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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptHandleManager.h"
- #include "Serialization/BsScriptAssemblyManager.h"
- #include "BsMonoManager.h"
- #include "BsMonoAssembly.h"
- #include "BsMonoClass.h"
- #include "BsMonoField.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "Scene/BsSelection.h"
- #include "Scene/BsSceneObject.h"
- #include "BsManagedComponent.h"
- #include "BsScriptObjectManager.h"
- using namespace std::placeholders;
- namespace bs
- {
- ScriptHandleManager::ScriptHandleManager(ScriptAssemblyManager& scriptObjectManager)
- :mScriptObjectManager(scriptObjectManager)
- {
- mDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&ScriptHandleManager::loadAssemblyData, this));
- mDomainUnloadConn = MonoManager::instance().onDomainUnload.connect(std::bind(&ScriptHandleManager::clearAssemblyData, this));
- loadAssemblyData();
- }
- ScriptHandleManager::~ScriptHandleManager()
- {
- clearAssemblyData();
- mDomainUnloadConn.disconnect();
- mDomainLoadConn.disconnect();
- }
- void ScriptHandleManager::updateHandles()
- {
- // Activate global handles
- for(auto& handle : mGlobalHandlesToCreate)
- {
- MonoObject* newHandleInstance = handle->createInstance();
- ActiveCustomHandleData data;
- data.gcHandle = MonoUtil::newGCHandle(newHandleInstance);
- data.object = MonoUtil::getObjectFromGCHandle(data.gcHandle);
- mActiveGlobalHandles.push_back(data);
- }
- mGlobalHandlesToCreate.clear();
- // Activate object-specific handles
- const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
- HSceneObject newSelectedObject;
- if (selectedSOs.size() > 0)
- {
- // We only consider the first selected object for custom handles, multiple selection is not supported
- newSelectedObject = selectedSOs[0];
- }
- if (newSelectedObject != mActiveHandleData.selectedObject)
- {
- for (auto& handle : mActiveHandleData.handles)
- {
- callDestroy(handle.object);
- MonoUtil::freeGCHandle(handle.gcHandle);
- }
- mActiveHandleData.selectedObject = newSelectedObject;
- mActiveHandleData.handles.clear();
- if (newSelectedObject)
- {
- const Vector<HComponent>& components = newSelectedObject->getComponents();
- for (auto& component : components)
- {
- if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
- continue;
- HManagedComponent mc = static_object_cast<ManagedComponent>(component);
- const String& componentTypeName = mc->getManagedFullTypeName();
- auto iterFind = mHandles.find(componentTypeName);
- if (iterFind == mHandles.end())
- continue;
- CustomHandleData& handleData = iterFind->second;
- MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
- void* params[1] = { mc->getManagedInstance() };
- handleData.ctor->invoke(newHandleInstance, params);
- ActiveCustomHandleData data;
- data.gcHandle = MonoUtil::newGCHandle(newHandleInstance);
- data.object = MonoUtil::getObjectFromGCHandle(data.gcHandle);
- mActiveHandleData.handles.push_back(data);
- }
- }
- }
- if (mDefaultHandleManager == nullptr)
- {
- MonoObject* defaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
- mDefaultHandleManagerGCHandle = MonoUtil::newGCHandle(defaultHandleManager);
- mDefaultHandleManager = MonoUtil::getObjectFromGCHandle(mDefaultHandleManagerGCHandle);
- }
- }
- void ScriptHandleManager::triggerPreInput()
- {
- updateHandles();
- if(mDefaultHandleManager)
- callPreInput(mDefaultHandleManager);
- for (auto& handle : mActiveGlobalHandles)
- callPreInput(handle.object);
- for (auto& handle : mActiveHandleData.handles)
- callPreInput(handle.object);
- }
- void ScriptHandleManager::triggerPostInput()
- {
- if(mDefaultHandleManager)
- callPostInput(mDefaultHandleManager);
- for (auto& handle : mActiveGlobalHandles)
- callPostInput(handle.object);
- for (auto& handle : mActiveHandleData.handles)
- callPostInput(handle.object);
- }
- void ScriptHandleManager::queueDrawCommands()
- {
- updateHandles();
- if(mDefaultHandleManager)
- callDraw(mDefaultHandleManager);
- for (auto& handle : mActiveGlobalHandles)
- callDraw(handle.object);
- for (auto& handle : mActiveHandleData.handles)
- callDraw(handle.object);
- }
