BsProjectLibrary.h 14 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Project library is the primary location for interacting with all the resources
  8. * in the current project. A complete hierarchy of resources is provided which
  9. * can be interacted with by importing new ones, deleting them, moving, renaming
  10. * and similar.
  11. */
  12. class BS_ED_EXPORT ProjectLibrary : public Module<ProjectLibrary>
  13. {
  14. public:
  15. struct LibraryEntry;
  16. struct ResourceEntry;
  17. struct DirectoryEntry;
  18. /**
  19. * @brief Types of elements in the library, either a file
  20. * or a folder.
  21. */
  22. enum class LibraryEntryType
  23. {
  24. File,
  25. Directory
  26. };
  27. /**
  28. * @brief A generic library entry that may be a file or a folder
  29. * depending on its type.
  30. */
  31. struct LibraryEntry
  32. {
  33. LibraryEntry();
  34. LibraryEntry(const Path& path, const WString& name, DirectoryEntry* parent, LibraryEntryType type);
  35. LibraryEntryType type; /**< Specific type of this entry. */
  36. Path path; /**< Absolute path to the entry. */
  37. WString elementName; /**< Name of the entry. */
  38. DirectoryEntry* parent; /**< Folder this entry is located in. */
  39. };
  40. /**
  41. * @brief A library entry representing a resource.
  42. */
  43. struct ResourceEntry : public LibraryEntry
  44. {
  45. ResourceEntry();
  46. ResourceEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  47. ProjectResourceMetaPtr meta; /**< Meta file containing various information about the resource. */
  48. std::time_t lastUpdateTime; /**< Timestamp of when we last imported the resource. */
  49. };
  50. /**
  51. * @brief A library entry representing a folder that contains other entries.
  52. */
  53. struct DirectoryEntry : public LibraryEntry
  54. {
  55. DirectoryEntry();
  56. DirectoryEntry(const Path& path, const WString& name, DirectoryEntry* parent);
  57. Vector<LibraryEntry*> mChildren; /**< Child files or folders. */
  58. };
  59. public:
  60. ProjectLibrary();
  61. ~ProjectLibrary();
  62. /**
  63. * @brief To be called once per frame.
  64. *
  65. * @note Internal methods.
  66. */
  67. void update();
  68. /**
  69. * @brief Checks if any resources at the specified path have been modified, added or deleted,
  70. * and updates the internal hierarchy accordingly.
  71. *
  72. * @param path Absolute path of the file or folder to check. If a folder is provided
  73. * all its children will be checked recursively.
  74. */
  75. void checkForModifications(const Path& path);
  76. /**
  77. * @brief Checks if any resources at the specified path have been modified, added or deleted,
  78. * and updates the internal hierarchy accordingly.
  79. *
  80. * @param path Absolute path of the file or folder to check. If a folder is provided
  81. * all its children will be checked recursively.
  82. * @param import Should the dirty resources be automatically reimported.
  83. * @param dirtyResources A list of resources that should be reimported.
  84. */
  85. void checkForModifications(const Path& path, bool import, Vector<Path>& dirtyResources);
  86. /**
  87. * @brief Returns the root library entry that references the entire library hierarchy.
  88. */
  89. const LibraryEntry* getRootEntry() const { return mRootEntry; }
  90. /**
  91. * @brief Attempts to a find a library entry at the specified path.
  92. *
  93. * @param path Path to the entry, either absolute or relative to resources folder.
  94. *
  95. * @return Found entry, or null if not found. Value returned by this method is transient,
  96. * it may be destroyed on any following ProjectLibrary call.
  97. */
  98. LibraryEntry* findEntry(const Path& path) const;
  99. /**
  100. * @brief Searches the library for a pattern.
  101. *
  102. * @param pattern Pattern to search for. Use wildcard * to match any character(s).
  103. *
  104. * @return A list of entries matching the pattern. Values returned by this method are transient,
  105. * they may be destroyed on any following ProjectLibrary call.
  106. */
  107. Vector<LibraryEntry*> search(const WString& pattern);
  108. /**
  109. * @brief Searches the library for a pattern, but only among specific resource types.
  110. *
  111. * @param pattern Pattern to search for. Use wildcard * to match any character(s).
  112. * @param typeIds RTTI type IDs of the resource types we're interested in searching.
  113. *
  114. * @return A list of entries matching the pattern. Values returned by this method are transient,
  115. * they may be destroyed on any following ProjectLibrary call.
  116. */
  117. Vector<LibraryEntry*> search(const WString& pattern, const Vector<UINT32>& typeIds);
  118. /**
  119. * @brief Finds the resource meta file for a resource with the specified UUID.
  120. *
  121. * @param uuid UUID of the resource to look for.
  122. *
  123. * @return Resource meta data if found, null otherwise.
