BsScriptGizmos.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsVector3.h"
  5. #include "BsMatrix4.h"
  6. #include "BsColor.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for GizmoManager.
  11. */
  12. class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject<ScriptGizmos>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Gizmos")
  16. private:
  17. /************************************************************************/
  18. /* CLR HOOKS */
  19. /************************************************************************/
  20. static void internal_SetColor(Color color);
  21. static void internal_GetColor(Color* color);
  22. static void internal_SetTransform(Matrix4 transform);
  23. static void internal_GetTransform(Matrix4* transform);
  24. static void internal_DrawCube(Vector3 position, Vector3 extents);
  25. static void internal_DrawSphere(Vector3 position, float radius);
  26. static void internal_DrawWireCube(Vector3 position, Vector3 extents);
  27. static void internal_DrawWireSphere(Vector3 position, float radius);
  28. static void internal_DrawLine(Vector3 start, Vector3 end);
  29. static void internal_DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far);
  30. static void internal_DrawIcon(Vector3 position, MonoObject* image, bool fixedScale);
  31. };
  32. }