BsEditorScriptManager.cpp 3.9 KB

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  1. #include "BsEditorScriptManager.h"
  2. #include "BsScriptEditorWindow.h"
  3. #include "BsScriptObjectManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsScriptAssemblyManager.h"
  8. #include "BsScriptGizmoManager.h"
  9. #include "BsScriptHandleManager.h"
  10. #include "BsScriptHandleSliderManager.h"
  11. #include "BsScriptDragDropManager.h"
  12. #include "BsScriptProjectLibrary.h"
  13. #include "BsMenuItemManager.h"
  14. #include "BsScriptFolderMonitor.h"
  15. #include "BsScriptEditorTestSuite.h"
  16. #include "BsTime.h"
  17. #include "BsMath.h"
  18. #include "BsEditorApplication.h"
  19. #include <BsTestOutput.h>
  20. namespace BansheeEngine
  21. {
  22. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  23. bool EditorScriptManager::mDebugRefresh = false;
  24. EditorScriptManager::EditorScriptManager()
  25. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  26. {
  27. loadMonoTypes();
  28. ScriptAssemblyManager::instance().loadAssemblyInfo(EDITOR_ASSEMBLY);
  29. ScriptHandleSliderManager::startUp();
  30. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  31. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  32. ScriptDragDropManager::startUp();
  33. ScriptProjectLibrary::startUp();
  34. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  35. ScriptFolderMonitorManager::startUp();
  36. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  37. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  38. triggerOnInitialize();
  39. // Initial update
  40. mLastUpdateTime = gTime().getTime();
  41. mUpdateMethod->invoke(nullptr, nullptr);
  42. // Run tests
  43. TestSuitePtr testSuite = TestSuite::create<ScriptEditorTestSuite>();
  44. ExceptionTestOutput testOutput;
  45. testSuite->run(testOutput);
  46. }
  47. EditorScriptManager::~EditorScriptManager()
  48. {
  49. mOnDomainLoadConn.disconnect();
  50. mOnAssemblyRefreshDoneConn.disconnect();
  51. ScriptFolderMonitorManager::shutDown();
  52. MenuItemManager::shutDown();
  53. ScriptProjectLibrary::shutDown();
  54. ScriptDragDropManager::shutDown();
  55. ScriptHandleSliderManager::shutDown();
  56. HandleManager::shutDown();
  57. ScriptGizmoManager::shutDown();
  58. }
  59. void EditorScriptManager::update()
  60. {
  61. float curTime = gTime().getTime();
  62. float diff = curTime - mLastUpdateTime;
  63. if (diff > EDITOR_UPDATE_RATE)
  64. {
  65. mUpdateMethod->invoke(nullptr, nullptr);
  66. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  67. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  68. }
  69. if (mDebugRefresh)
  70. {
  71. ScriptObjectManager::instance().refreshAssemblies();
  72. mDebugRefresh = false;
  73. }
  74. ScriptGizmoManager::instance().update();
  75. ScriptDragDropManager::instance().update();
  76. ScriptFolderMonitorManager::instance().update();
  77. }
  78. void EditorScriptManager::debug_refreshAssembly()
  79. {
  80. mDebugRefresh = true;
  81. }
  82. void EditorScriptManager::triggerOnInitialize()
  83. {
  84. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  85. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  86. }
  87. void EditorScriptManager::onAssemblyRefreshDone()
  88. {
  89. triggerOnInitialize();
  90. }
  91. void EditorScriptManager::loadMonoTypes()
  92. {
  93. const String editorAssemblyPath = gEditorApplication().getEditorAssemblyPath().toString();
  94. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  95. // TODO - Load Editor script assembly (gEditorApplication.getEditorScriptAssemblyPath())
  96. mProgramEdClass = mEditorAssembly->getClass("BansheeEditor", "Program");
  97. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  98. ScriptEditorWindow::clearRegisteredEditorWindow();
  99. ScriptEditorWindow::registerManagedEditorWindows();
  100. // DEBUG ONLY
  101. MonoClass* debugWindowClass = mEditorAssembly->getClass("BansheeEditor", "DebugWindow");
  102. debugWindowClass->addInternalCall("Internal_RefreshAssembly", &EditorScriptManager::debug_refreshAssembly);
  103. }
  104. }