BsD3D11Mappings.cpp 20 KB

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  1. #include "BsD3D11Mappings.h"
  2. #include "BsDebug.h"
  3. #include "BsException.h"
  4. namespace BansheeEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch(tam)
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(BlendFactor bf)
  22. {
  23. switch(bf)
  24. {
  25. case BF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case BF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case BF_DEST_COLOR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case BF_SOURCE_COLOR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case BF_INV_DEST_COLOR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case BF_INV_SOURCE_COLOR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case BF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case BF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case BF_INV_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case BF_INV_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. // Unsupported type
  47. return D3D11_BLEND_ZERO;
  48. }
  49. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation bo)
  50. {
  51. switch(bo)
  52. {
  53. case BO_ADD:
  54. return D3D11_BLEND_OP_ADD;
  55. case BO_SUBTRACT:
  56. return D3D11_BLEND_OP_SUBTRACT;
  57. case BO_REVERSE_SUBTRACT:
  58. return D3D11_BLEND_OP_REV_SUBTRACT;
  59. case BO_MIN:
  60. return D3D11_BLEND_OP_MIN;
  61. case BO_MAX:
  62. return D3D11_BLEND_OP_MAX;
  63. }
  64. // Unsupported type
  65. return D3D11_BLEND_OP_ADD;
  66. }
  67. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  68. {
  69. switch(cf)
  70. {
  71. case CMPF_ALWAYS_FAIL:
  72. return D3D11_COMPARISON_NEVER;
  73. case CMPF_ALWAYS_PASS:
  74. return D3D11_COMPARISON_ALWAYS;
  75. case CMPF_LESS:
  76. return D3D11_COMPARISON_LESS;
  77. case CMPF_LESS_EQUAL:
  78. return D3D11_COMPARISON_LESS_EQUAL;
  79. case CMPF_EQUAL:
  80. return D3D11_COMPARISON_EQUAL;
  81. case CMPF_NOT_EQUAL:
  82. return D3D11_COMPARISON_NOT_EQUAL;
  83. case CMPF_GREATER_EQUAL:
  84. return D3D11_COMPARISON_GREATER_EQUAL;
  85. case CMPF_GREATER:
  86. return D3D11_COMPARISON_GREATER;
  87. };
  88. // Unsupported type
  89. return D3D11_COMPARISON_ALWAYS;
  90. }
  91. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  92. {
  93. switch(cm)
  94. {
  95. case CULL_NONE:
  96. return D3D11_CULL_NONE;
  97. case CULL_CLOCKWISE:
  98. return D3D11_CULL_FRONT;
  99. case CULL_COUNTERCLOCKWISE:
  100. return D3D11_CULL_BACK;
  101. }
  102. // Unsupported type
  103. return D3D11_CULL_NONE;
  104. }
  105. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode mode)
  106. {
  107. switch(mode)
  108. {
  109. case PM_WIREFRAME:
  110. return D3D11_FILL_WIREFRAME;
  111. case PM_SOLID:
  112. return D3D11_FILL_SOLID;
  113. }
  114. return D3D11_FILL_SOLID;
  115. }
  116. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  117. {
  118. switch(op)
  119. {
  120. case SOP_KEEP:
  121. return D3D11_STENCIL_OP_KEEP;
  122. case SOP_ZERO:
  123. return D3D11_STENCIL_OP_ZERO;
  124. case SOP_REPLACE:
  125. return D3D11_STENCIL_OP_REPLACE;
  126. case SOP_INCREMENT:
  127. return invert ? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  128. case SOP_DECREMENT:
  129. return invert ? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  130. case SOP_INCREMENT_WRAP:
