Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem %!s(int64=13) %!d(string=hai) anos
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GL 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
GLX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
OSX 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
gtk 1e81bf9e05 %!s(int64=13) %!d(string=hai) anos
CmGLContext.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmGLFrameBufferObject.h f31858229c GL with new depth stencil works %!s(int64=13) %!d(string=hai) anos
CmGLGpuBuffer.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmGLGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmGLGpuProgramManager.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
CmGLHardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmGLIndexBuffer.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmGLMultiRenderTexture.h 34662227f0 Made multirender textures immutable %!s(int64=13) %!d(string=hai) anos
CmGLOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmGLPixelFormat.h f31858229c GL with new depth stencil works %!s(int64=13) %!d(string=hai) anos
CmGLPrerequisites.h 3e47d2941c Finalized removing all raw pointers from RenderSystem %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystem.h 3e47d2941c Finalized removing all raw pointers from RenderSystem %!s(int64=13) %!d(string=hai) anos
CmGLRenderSystemFactory.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released %!s(int64=13) %!d(string=hai) anos
CmGLRenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmGLRenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmGLSLProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmGLSupport.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmGLTexture.h 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CmGLTextureManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmGLVertexBuffer.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmWin32Context.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmWin32GLSupport.h afc811967c Modified window creation parameters so they're more intuitive %!s(int64=13) %!d(string=hai) anos
CmWin32Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmWin32Window.h 5eeed8897c Refactored how are render targets handled in all of the render systems %!s(int64=13) %!d(string=hai) anos