BsScriptHandleManager.cpp 8.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptHandleManager.h"
  4. #include "Serialization/BsScriptAssemblyManager.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoMethod.h"
  10. #include "BsMonoUtil.h"
  11. #include "Scene/BsSelection.h"
  12. #include "Scene/BsSceneObject.h"
  13. #include "BsManagedComponent.h"
  14. #include "BsScriptObjectManager.h"
  15. using namespace std::placeholders;
  16. namespace bs
  17. {
  18. ScriptHandleManager::ScriptHandleManager(ScriptAssemblyManager& scriptObjectManager)
  19. :mScriptObjectManager(scriptObjectManager)
  20. {
  21. mDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&ScriptHandleManager::loadAssemblyData, this));
  22. mDomainUnloadConn = MonoManager::instance().onDomainUnload.connect(std::bind(&ScriptHandleManager::clearAssemblyData, this));
  23. loadAssemblyData();
  24. }
  25. ScriptHandleManager::~ScriptHandleManager()
  26. {
  27. clearAssemblyData();
  28. mDomainUnloadConn.disconnect();
  29. mDomainLoadConn.disconnect();
  30. }
  31. void ScriptHandleManager::updateHandles()
  32. {
  33. // Activate global handles
  34. for(auto& handle : mGlobalHandlesToCreate)
  35. {
  36. MonoObject* newHandleInstance = handle->createInstance();
  37. ActiveCustomHandleData data;
  38. data.gcHandle = MonoUtil::newGCHandle(newHandleInstance);
  39. data.object = MonoUtil::getObjectFromGCHandle(data.gcHandle);
  40. mActiveGlobalHandles.push_back(data);
  41. }
  42. mGlobalHandlesToCreate.clear();
  43. // Activate object-specific handles
  44. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  45. HSceneObject newSelectedObject;
  46. if (selectedSOs.size() > 0)
  47. {
  48. // We only consider the first selected object for custom handles, multiple selection is not supported
  49. newSelectedObject = selectedSOs[0];
  50. }
  51. if (newSelectedObject != mActiveHandleData.selectedObject)
  52. {
  53. for (auto& handle : mActiveHandleData.handles)
  54. {
  55. callDestroy(handle.object);
  56. MonoUtil::freeGCHandle(handle.gcHandle);
  57. }
  58. mActiveHandleData.selectedObject = newSelectedObject;
  59. mActiveHandleData.handles.clear();
  60. if (newSelectedObject)
  61. {
  62. const Vector<HComponent>& components = newSelectedObject->getComponents();
  63. for (auto& component : components)
  64. {
  65. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  66. continue;
  67. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  68. const String& componentTypeName = mc->getManagedFullTypeName();
  69. auto iterFind = mHandles.find(componentTypeName);
  70. if (iterFind == mHandles.end())
  71. continue;
  72. CustomHandleData& handleData = iterFind->second;
  73. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  74. void* params[1] = { mc->getManagedInstance() };
  75. handleData.ctor->invoke(newHandleInstance, params);
  76. ActiveCustomHandleData data;
  77. data.gcHandle = MonoUtil::newGCHandle(newHandleInstance);
  78. data.object = MonoUtil::getObjectFromGCHandle(data.gcHandle);
  79. mActiveHandleData.handles.push_back(data);
  80. }
  81. }
  82. }
  83. if (mDefaultHandleManager == nullptr)
  84. {
  85. MonoObject* defaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  86. mDefaultHandleManagerGCHandle = MonoUtil::newGCHandle(defaultHandleManager);
  87. mDefaultHandleManager = MonoUtil::getObjectFromGCHandle(mDefaultHandleManagerGCHandle);
  88. }
  89. }
  90. void ScriptHandleManager::triggerPreInput()
  91. {
  92. updateHandles();
  93. if(mDefaultHandleManager)
  94. callPreInput(mDefaultHandleManager);
  95. for (auto& handle : mActiveGlobalHandles)
  96. callPreInput(handle.object);
  97. for (auto& handle : mActiveHandleData.handles)
  98. callPreInput(handle.object);
  99. }
  100. void ScriptHandleManager::triggerPostInput()
  101. {
  102. if(mDefaultHandleManager)
  103. callPostInput(mDefaultHandleManager);
  104. for (auto& handle : mActiveGlobalHandles)
  105. callPostInput(handle.object);
  106. for (auto& handle : mActiveHandleData.handles)
  107. callPostInput(handle.object);
  108. }
  109. void ScriptHandleManager::queueDrawCommands()
  110. {
  111. updateHandles();
  112. if(mDefaultHandleManager)
  113. callDraw(mDefaultHandleManager);
  114. for (auto& handle : mActiveGlobalHandles)
  115. callDraw(handle.object);
  116. for (auto& handle : mActiveHandleData.handles)
  117. callDraw(handle.object);
  118. }
  119. void ScriptHandleManager::clearAssemblyData()
  120. {
  121. mGlobalHandlesToCreate.clear();