  131. return invert ? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  132. case SOP_DECREMENT_WRAP:
  133. return invert ? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  134. case SOP_INVERT:
  135. return D3D11_STENCIL_OP_INVERT;
  136. }
  137. // Unsupported type
  138. return D3D11_STENCIL_OP_KEEP;
  139. }
  140. DWORD D3D11Mappings::get(FilterType ft)
  141. {
  142. switch (ft)
  143. {
  144. case FT_MIN:
  145. return D3D11_MIN_FILTER_SHIFT;
  146. break;
  147. case FT_MAG:
  148. return D3D11_MAG_FILTER_SHIFT;
  149. break;
  150. case FT_MIP:
  151. return D3D11_MIP_FILTER_SHIFT;
  152. break;
  153. }
  154. // Unsupported type
  155. return D3D11_MIP_FILTER_SHIFT;
  156. }
  157. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  158. {
  159. D3D11_FILTER res;
  160. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  161. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  162. {
  163. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  164. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  165. break;
  166. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  167. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  168. break;
  169. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  170. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  171. break;
  172. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  173. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  174. break;
  175. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  176. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  177. break;
  178. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  179. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  180. break;
  181. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  182. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  183. break;
  184. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  185. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  186. break;
  187. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  188. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  189. break;
  190. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  191. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  192. break;
  193. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  194. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  195. break;
  196. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  197. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  198. break;
  199. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  200. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  201. break;
  202. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  203. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  204. break;
  205. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  206. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  207. break;
  208. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  209. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  210. break;
  211. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  212. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  213. break;
  214. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  215. res = D3D11_FILTER_ANISOTROPIC;
  216. break;
