BsResourceHandle.cpp 3.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCorePrerequisites.h"
  4. #include "BsResourceHandle.h"
  5. #include "BsResource.h"
  6. #include "BsResourceHandleRTTI.h"
  7. #include "BsResources.h"
  8. #include "BsResourceListenerManager.h"
  9. namespace BansheeEngine
  10. {
  11. BS_STATIC_THREAD_SYNCHRONISER_CLASS_INSTANCE(mResourceCreatedCondition, ResourceHandleBase)
  12. BS_STATIC_MUTEX_CLASS_INSTANCE(mResourceCreatedMutex, ResourceHandleBase)
  13. ResourceHandleBase::ResourceHandleBase()
  14. {
  15. mData = nullptr;
  16. }
  17. ResourceHandleBase::~ResourceHandleBase()
  18. {
  19. }
  20. bool ResourceHandleBase::isLoaded(bool checkDependencies) const
  21. {
  22. bool isLoaded = (mData != nullptr && mData->mIsCreated && mData->mPtr != nullptr);
  23. if (checkDependencies && isLoaded)
  24. isLoaded = mData->mPtr->areDependenciesLoaded();
  25. return isLoaded;
  26. }
  27. void ResourceHandleBase::blockUntilLoaded(bool waitForDependencies) const
  28. {
  29. if(mData == nullptr)
  30. return;
  31. if (!mData->mIsCreated)
  32. {
  33. BS_LOCK_MUTEX_NAMED(mResourceCreatedMutex, lock);
  34. while (!mData->mIsCreated)
  35. {
  36. BS_THREAD_WAIT(mResourceCreatedCondition, mResourceCreatedMutex, lock);
  37. }
  38. // Send out ResourceListener events right away, as whatever called this method
  39. // probably also expects the listener events to trigger immediately as well
  40. ResourceListenerManager::instance().notifyListeners(mData->mUUID);
  41. }
  42. if (waitForDependencies)
  43. {
  44. bs_frame_mark();
  45. {
  46. FrameVector<HResource> dependencies;
  47. mData->mPtr->getResourceDependencies(dependencies);
  48. for (auto& dependency : dependencies)
  49. dependency.blockUntilLoaded(waitForDependencies);
  50. }
  51. bs_frame_clear();
  52. }
  53. }
  54. void ResourceHandleBase::release()
  55. {
  56. gResources().release(*this);
  57. }
  58. void ResourceHandleBase::destroy()
  59. {
  60. gResources().destroy(*this);
  61. }
  62. void ResourceHandleBase::setHandleData(const SPtr<Resource>& ptr, const String& uuid)
  63. {
  64. mData->mPtr = ptr;
  65. if(mData->mPtr)
  66. {
  67. mData->mUUID = uuid;
  68. if(!mData->mIsCreated)
  69. {
  70. BS_LOCK_MUTEX(mResourceCreatedMutex);
  71. {
  72. mData->mIsCreated = true;
  73. }
  74. BS_THREAD_NOTIFY_ALL(mResourceCreatedCondition);
  75. }
  76. }
  77. }
  78. void ResourceHandleBase::addInternalRef()
  79. {
  80. mData->mRefCount++;
  81. }
  82. void ResourceHandleBase::removeInternalRef()
  83. {
  84. mData->mRefCount--;
  85. }
  86. void ResourceHandleBase::throwIfNotLoaded() const
  87. {
  88. #if BS_DEBUG_MODE
  89. if (!isLoaded(false))
  90. {
  91. BS_EXCEPT(InternalErrorException, "Trying to access a resource that hasn't been loaded yet.");
  92. }
  93. #endif
  94. }
  95. template class TResourceHandleBase<true>;
  96. template class TResourceHandleBase<false>;
  97. RTTITypeBase* TResourceHandleBase<true>::getRTTIStatic()
  98. {
  99. return WeakResourceHandleRTTI::instance();
  100. }
  101. RTTITypeBase* TResourceHandleBase<true>::getRTTI() const
  102. {
  103. return getRTTIStatic();
  104. }
  105. RTTITypeBase* TResourceHandleBase<false>::getRTTIStatic()
  106. {
  107. return ResourceHandleRTTI::instance();
  108. }
  109. RTTITypeBase* TResourceHandleBase<false>::getRTTI() const
  110. {
  111. return getRTTIStatic();
  112. }
  113. }