- void ScriptHandleManager::clearAssemblyData()
- {
- mGlobalHandlesToCreate.clear();
- for (auto& handle : mActiveGlobalHandles)
- {
- callDestroy(handle.object);
- MonoUtil::freeGCHandle(handle.gcHandle);
- }
- mActiveGlobalHandles.clear();
- for (auto& handle : mActiveHandleData.handles)
- {
- callDestroy(handle.object);
- MonoUtil::freeGCHandle(handle.gcHandle);
- }
- mActiveHandleData.selectedObject = HSceneObject();
- mActiveHandleData.handles.clear();
- if (mDefaultHandleManager != nullptr)
- {
- callDestroy(mDefaultHandleManager);
- MonoUtil::freeGCHandle(mDefaultHandleManagerGCHandle);
- }
- mDefaultHandleManager = nullptr;
- mDefaultHandleManagerGCHandle = 0;
- }
- void ScriptHandleManager::loadAssemblyData()
- {
- MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(EDITOR_ASSEMBLY);
- mCustomHandleAttribute = editorAssembly->getClass(EDITOR_NS, "CustomHandle");
- if (mCustomHandleAttribute == nullptr)
- BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
- mHandleBaseClass = editorAssembly->getClass(EDITOR_NS, "Handle");
- if (mHandleBaseClass == nullptr)
- BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
- mDefaultHandleManagerClass = editorAssembly->getClass(EDITOR_NS, "DefaultHandleManager");
- if (mDefaultHandleManagerClass == nullptr)
- BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
- mTypeField = mCustomHandleAttribute->getField("type");
- mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
- mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
- mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
- mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
- Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
- for (auto& assemblyName : scriptAssemblyNames)
- {
- MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
- // Find new custom handle types
- const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
- for (auto curClass : allClasses)
- {
- MonoClass* componentType = nullptr;
- MonoMethod* ctor = nullptr;
- if (isValidHandleType(curClass, componentType, ctor))
- {
- if (componentType != nullptr)
- {
- String fullComponentName = componentType->getFullName();
- CustomHandleData& newHandleData = mHandles[fullComponentName];
- newHandleData.componentType = componentType;
- newHandleData.handleType = curClass;
- newHandleData.ctor = ctor;
- }
- else // Global handle
- {
- mGlobalHandlesToCreate.push_back(curClass);
- }
- }
- }
- }
- }
- bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor) const
- {
- componentType = nullptr;
- ctor = nullptr;
- if (!type->hasAttribute(mCustomHandleAttribute))
- return false;
- if (!type->isSubClassOf(mHandleBaseClass))
- return false;
- MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
- MonoReflectionType* attribReflType = nullptr;
- mTypeField->get(customHandleAttrib, &attribReflType);
- // Handle shown only when specific component type is selected
- if (attribReflType != nullptr)
- {
- ::MonoClass* attribMonoClass = MonoUtil::getClass(attribReflType);
- MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
- if (attribClass == nullptr)
- return false;
- MonoClass* componentClass = mScriptObjectManager.getBuiltinClasses().componentClass;
- if (!attribClass->isSubClassOf(componentClass))
- return false;
- MonoMethod* constructor = type->getMethod(".ctor", 1);
- if (constructor == nullptr)
- return false;
- MonoClass* paramType = constructor->getParameterType(0);
- if (paramType != attribClass)
- return false;
- componentType = paramType;
- ctor = constructor;
- }
- else // Handle shown always
- {
- // Do nothing
- }
- return true;
- }
- void ScriptHandleManager::callPreInput(MonoObject* instance)
- {
- mPreInputMethod->invokeVirtual(instance, nullptr);
- }
- void ScriptHandleManager::callPostInput(MonoObject* instance)
- {
- mPostInputMethod->invokeVirtual(instance, nullptr);
- }
- void ScriptHandleManager::callDraw(MonoObject* instance)
- {
- mDrawMethod->invokeVirtual(instance, nullptr);
- }
- void ScriptHandleManager::callDestroy(MonoObject* instance)
- {
- MonoUtil::invokeThunk(mDestroyThunk, instance);
- }
- }
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