  217. default:
  218. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  219. }
  220. return res;
  221. }
  222. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  223. {
  224. DWORD ret = D3D11_USAGE_DEFAULT;
  225. if (usage & GBU_DYNAMIC)
  226. ret = D3D11_USAGE_DYNAMIC;
  227. return ret;
  228. }
  229. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  230. {
  231. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  232. if (options == GBL_WRITE_ONLY_DISCARD)
  233. {
  234. // D3D doesn't like discard on non-dynamic buffers
  235. if (usage & GBU_DYNAMIC)
  236. ret = D3D11_MAP_WRITE_DISCARD;
  237. else
  238. ret = D3D11_MAP_WRITE;
  239. }
  240. else if (options == GBL_READ_ONLY)
  241. {
  242. ret = D3D11_MAP_READ;
  243. }
  244. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  245. {
  246. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  247. }
  248. return ret;
  249. }
  250. DXGI_FORMAT D3D11Mappings::get(VertexElementType type)
  251. {
  252. switch (type)
  253. {
  254. case VET_COLOR:
  255. case VET_COLOR_ABGR:
  256. case VET_COLOR_ARGB:
  257. return DXGI_FORMAT_R8G8B8A8_UNORM;
  258. break;
  259. case VET_FLOAT1:
  260. return DXGI_FORMAT_R32_FLOAT;
  261. break;
  262. case VET_FLOAT2:
  263. return DXGI_FORMAT_R32G32_FLOAT;
  264. break;
  265. case VET_FLOAT3:
  266. return DXGI_FORMAT_R32G32B32_FLOAT;
  267. break;
  268. case VET_FLOAT4:
  269. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  270. break;
  271. case VET_SHORT2:
  272. return DXGI_FORMAT_R16G16_SINT;
  273. break;
  274. case VET_SHORT4:
  275. return DXGI_FORMAT_R16G16B16A16_SINT;
  276. break;
  277. case VET_UBYTE4:
  278. return DXGI_FORMAT_R8G8B8A8_UINT;
  279. break;
  280. case VET_UINT4:
  281. return DXGI_FORMAT_R32G32B32A32_UINT;
  282. break;
  283. case VET_SINT4:
  284. return DXGI_FORMAT_R32G32B32A32_SINT;
  285. break;
  286. }
  287. // Unsupported type
  288. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  289. }
  290. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  291. {
  292. if(strcmp(sem, "BLENDINDICES") == 0)
  293. return VES_BLEND_INDICES;
  294. if(strcmp(sem, "BLENDWEIGHT") == 0)
  295. return VES_BLEND_WEIGHTS;
  296. if(strcmp(sem, "COLOR") == 0)
  297. return VES_COLOR;
  298. if(strcmp(sem, "NORMAL") == 0)
  299. return VES_NORMAL;
  300. if(strcmp(sem, "POSITION") == 0)
  301. return VES_POSITION;
  302. if(strcmp(sem, "TEXCOORD") == 0)
  303. return VES_TEXCOORD;
  304. if(strcmp(sem, "BINORMAL") == 0)
  305. return VES_BITANGENT;
  306. if(strcmp(sem, "TANGENT") == 0)
  307. return VES_TANGENT;
  308. if(strcmp(sem, "POSITIONT") == 0)
  309. return VES_POSITIONT;
  310. if(strcmp(sem, "PSIZE") == 0)
  311. return VES_PSIZE;
  312. BS_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  313. // Unsupported type
  314. return VES_POSITION;
  315. }
  316. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  317. {
  318. switch (sem)
  319. {
  320. case VES_BLEND_INDICES:
  321. return "BLENDINDICES";
  322. break;
  323. case VES_BLEND_WEIGHTS:
  324. return "BLENDWEIGHT";
  325. break;
  326. case VES_COLOR:
  327. return "COLOR";
  328. break;
  329. case VES_NORMAL:
  330. return "NORMAL";
  331. break;
  332. case VES_POSITION:
  333. return "POSITION";
  334. break;
  335. case VES_TEXCOORD:
