BearishSun 149981331e OpenGL fixing scissor/viewport binding for multiple render targets %!s(int64=9) %!d(string=hai) anos
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Default.bsl 76dee9fbf8 Morph shape animation (WIP) %!s(int64=9) %!d(string=hai) anos
DeferredDirectionalLightPass.bsl ec9001814b Add GLSL variants of all built-in shaders %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
Diffuse.bsl 9555982752 Fixing OpenGL texture and image binding %!s(int64=9) %!d(string=hai) anos
PPCreateTonemapLUT.bsl 91ee2c732e Fixing 3D texture rendering in OpenGL %!s(int64=9) %!d(string=hai) anos
PPDownsample.bsl ec9001814b Add GLSL variants of all built-in shaders %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptHistogram.bsl 149981331e OpenGL fixing scissor/viewport binding for multiple render targets %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptHistogramReduce.bsl ec9001814b Add GLSL variants of all built-in shaders %!s(int64=9) %!d(string=hai) anos
PPEyeAdaptation.bsl ec9001814b Add GLSL variants of all built-in shaders %!s(int64=9) %!d(string=hai) anos
PPTonemapping.bsl ec9001814b Add GLSL variants of all built-in shaders %!s(int64=9) %!d(string=hai) anos
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) %!s(int64=9) %!d(string=hai) anos
SpriteImageAlpha.bsl 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
SpriteImageNoAlpha.bsl 6f316d48bf Added support for shader technique inheritance %!s(int64=9) %!d(string=hai) anos
SpriteLine.bsl 44face5b03 Added material params to the core thread Material object, in preparation of refactor %!s(int64=9) %!d(string=hai) anos
SpriteText.bsl 44face5b03 Added material params to the core thread Material object, in preparation of refactor %!s(int64=9) %!d(string=hai) anos
TestFX.bsl e4637da406 Added tags to material techniques %!s(int64=9) %!d(string=hai) anos