| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- #pragma once
- #include "BsRenderBeastPrerequisites.h"
- #include "BsRenderableHandler.h"
- #include "BsGpuParamDesc.h"
- #include "BsGpuParam.h"
- #include "BsRenderableElement.h"
- #include "BsRenderBeast.h"
- #include "BsParamBlocks.h"
- namespace BansheeEngine
- {
- BS_PARAM_BLOCK_BEGIN(PerFrameParamBuffer)
- BS_PARAM_BLOCK_ENTRY(float, gTime)
- BS_PARAM_BLOCK_END
- BS_PARAM_BLOCK_BEGIN(PerCameraParamBuffer)
- BS_PARAM_BLOCK_ENTRY(Vector3, gViewDir)
- BS_PARAM_BLOCK_ENTRY(Vector3, gViewOrigin)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatView)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvProj)
- BS_PARAM_BLOCK_ENTRY(Vector2, gDeviceZToWorldZ)
- BS_PARAM_BLOCK_ENTRY(Vector4, gClipToUVScaleOffset)
- BS_PARAM_BLOCK_END
- BS_PARAM_BLOCK_BEGIN(PerObjectParamBuffer)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale)
- BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale)
- BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign)
- BS_PARAM_BLOCK_END
- /**
- * @brief Renderable handler that manages initializing, updating and
- * rendering of static renderable objects.
- */
- class BS_BSRND_EXPORT StaticRenderableHandler : public RenderableHandler
- {
- public:
- /**
- * @brief Contains lit tex renderable data unique for each object.
- */
- struct PerObjectData
- {
- Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
- };
- StaticRenderableHandler();
- /**
- * @copydoc RenderableController::initializeRenderElem
- */
- void initializeRenderElem(RenderableElement& element) override;
- /**
- * @copydoc RenderableController::bindPerObjectBuffers
- */
- void bindPerObjectBuffers(const RenderableElement& element) override;
- /**
- * @brief Updates global per frame parameter buffers with new values.
- * To be called at the start of every frame.
- */
- void updatePerFrameBuffers(float time);
- /**
- * @brief Updates global per frame parameter buffers with new values.
- * To be called at the start of rendering for every camera.
- */
- void updatePerCameraBuffers(const CameraShaderData& cameraData);
- /**
- * @brief Updates object specific parameter buffers with new values.
- * To be called whenever object specific values change.
- */
- void updatePerObjectBuffers(RenderableElement& element, const RenderableShaderData& data, const Matrix4& wvpMatrix);
- protected:
- PerFrameParamBuffer mPerFrameParams;
- PerCameraParamBuffer mPerCameraParams;
- PerObjectParamBuffer mPerObjectParams;
- };
- }
|