  336. return "TEXCOORD";
  337. break;
  338. case VES_BITANGENT:
  339. return "BINORMAL";
  340. break;
  341. case VES_TANGENT:
  342. return "TANGENT";
  343. break;
  344. case VES_POSITIONT:
  345. return "POSITIONT";
  346. break;
  347. case VES_PSIZE:
  348. return "PSIZE";
  349. break;
  350. }
  351. // Unsupported type
  352. return "";
  353. }
  354. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  355. {
  356. switch(type)
  357. {
  358. case D3D_REGISTER_COMPONENT_FLOAT32:
  359. return VET_FLOAT4;
  360. case D3D_REGISTER_COMPONENT_SINT32:
  361. return VET_SINT4;
  362. case D3D_REGISTER_COMPONENT_UINT32:
  363. return VET_UINT4;
  364. default:
  365. return VET_FLOAT4;
  366. }
  367. }
  368. void D3D11Mappings::get(const Color& inColor, float* outColor)
  369. {
  370. outColor[0] = inColor.r;
  371. outColor[1] = inColor.g;
  372. outColor[2] = inColor.b;
  373. outColor[3] = inColor.a;
  374. }
  375. PixelFormat D3D11Mappings::getPF(DXGI_FORMAT pf)
  376. {
  377. switch(pf)
  378. {
  379. case DXGI_FORMAT_UNKNOWN:
  380. return PF_UNKNOWN;
  381. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  382. return PF_UNKNOWN;
  383. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  384. return PF_FLOAT32_RGBA;
  385. case DXGI_FORMAT_R32G32B32A32_UINT:
  386. return PF_UNKNOWN;
  387. case DXGI_FORMAT_R32G32B32A32_SINT:
  388. return PF_UNKNOWN;
  389. case DXGI_FORMAT_R32G32B32_TYPELESS:
  390. return PF_UNKNOWN;
  391. case DXGI_FORMAT_R32G32B32_FLOAT:
  392. return PF_FLOAT32_RGB;
  393. case DXGI_FORMAT_R32G32B32_UINT:
  394. return PF_UNKNOWN;
  395. case DXGI_FORMAT_R32G32B32_SINT:
  396. return PF_UNKNOWN;
  397. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  398. return PF_UNKNOWN;
  399. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  400. return PF_FLOAT16_RGBA;
  401. case DXGI_FORMAT_R16G16B16A16_UNORM:
  402. return PF_UNKNOWN;
  403. case DXGI_FORMAT_R16G16B16A16_UINT:
  404. return PF_UNKNOWN;
  405. case DXGI_FORMAT_R16G16B16A16_SNORM:
  406. return PF_UNKNOWN;
  407. case DXGI_FORMAT_R16G16B16A16_SINT:
  408. return PF_UNKNOWN;
  409. case DXGI_FORMAT_R32G32_TYPELESS:
  410. return PF_UNKNOWN;
  411. case DXGI_FORMAT_R32G32_FLOAT:
  412. return PF_FLOAT32_RG;
  413. case DXGI_FORMAT_R32G32_UINT:
  414. return PF_UNKNOWN;
  415. case DXGI_FORMAT_R32G32_SINT:
  416. return PF_UNKNOWN;
  417. case DXGI_FORMAT_R32G8X24_TYPELESS:
  418. return PF_UNKNOWN;
  419. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  420. return PF_D32_S8X24;
  421. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  422. return PF_UNKNOWN;
  423. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  424. return PF_UNKNOWN;
  425. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  426. return PF_UNKNOWN;
  427. case DXGI_FORMAT_R10G10B10A2_UNORM:
  428. return PF_UNORM_R10G10B10A2;
  429. case DXGI_FORMAT_R10G10B10A2_UINT:
  430. return PF_UNKNOWN;
  431. case DXGI_FORMAT_R11G11B10_FLOAT:
  432. return PF_FLOAT_R11G11B10;
  433. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  434. return PF_UNKNOWN;
  435. case DXGI_FORMAT_R8G8B8A8_UNORM:
  436. return PF_R8G8B8A8;
  437. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
  438. return PF_UNKNOWN;
  439. case DXGI_FORMAT_R8G8B8A8_UINT:
  440. return PF_UNKNOWN;
