BearishSun fdfc56c8ac Depth of field (Gaussian) effect functional 8 år sedan
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 år sedan
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 år sedan
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPBuildHiZ.bsl 1a1b8bc0d5 Hierarchical Z generation 8 år sedan
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 år sedan
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
PPGaussianBlur.bsl fdfc56c8ac Depth of field (Gaussian) effect functional 8 år sedan
PPGaussianDOFCombine.bsl fdfc56c8ac Depth of field (Gaussian) effect functional 8 år sedan
PPGaussianDOFSeparate.bsl 1a1b8bc0d5 Hierarchical Z generation 8 år sedan
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 år sedan
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 år sedan
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 år sedan
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 år sedan
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 år sedan
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 år sedan
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 år sedan
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 år sedan
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 år sedan
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 år sedan
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 år sedan
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 år sedan
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 år sedan
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 år sedan