BsGLHardwareBufferManager.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "BsHardwareBufferManager.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /** Handles creation of OpenGL specific hardware buffers. */
  12. class BS_RSGL_EXPORT GLHardwareBufferCoreManager : public HardwareBufferCoreManager
  13. {
  14. public:
  15. /** Converts engine buffer usage flags into OpenGL specific flags. */
  16. static GLenum getGLUsage(GpuBufferUsage usage);
  17. /** Converts vertex element type into OpenGL specific type. */
  18. static GLenum getGLType(VertexElementType type);
  19. protected:
  20. /** @copydoc HardwareBufferCoreManager::createVertexBufferImpl */
  21. SPtr<VertexBufferCore> createVertexBufferInternal(UINT32 vertexSize,
  22. UINT32 numVerts, GpuBufferUsage usage, bool streamOut = false) override;
  23. /** @copydoc HardwareBufferCoreManager::createIndexBufferImpl */
  24. SPtr<IndexBufferCore> createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage) override;
  25. /** @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal */
  26. SPtr<GpuParamBlockBufferCore> createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage = GPBU_DYNAMIC) override;
  27. /** @copydoc HardwareBufferCoreManager::createGenericBufferInternal */
  28. SPtr<GpuBufferCore> createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
  29. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override;
  30. };
  31. /** @} */
  32. }