  441. case DXGI_FORMAT_R8G8B8A8_SNORM:
  442. return PF_UNKNOWN;
  443. case DXGI_FORMAT_R8G8B8A8_SINT:
  444. return PF_UNKNOWN;
  445. case DXGI_FORMAT_R16G16_TYPELESS:
  446. return PF_UNKNOWN;
  447. case DXGI_FORMAT_R16G16_FLOAT:
  448. return PF_FLOAT16_RG;
  449. case DXGI_FORMAT_R16G16_UNORM:
  450. return PF_UNKNOWN;
  451. case DXGI_FORMAT_R16G16_UINT:
  452. return PF_UNKNOWN;
  453. case DXGI_FORMAT_R16G16_SNORM:
  454. return PF_UNKNOWN;
  455. case DXGI_FORMAT_R16G16_SINT:
  456. return PF_UNKNOWN;
  457. case DXGI_FORMAT_R32_TYPELESS:
  458. return PF_UNKNOWN;
  459. case DXGI_FORMAT_D32_FLOAT:
  460. return PF_D32;
  461. case DXGI_FORMAT_R32_FLOAT:
  462. return PF_FLOAT32_R;
  463. case DXGI_FORMAT_R32_UINT:
  464. return PF_UNKNOWN;
  465. case DXGI_FORMAT_R32_SINT:
  466. return PF_UNKNOWN;
  467. case DXGI_FORMAT_R24G8_TYPELESS:
  468. return PF_UNKNOWN;
  469. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  470. return PF_D24S8;
  471. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  472. return PF_UNKNOWN;
  473. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  474. return PF_UNKNOWN;
  475. case DXGI_FORMAT_R8G8_TYPELESS:
  476. return PF_UNKNOWN;
  477. case DXGI_FORMAT_R8G8_UNORM:
  478. return PF_R8G8;
  479. case DXGI_FORMAT_R8G8_UINT:
  480. return PF_UNKNOWN;
  481. case DXGI_FORMAT_R8G8_SNORM:
  482. return PF_UNKNOWN;
  483. case DXGI_FORMAT_R8G8_SINT:
  484. return PF_UNKNOWN;
  485. case DXGI_FORMAT_R16_TYPELESS:
  486. return PF_UNKNOWN;
  487. case DXGI_FORMAT_R16_FLOAT:
  488. return PF_FLOAT16_R;
  489. case DXGI_FORMAT_D16_UNORM:
  490. return PF_D16;
  491. case DXGI_FORMAT_R16_UNORM:
  492. return PF_UNKNOWN;
  493. case DXGI_FORMAT_R16_UINT:
  494. return PF_UNKNOWN;
  495. case DXGI_FORMAT_R16_SNORM:
  496. return PF_UNKNOWN;
  497. case DXGI_FORMAT_R16_SINT:
  498. return PF_UNKNOWN;
  499. case DXGI_FORMAT_R8_TYPELESS:
  500. return PF_UNKNOWN;
  501. case DXGI_FORMAT_R8_UNORM:
  502. return PF_R8;
  503. case DXGI_FORMAT_R8_UINT:
  504. return PF_UNKNOWN;
  505. case DXGI_FORMAT_R8_SNORM:
  506. return PF_UNKNOWN;
  507. case DXGI_FORMAT_R8_SINT:
  508. return PF_UNKNOWN;
  509. case DXGI_FORMAT_A8_UNORM:
  510. return PF_UNKNOWN;
  511. case DXGI_FORMAT_R1_UNORM:
  512. return PF_UNKNOWN;
  513. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  514. return PF_UNKNOWN;
  515. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  516. return PF_UNKNOWN;
  517. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  518. return PF_UNKNOWN;
  519. case DXGI_FORMAT_BC1_TYPELESS:
  520. return PF_UNKNOWN;
  521. case DXGI_FORMAT_BC1_UNORM:
  522. return PF_BC1;
  523. case DXGI_FORMAT_BC1_UNORM_SRGB:
  524. return PF_BC1;
  525. case DXGI_FORMAT_BC2_TYPELESS:
  526. return PF_BC2;
  527. case DXGI_FORMAT_BC2_UNORM:
  528. return PF_BC2;
  529. case DXGI_FORMAT_BC2_UNORM_SRGB:
  530. return PF_BC2;
  531. case DXGI_FORMAT_BC3_TYPELESS:
  532. return PF_BC3;
  533. case DXGI_FORMAT_BC3_UNORM:
  534. return PF_BC3;
  535. case DXGI_FORMAT_BC3_UNORM_SRGB:
  536. return PF_BC3;
  537. case DXGI_FORMAT_BC4_TYPELESS:
  538. return PF_BC4;
  539. case DXGI_FORMAT_BC4_UNORM:
  540. return PF_BC4;
  541. case DXGI_FORMAT_BC4_SNORM:
  542. return PF_BC4;
  543. case DXGI_FORMAT_BC5_TYPELESS:
  544. return PF_BC5;
  545. case DXGI_FORMAT_BC5_UNORM:
