BsRasterizerState.cpp 3.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsRasterizerState.h"
  4. #include "BsRenderStateManager.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsRasterizerStateRTTI.h"
  7. #include "BsResources.h"
  8. namespace BansheeEngine
  9. {
  10. bool RASTERIZER_STATE_DESC::operator == (const RASTERIZER_STATE_DESC& rhs) const
  11. {
  12. return polygonMode == rhs.polygonMode &&
  13. cullMode == rhs.cullMode &&
  14. depthBias == rhs.depthBias &&
  15. depthBiasClamp == rhs.depthBiasClamp &&
  16. slopeScaledDepthBias == rhs.slopeScaledDepthBias &&
  17. depthClipEnable == rhs.depthClipEnable &&
  18. scissorEnable == rhs.scissorEnable &&
  19. multisampleEnable == rhs.multisampleEnable &&
  20. antialiasedLineEnable == rhs.antialiasedLineEnable;
  21. }
  22. RasterizerProperties::RasterizerProperties(const RASTERIZER_STATE_DESC& desc)
  23. :mData(desc), mHash(RasterizerState::generateHash(desc))
  24. { }
  25. RasterizerStateCore::RasterizerStateCore(const RASTERIZER_STATE_DESC& desc, UINT32 id)
  26. : mProperties(desc), mId(id)
  27. {
  28. }
  29. RasterizerStateCore::~RasterizerStateCore()
  30. {
  31. }
  32. void RasterizerStateCore::initialize()
  33. {
  34. // Since we cache states it's possible this object was already initialized
  35. // (i.e. multiple sim-states can share a single core-state)
  36. if (isInitialized())
  37. return;
  38. createInternal();
  39. CoreObjectCore::initialize();
  40. }
  41. const RasterizerProperties& RasterizerStateCore::getProperties() const
  42. {
  43. return mProperties;
  44. }
  45. const SPtr<RasterizerStateCore>& RasterizerStateCore::getDefault()
  46. {
  47. return RenderStateCoreManager::instance().getDefaultRasterizerState();
  48. }
  49. RasterizerState::RasterizerState(const RASTERIZER_STATE_DESC& desc)
  50. : mProperties(desc), mId(0)
  51. {
  52. }
  53. RasterizerState::~RasterizerState()
  54. {
  55. }
  56. SPtr<RasterizerStateCore> RasterizerState::getCore() const
  57. {
  58. return std::static_pointer_cast<RasterizerStateCore>(mCoreSpecific);
  59. }
  60. SPtr<CoreObjectCore> RasterizerState::createCore() const
  61. {
  62. SPtr<RasterizerStateCore> core = RenderStateCoreManager::instance()._createRasterizerState(mProperties.mData);
  63. mId = core->getId(); // Accessing core from sim thread is okay here since core ID is immutable
  64. return core;
  65. }
  66. const RasterizerProperties& RasterizerState::getProperties() const
  67. {
  68. return mProperties;
  69. }
  70. const RasterizerStatePtr& RasterizerState::getDefault()
  71. {
  72. return RenderStateManager::instance().getDefaultRasterizerState();
  73. }
  74. RasterizerStatePtr RasterizerState::create(const RASTERIZER_STATE_DESC& desc)
  75. {
  76. return RenderStateManager::instance().createRasterizerState(desc);
  77. }
  78. UINT64 RasterizerState::generateHash(const RASTERIZER_STATE_DESC& desc)
  79. {
  80. size_t hash = 0;
  81. hash_combine(hash, (UINT32)desc.polygonMode);
  82. hash_combine(hash, (UINT32)desc.cullMode);
  83. hash_combine(hash, desc.depthBias);
  84. hash_combine(hash, desc.depthBiasClamp);
  85. hash_combine(hash, desc.slopeScaledDepthBias);
  86. hash_combine(hash, desc.depthClipEnable);
  87. hash_combine(hash, desc.scissorEnable);
  88. hash_combine(hash, desc.multisampleEnable);
  89. hash_combine(hash, desc.antialiasedLineEnable);
  90. return (UINT64)hash;
  91. }
  92. /************************************************************************/
  93. /* RTTI */
  94. /************************************************************************/
  95. RTTITypeBase* RasterizerState::getRTTIStatic()
  96. {
  97. return RasterizerStateRTTI::instance();
  98. }
  99. RTTITypeBase* RasterizerState::getRTTI() const
  100. {
  101. return RasterizerState::getRTTIStatic();
  102. }
  103. }