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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsCommandQueue.h"
- #include "BsAsyncOp.h"
- namespace BansheeEngine
- {
- /** @addtogroup CoreThread
- * @{
- */
- /**
- * Contains base functionality used for CoreThreadAccessor.
- *
- * @see CoreThreadAccesor
- */
- class BS_CORE_EXPORT CoreThreadAccessorBase
- {
- public:
- CoreThreadAccessorBase(CommandQueueBase* commandQueue);
- virtual ~CoreThreadAccessorBase();
- /**
- * Queues a new generic command that will be added to the command queue. Returns an async operation object that you
- * may use to check if the operation has finished, and to retrieve the return value once finished.
- */
- AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback);
- /** Queues a new generic command that will be added to the command queue. */
- void queueCommand(std::function<void()> commandCallback);
- /**
- * Makes all the currently queued commands available to the core thread. They will be executed as soon as the core
- * thread is ready. All queued commands are removed from the accessor.
- *
- * @param[in] blockUntilComplete If true, the calling thread will block until the core thread finished executing
- * all currently queued commands. This is usually very expensive and should only be
- * used in performance non-critical code.
- */
- void submitToCoreThread(bool blockUntilComplete = false);
- /** Cancels all commands in the queue. */
- void cancelAll();
- private:
- CommandQueueBase* mCommandQueue;
- };
- /**
- * Core thread accessor allows you to schedule core commands outside of the core thread. Provides a set of common
- * methods you may want to execute on the core thread, as well as a general command queuing methods.
- *
- * @note Queued commands are only executed after the call to submitToCoreThread(), in the order they were submitted.
- */
- template <class CommandQueueSyncPolicy = CommandQueueNoSync>
- class BS_CORE_EXPORT CoreThreadAccessor : public CoreThreadAccessorBase
- {
- public:
- /**
- * Constructor.
- *
- * @param[in] threadId Identifier for the thread that created the accessor.
- */
- CoreThreadAccessor(BS_THREAD_ID_TYPE threadId)
- :CoreThreadAccessorBase(bs_new<CommandQueue<CommandQueueSyncPolicy>>(threadId))
- {
- }
- };
- /** @} */
- }
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