  546. return PF_BC5;
  547. case DXGI_FORMAT_BC5_SNORM:
  548. return PF_BC5;
  549. case DXGI_FORMAT_BC6H_UF16:
  550. return PF_BC6H;
  551. case DXGI_FORMAT_BC6H_SF16:
  552. return PF_BC6H;
  553. case DXGI_FORMAT_BC6H_TYPELESS:
  554. return PF_BC6H;
  555. case DXGI_FORMAT_BC7_UNORM:
  556. return PF_BC7;
  557. case DXGI_FORMAT_BC7_UNORM_SRGB:
  558. return PF_BC7;
  559. case DXGI_FORMAT_BC7_TYPELESS:
  560. return PF_BC7;
  561. case DXGI_FORMAT_B5G6R5_UNORM:
  562. return PF_UNKNOWN;
  563. case DXGI_FORMAT_B5G5R5A1_UNORM:
  564. return PF_UNKNOWN;
  565. case DXGI_FORMAT_B8G8R8A8_UNORM:
  566. return PF_B8G8R8A8;
  567. case DXGI_FORMAT_B8G8R8X8_UNORM:
  568. return PF_B8G8R8X8;
  569. default:
  570. return PF_UNKNOWN;
  571. }
  572. }
  573. DXGI_FORMAT D3D11Mappings::getPF(PixelFormat pf, bool gamma)
  574. {
  575. switch(pf)
  576. {
  577. case PF_R8:
  578. return DXGI_FORMAT_R8_UNORM;
  579. case PF_R8G8:
  580. return DXGI_FORMAT_R8G8_UNORM;
  581. case PF_R8G8B8:
  582. return DXGI_FORMAT_UNKNOWN;
  583. case PF_A8R8G8B8:
  584. return DXGI_FORMAT_UNKNOWN;
  585. case PF_A8B8G8R8:
  586. return DXGI_FORMAT_UNKNOWN;
  587. case PF_X8R8G8B8:
  588. return DXGI_FORMAT_UNKNOWN;
  589. case PF_X8B8G8R8:
  590. return DXGI_FORMAT_UNKNOWN;
  591. case PF_R8G8B8A8:
  592. return DXGI_FORMAT_R8G8B8A8_UNORM;
  593. case PF_B8G8R8A8:
  594. return DXGI_FORMAT_B8G8R8A8_UNORM;
  595. case PF_B8G8R8X8:
  596. return DXGI_FORMAT_B8G8R8X8_UNORM;
  597. case PF_FLOAT16_R:
  598. return DXGI_FORMAT_R16_FLOAT;
  599. case PF_FLOAT16_RG:
  600. return DXGI_FORMAT_R16G16_FLOAT;
  601. case PF_FLOAT16_RGB:
  602. return DXGI_FORMAT_UNKNOWN;
  603. case PF_FLOAT16_RGBA:
  604. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  605. case PF_FLOAT32_R:
  606. return DXGI_FORMAT_R32_FLOAT;
  607. case PF_FLOAT32_RG:
  608. return DXGI_FORMAT_R32G32_FLOAT;
  609. case PF_FLOAT32_RGB:
  610. return DXGI_FORMAT_R32G32B32_FLOAT;
  611. case PF_FLOAT32_RGBA:
  612. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  613. case PF_BC1:
  614. case PF_BC1a:
  615. return DXGI_FORMAT_BC1_UNORM;
  616. case PF_BC2:
  617. return DXGI_FORMAT_BC2_UNORM;
  618. case PF_BC3:
  619. return DXGI_FORMAT_BC3_UNORM;
  620. case PF_BC4:
  621. return DXGI_FORMAT_BC4_UNORM;
  622. case PF_BC5:
  623. return DXGI_FORMAT_BC5_UNORM;
  624. case PF_BC6H:
  625. return DXGI_FORMAT_BC6H_UF16;
  626. case PF_BC7:
  627. if (gamma)
  628. return DXGI_FORMAT_BC7_UNORM_SRGB;
  629. else
  630. return DXGI_FORMAT_BC7_UNORM;
  631. case PF_D32_S8X24:
  632. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  633. case PF_D24S8:
  634. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  635. case PF_D32:
  636. return DXGI_FORMAT_D32_FLOAT;
  637. case PF_D16:
  638. return DXGI_FORMAT_D16_UNORM;
  639. case PF_FLOAT_R11G11B10:
  640. return DXGI_FORMAT_R11G11B10_FLOAT;
  641. case PF_UNORM_R10G10B10A2:
  642. return DXGI_FORMAT_R10G10B10A2_UNORM;
  643. case PF_UNKNOWN:
  644. default:
  645. return DXGI_FORMAT_UNKNOWN;
  646. }
  647. }
  648. PixelFormat D3D11Mappings::getClosestSupportedPF(PixelFormat pf, bool hwGamma)
  649. {
  650. if (getPF(pf, hwGamma) != DXGI_FORMAT_UNKNOWN)
  651. {
  652. return pf;
  653. }
  654. switch(pf)
  655. {
  656. case PF_FLOAT16_RGB:
  657. return PF_FLOAT16_RGBA;
