Marko Pintera 99f545b06f Added frame allocator 12 anni fa
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 anni fa
Win32 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 anni fa
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 12 anni fa
CmBox.cpp fb7c50e1b3 More PixelData refactor 12 anni fa
CmColor.cpp b0b6182dab Working OS cursor in DX11 12 anni fa
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDebug.cpp ea7362503f Added wide strings 12 anni fa
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 anni fa
CmException.cpp ea7362503f Added wide strings 12 anni fa
CmFRect.cpp c8d859fa7b Tested and fixed normalized and pixel coordinates 12 anni fa
CmFileSerializer.cpp ea7362503f Added wide strings 12 anni fa
CmFileSystem.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 anni fa
CmHString.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 anni fa
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmInt2.cpp 54d787cc56 Some cursor management methods 13 anni fa
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 anni fa
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 anni fa
CmMath.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmMatrix3.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMatrix4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmMemStack.cpp d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 anni fa
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 anni fa
CmPlane.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
CmQuaternion.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmRTTIType.cpp ea7362503f Added wide strings 12 anni fa
CmRect.cpp 7e61e8215e GUIViewport works 12 anni fa
CmString.cpp ff64948b20 Profiler Overlay code (untested) 12 anni fa
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 anni fa
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa
CmTime.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 anni fa
CmUUID.cpp ea7362503f Added wide strings 12 anni fa
CmVector2.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVector3.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anni fa