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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsPrefabDiff.h"
- #include "BsSerializedObject.h"
- #include "BsGameObjectManager.h"
- #include "BsBinarySerializer.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT PrefabComponentDiffRTTI : public RTTIType < PrefabComponentDiff, IReflectable, PrefabComponentDiffRTTI >
- {
- private:
- BS_PLAIN_MEMBER(id)
- BS_REFLPTR_MEMBER(data);
- public:
- PrefabComponentDiffRTTI()
- {
- BS_ADD_PLAIN_FIELD(id, 0);
- BS_ADD_REFLPTR_FIELD(data, 1);
- }
- virtual const String& getRTTIName() override
- {
- static String name = "PrefabComponentDiff";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_PrefabComponentDiff;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return bs_shared_ptr_new<PrefabComponentDiff>();
- }
- };
- class BS_CORE_EXPORT PrefabObjectDiffRTTI : public RTTIType < PrefabObjectDiff, IReflectable, PrefabObjectDiffRTTI >
- {
- private:
- BS_PLAIN_MEMBER(id)
- BS_PLAIN_MEMBER(name)
- BS_REFLPTR_MEMBER_VEC(componentDiffs)
- BS_PLAIN_MEMBER_VEC(removedComponents)
- BS_REFLPTR_MEMBER_VEC(addedComponents)
- BS_REFLPTR_MEMBER_VEC(childDiffs)
- BS_PLAIN_MEMBER_VEC(removedChildren)
- BS_REFLPTR_MEMBER_VEC(addedChildren)
- public:
- PrefabObjectDiffRTTI()
- {
- BS_ADD_PLAIN_FIELD(id, 0);
- BS_ADD_PLAIN_FIELD(name, 1);
- BS_ADD_REFLPTR_FIELD_ARR(componentDiffs, 2);
- BS_ADD_PLAIN_FIELD_ARR(removedComponents, 3);
- BS_ADD_REFLPTR_FIELD_ARR(addedComponents, 4);
- BS_ADD_REFLPTR_FIELD_ARR(childDiffs, 5);
- BS_ADD_PLAIN_FIELD_ARR(removedChildren, 6);
- BS_ADD_REFLPTR_FIELD_ARR(addedChildren, 7);
- }
- virtual const String& getRTTIName() override
- {
- static String name = "PrefabObjectDiff";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_PrefabObjectDiff;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return bs_shared_ptr_new<PrefabObjectDiff>();
- }
- };
- class BS_CORE_EXPORT PrefabDiffRTTI : public RTTIType < PrefabDiff, IReflectable, PrefabDiffRTTI >
- {
- private:
- BS_REFLPTR_MEMBER(mRoot);
- public:
- PrefabDiffRTTI()
- {
- BS_ADD_REFLPTR_FIELD(mRoot, 0);
- }
- virtual void onDeserializationStarted(IReflectable* obj) override
- {
- PrefabDiff* prefabDiff = static_cast<PrefabDiff*>(obj);
- if (GameObjectManager::instance().isGameObjectDeserializationActive())
- GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&PrefabDiffRTTI::delayedOnDeserializationEnded, prefabDiff));
- }
- /**
- * @brief Decodes GameObjectHandles from their binary format, because during deserialization GameObjectManager
- * will update all object IDs and we want to keep the handles up to date.So we deserialize them
- * and allow them to be updated before storing them back into binary format.
- */
- static void delayedOnDeserializationEnded(PrefabDiff* prefabDiff)
- {
- Stack<SPtr<PrefabObjectDiff>> todo;
- todo.push(prefabDiff->mRoot);
- UnorderedSet<SPtr<SerializedObject>> handleObjects;
- while (!todo.empty())
- {
- SPtr<PrefabObjectDiff> current = todo.top();
- todo.pop();
- for (auto& component : current->addedComponents)
- findGameObjectHandles(component, handleObjects);
- for (auto& child : current->addedChildren)
- findGameObjectHandles(child, handleObjects);
- for (auto& component : current->componentDiffs)
- findGameObjectHandles(component->data, handleObjects);
- for (auto& child : current->childDiffs)
- todo.push(child);
- }
- BinarySerializer bs;
- for (auto& serializedHandle : handleObjects)
- {
- SPtr<GameObjectHandleBase> handle = std::static_pointer_cast<GameObjectHandleBase>(bs._decodeIntermediate(serializedHandle));
- if (handle != nullptr)
- {
- UINT32 flags = GameObjectManager::instance().getDeserializationFlags();
- GameObjectManager::instance().resolveDeserializedHandle(*handle, flags | GODM_KeepMissing);
- *serializedHandle = *bs._encodeIntermediate(handle.get());
- }
- }
- }
- /**
- * @brief Scans the entire hierarchy and find all serialized GameObjectHandle objects.
- */
- static void findGameObjectHandles(const SPtr<SerializedObject>& serializedObject, UnorderedSet<SPtr<SerializedObject>>& handleObjects)
- {
- for (auto& subObject : serializedObject->subObjects)
- {
- RTTITypeBase* rtti = IReflectable::_getRTTIfromTypeId(subObject.typeId);
- if (rtti == nullptr)
- continue;
- if (rtti->getRTTIId() == TID_GameObjectHandleBase)
- {
- handleObjects.insert(serializedObject);
- return;
- }
- for (auto& child : subObject.entries)
- {
- RTTIField* curGenericField = rtti->getField(child.second.fieldId);
- if (curGenericField == nullptr)
- continue;
- SPtr<SerializedInstance> entryData = child.second.serialized;
- if (curGenericField->isArray())
- {
- SPtr<SerializedArray> arrayData = std::static_pointer_cast<SerializedArray>(entryData);
- switch (curGenericField->mType)
- {
- case SerializableFT_ReflectablePtr:
- case SerializableFT_Reflectable:
- {
- for (auto& arrayElem : arrayData->entries)
- {
- SPtr<SerializedObject> arrayElemData = std::static_pointer_cast<SerializedObject>(arrayElem.second.serialized);
- if (arrayElemData != nullptr)
- findGameObjectHandles(arrayElemData, handleObjects);
- }
- }
- break;
- }
- }
- else
- {
- switch (curGenericField->mType)
- {
- case SerializableFT_ReflectablePtr:
- case SerializableFT_Reflectable:
- {
- SPtr<SerializedObject> fieldObjectData = std::static_pointer_cast<SerializedObject>(entryData);
- if (fieldObjectData != nullptr)
- findGameObjectHandles(fieldObjectData, handleObjects);
- }
- break;
- }
- }
- }
- }
- }
- virtual const String& getRTTIName() override
- {
- static String name = "PrefabDiff";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_PrefabDiff;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return bs_shared_ptr_new<PrefabDiff>();
- }
- };
- }
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