  658. case PF_R8G8B8:
  659. return PF_R8G8B8A8;
  660. case PF_B8G8R8:
  661. return PF_R8G8B8A8;
  662. case PF_A8R8G8B8:
  663. return PF_R8G8B8A8;
  664. case PF_A8B8G8R8:
  665. return PF_B8G8R8A8;
  666. case PF_X8R8G8B8:
  667. return PF_R8G8B8A8;
  668. case PF_X8B8G8R8:
  669. return PF_B8G8R8X8;
  670. case PF_R8G8B8X8:
  671. return PF_B8G8R8X8;
  672. case PF_UNKNOWN:
  673. default:
  674. return PF_R8G8B8A8;
  675. }
  676. }
  677. D3D11_USAGE D3D11Mappings::getUsage(GpuBufferUsage usage)
  678. {
  679. if (isDynamic(usage))
  680. return D3D11_USAGE_DYNAMIC;
  681. else
  682. return D3D11_USAGE_DEFAULT;
  683. }
  684. bool D3D11Mappings::isDynamic(GpuBufferUsage usage)
  685. {
  686. switch (usage)
  687. {
  688. case GBU_DYNAMIC:
  689. return true;
  690. }
  691. return false;
  692. }
  693. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  694. {
  695. if(map == D3D11_MAP_READ)
  696. return false;
  697. return true;
  698. }
  699. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  700. {
  701. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  702. return true;
  703. return false;
  704. }
  705. UINT D3D11Mappings::getAccessFlags(GpuBufferUsage usage)
  706. {
  707. if(isDynamic(usage))
  708. return D3D11_CPU_ACCESS_WRITE;
  709. else
  710. return 0;
  711. }
  712. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  713. {
  714. switch(type)
  715. {
  716. case DOT_POINT_LIST:
  717. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  718. case DOT_LINE_LIST:
  719. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  720. case DOT_LINE_STRIP:
  721. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  722. case DOT_TRIANGLE_LIST:
  723. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  724. case DOT_TRIANGLE_STRIP:
  725. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  726. case DOT_TRIANGLE_FAN:
  727. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  728. }
  729. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  730. }
  731. UINT32 D3D11Mappings::getSizeInBytes(PixelFormat pf, UINT32 width, UINT32 height)
  732. {
  733. if(width == 0 || height == 0)
  734. return 0;
  735. if(PixelUtil::isCompressed(pf))
  736. {
  737. // D3D wants the width of one row of cells in bytes
  738. if (pf == PF_BC1 || pf == PF_BC4)
  739. {
  740. // 64 bits (8 bytes) per 4x4 block
  741. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 8;
  742. }
  743. else
  744. {
  745. // 128 bits (16 bytes) per 4x4 block
  746. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 16;
  747. }
  748. }
  749. else
  750. {
  751. return width * height * PixelUtil::getNumElemBytes(pf);
  752. }
  753. }
  754. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  755. {
  756. switch(lockOptions)
  757. {
  758. case GBL_WRITE_ONLY_NO_OVERWRITE:
  759. return D3D11_MAP_WRITE_NO_OVERWRITE;
  760. break;
  761. case GBL_READ_WRITE:
  762. return D3D11_MAP_READ_WRITE;
  763. break;
  764. case GBL_WRITE_ONLY_DISCARD:
  765. return D3D11_MAP_WRITE_DISCARD;
  766. break;
  767. case GBL_READ_ONLY:
  768. return D3D11_MAP_READ;
  769. break;
  770. case GBL_WRITE_ONLY:
  771. return D3D11_MAP_WRITE;
  772. break;
  773. default:
  774. break;
  775. };
  776. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  777. }
  778. }