| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsResource.h"
- namespace BansheeEngine
- {
- /**
- * @brief Raw text resource that serves as an include file for shaders.
- */
- class BS_CORE_EXPORT ShaderInclude : public Resource
- {
- public:
- /**
- * @brief Text of the include file.
- */
- const String& getString() const { return mString; }
- /**
- * @brief Creates a new include file resource with the specified include string.
- */
- static HShaderInclude create(const String& includeString);
- /**
- * @brief Creates an include file resource with the specified include string.
- *
- * @note Internal method. Use "create" for normal use.
- */
- static ShaderIncludePtr _createPtr(const String& includeString);
- private:
- ShaderInclude(const String& includeString);
- String mString;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class ShaderIncludeRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- }
|