. - See NVTTCompilationGuide.txt for instructions on how to compile
  59. Place plug-in specific dependency files in:
  60. - Library include files in (BansheeRootDir)/(PluginDir)/Dependencies/Include
  61. - Static library files in (BansheeRootDir)/(PluginDir)/Dependencies/lib/(Platform)/(Configuration)
  62. - Tools (executables) in (BansheeRootDir)/(PluginDir)/Dependencies/tools
  63. - Dynamic library files in (BansheeRootDir)/bin/(Platform)/(Configuration)
  64. ----------------------------------------------------------------------------------
  65. Scripts
  66. Various scripts located in /Scripts directory require Python 3.5 installed:
  67. - https://www.python.org/downloads/
  68. ----------------------------------------------------------------------------------
  69. Legend:
  70. (BansheeRootDir) - Path to BansheeEngine folder
  71. (Platform) - Platform you're compiling for, e.g. x86, x64, etc.
  72. (Configuration) - Debug, Release, DebugRelease
  73. Other notes:
  74. - Some dependencies might not come with DebugRelease binaries, in which case use Release binaries (copy them to DebugRelease folder)
  75. - If you wish to compile managed assemblies using Microsoft compiler (e.g. using Visual Studio) yet still be able to debug
  76. the generated assemblies, you must install Mono 3.8.0., set up an environment variable MONO_INSTALL_DIR pointing to the Mono
  77. installation directory. When this is set up "pdb2mdb" script will trigger on next compile generating the needed debug symbols.