  122. for (auto& handle : mActiveGlobalHandles)
  123. {
  124. callDestroy(handle.object);
  125. MonoUtil::freeGCHandle(handle.gcHandle);
  126. }
  127. mActiveGlobalHandles.clear();
  128. for (auto& handle : mActiveHandleData.handles)
  129. {
  130. callDestroy(handle.object);
  131. MonoUtil::freeGCHandle(handle.gcHandle);
  132. }
  133. mActiveHandleData.selectedObject = HSceneObject();
  134. mActiveHandleData.handles.clear();
  135. if (mDefaultHandleManager != nullptr)
  136. {
  137. callDestroy(mDefaultHandleManager);
  138. MonoUtil::freeGCHandle(mDefaultHandleManagerGCHandle);
  139. }
  140. mDefaultHandleManager = nullptr;
  141. mDefaultHandleManagerGCHandle = 0;
  142. }
  143. void ScriptHandleManager::loadAssemblyData()
  144. {
  145. MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(EDITOR_ASSEMBLY);
  146. mCustomHandleAttribute = editorAssembly->getClass(EDITOR_NS, "CustomHandle");
  147. if (mCustomHandleAttribute == nullptr)
  148. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  149. mHandleBaseClass = editorAssembly->getClass(EDITOR_NS, "Handle");
  150. if (mHandleBaseClass == nullptr)
  151. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  152. mDefaultHandleManagerClass = editorAssembly->getClass(EDITOR_NS, "DefaultHandleManager");
  153. if (mDefaultHandleManagerClass == nullptr)
  154. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  155. mTypeField = mCustomHandleAttribute->getField("type");
  156. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  157. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  158. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  159. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
  160. Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
  161. for (auto& assemblyName : scriptAssemblyNames)
  162. {
  163. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  164. // Find new custom handle types
  165. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  166. for (auto curClass : allClasses)
  167. {
  168. MonoClass* componentType = nullptr;
  169. MonoMethod* ctor = nullptr;
  170. if (isValidHandleType(curClass, componentType, ctor))
  171. {
  172. if (componentType != nullptr)
  173. {
  174. String fullComponentName = componentType->getFullName();
  175. CustomHandleData& newHandleData = mHandles[fullComponentName];
  176. newHandleData.componentType = componentType;
  177. newHandleData.handleType = curClass;
  178. newHandleData.ctor = ctor;
  179. }
  180. else // Global handle
  181. {
  182. mGlobalHandlesToCreate.push_back(curClass);
  183. }
  184. }
  185. }
  186. }
  187. }
  188. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor) const
  189. {
  190. componentType = nullptr;
  191. ctor = nullptr;
  192. if (!type->hasAttribute(mCustomHandleAttribute))
  193. return false;
  194. if (!type->isSubClassOf(mHandleBaseClass))
  195. return false;
  196. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  197. MonoReflectionType* attribReflType = nullptr;
  198. mTypeField->get(customHandleAttrib, &attribReflType);
  199. // Handle shown only when specific component type is selected
  200. if (attribReflType != nullptr)
  201. {
  202. ::MonoClass* attribMonoClass = MonoUtil::getClass(attribReflType);
  203. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  204. if (attribClass == nullptr)
  205. return false;
  206. MonoClass* componentClass = mScriptObjectManager.getBuiltinClasses().componentClass;
  207. if (!attribClass->isSubClassOf(componentClass))
  208. return false;
  209. MonoMethod* constructor = type->getMethod(".ctor", 1);
  210. if (constructor == nullptr)
  211. return false;
  212. MonoClass* paramType = constructor->getParameterType(0);
  213. if (paramType != attribClass)
  214. return false;
  215. componentType = paramType;
  216. ctor = constructor;
  217. }
  218. else // Handle shown always
  219. {
  220. // Do nothing
  221. }
  222. return true;
  223. }
  224. void ScriptHandleManager::callPreInput(MonoObject* instance)
  225. {
  226. mPreInputMethod->invokeVirtual(instance, nullptr);
  227. }
  228. void ScriptHandleManager::callPostInput(MonoObject* instance)
  229. {
  230. mPostInputMethod->invokeVirtual(instance, nullptr);
  231. }
  232. void ScriptHandleManager::callDraw(MonoObject* instance)
  233. {
  234. mDrawMethod->invokeVirtual(instance, nullptr);
  235. }
  236. void ScriptHandleManager::callDestroy(MonoObject* instance)
  237. {
  238. MonoUtil::invokeThunk(mDestroyThunk, instance);
  239. }
  240. }