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GL
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1e81bf9e05
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GLX
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1e81bf9e05
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OSX
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1e81bf9e05
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gtk
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1e81bf9e05
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CmGLContext.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmGLFrameBufferObject.h
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f31858229c
GL with new depth stencil works
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CmGLGpuBuffer.h
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e090e96915
CoreGpuObject
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CmGLGpuParamBlock.h
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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CmGLGpuProgramManager.h
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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CmGLHardwareBufferManager.h
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db092c1e82
GpuParamBlock is now initialized like any other CoreGpuObject
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CmGLIndexBuffer.h
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e090e96915
CoreGpuObject
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CmGLMultiRenderTexture.h
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34662227f0
Made multirender textures immutable
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CmGLOcclusionQuery.h
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656d3e7b07
Renamed all of the hardware buffers
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CmGLPixelBuffer.h
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656d3e7b07
Renamed all of the hardware buffers
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CmGLPixelFormat.h
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f31858229c
GL with new depth stencil works
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CmGLPrerequisites.h
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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CmGLRenderSystem.h
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3e47d2941c
Finalized removing all raw pointers from RenderSystem
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CmGLRenderSystemFactory.h
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e06708fe75
RendererManager and RenderSystemManager are now modules so their factories get properly released
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CmGLRenderTexture.h
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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CmGLRenderWindowManager.h
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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CmGLSLProgramRTTI.h
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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CmGLSupport.h
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afc811967c
Modified window creation parameters so they're more intuitive
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CmGLTexture.h
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59628fa944
Renamed IDestroyable to CoreGpuObject and added more features to it
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CmGLTextureManager.h
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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CmGLVertexBuffer.h
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e090e96915
CoreGpuObject
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CmWin32Context.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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CmWin32GLSupport.h
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afc811967c
Modified window creation parameters so they're more intuitive
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CmWin32Prerequisites.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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%!s(int64=13) %!d(string=hai) anos |
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CmWin32Window.h
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5eeed8897c
Refactored how are render targets handled in all of the render systems
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%!s(int64=13) %!d(string=hai) anos |