  124. */
  125. ProjectResourceMetaPtr findResourceMeta(const String& uuid) const;
  126. /**
  127. * @brief Returns resource path based on its UUID.
  128. *
  129. * @param uuid UUID of the resource to look for.
  130. *
  131. * @return Absolute path to the resource.
  132. */
  133. Path uuidToPath(const String& uuid) const;
  134. /**
  135. * @brief Registers a new resource in the library.
  136. *
  137. * @param resource Resource instance to add to the library. A copy of the
  138. * resource will be saved at the provided path.
  139. * @param path Absolute path to where to store the resource.
  140. */
  141. void createEntry(const HResource& resource, const Path& path);
  142. /**
  143. * @brief Creates a new folder in the library.
  144. *
  145. * @param path Absolute path to where to store the folder.
  146. */
  147. void createFolderEntry(const Path& path);
  148. /**
  149. * @brief Updates a resource that is already in the library.
  150. */
  151. void saveEntry(const HResource& resource);
  152. /**
  153. * @brief Moves a library entry from one path to another.
  154. *
  155. * @param oldPath Source path of the entry, absolute or relative to resources folder.
  156. * @param newPath Destination path of the entry, absolute or relative to resources folder.
  157. * @param overwrite If an entry already exists at the destination path, should it be overwritten.
  158. */
  159. void moveEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  160. /**
  161. * @brief Copies a library entry from one path to another.
  162. *
  163. * @param oldPath Source path of the entry, absolute or relative to resources folder.
  164. * @param newPath Destination path of the entry, absolute or relative to resources folder.
  165. * @param overwrite If an entry already exists at the destination path, should it be overwritten.
  166. */
  167. void copyEntry(const Path& oldPath, const Path& newPath, bool overwrite = true);
  168. /**
  169. * @brief Deletes an entry from the library.
  170. *
  171. * @param path Path of the entry, absolute or relative to resources folder.
  172. */
  173. void deleteEntry(const Path& path);
  174. /**
  175. * @brief Triggers a reimport of a resource using the provided import options, if needed.
  176. *
  177. * @param path Path to the resource to reimport, absolute or relative to resources folder.
  178. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  179. * import options are of the correct type for the resource in question. If null is provided
  180. * default import options are used.
  181. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  182. * if import options changed since last import.
  183. */
  184. void reimport(const Path& path, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  185. /**
  186. * @brief Determines if this resource will always be included in the build, regardless if
  187. * it's being referenced or not.
  188. *
  189. * @param path Path to the resource to modify, absolute or relative to resources folder.
  190. * @param force True if we want the resource to be included in the build, false otherwise.
  191. */
  192. void setIncludeInBuild(const Path& path, bool force);
  193. /**
  194. * @brief Finds all resource entries that should be included in a build.
  195. * Values returned by this method are transient, they may be destroyed
  196. * on any following ProjectLibrary call.
  197. */
  198. Vector<ResourceEntry*> getResourcesForBuild() const;
  199. /**
  200. * @brief Loads a resource at the specified path, synchronously.
  201. *
  202. * @param path Path of the resource, absolute or relative to resources folder.
  203. *
  204. * @return Loaded resource, or null handle if one is not found.
  205. */
  206. HResource load(const Path& path);
  207. /**
  208. * @brief Returns the path to the project's resource folder where all
  209. * the assets are stored.
  210. */
  211. const Path& getResourcesFolder() const { return mResourcesFolder; }
  212. /**
  213. * @brief Saves all the project library data so it may be restored later,
  214. * at the default save location in the project folder. Project
  215. * must be loaded when calling this.
  216. */
  217. void saveLibrary();
  218. /**
  219. * @brief Loads previously saved project library data from the default save
  220. * location in the project folder. Nothing is loaded if it doesn't
  221. * exist.Project must be loaded when calling this.
  222. */
  223. void loadLibrary();
  224. /**
  225. * @brief Clears all library data.
  226. */
  227. void unloadLibrary();
  228. Event<void(const Path&)> onEntryRemoved; /**< Triggered whenever an entry is removed from the library. Path provided is absolute. */
  229. Event<void(const Path&)> onEntryAdded; /**< Triggered whenever an entry is added to the library. Path provided is absolute. */
  230. static const Path RESOURCES_DIR;
  231. static const Path INTERNAL_RESOURCES_DIR;
  232. private:
  233. /**
  234. * @brief Common code for adding a new resource entry to the library.
  235. *
  236. * @param parent Parent of the new entry.
  237. * @param filePath Absolute path to the resource.
  238. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  239. * import options are of the correct type for the resource in question. If null is provided
  240. * default import options are used.
  241. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  242. * if import options changed since last import.
  243. *
  244. * @return Newly added resource entry.
  245. */
  246. ResourceEntry* addResourceInternal(DirectoryEntry* parent, const Path& filePath, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  247. /**
  248. * @brief Common code for adding a new folder entry to the library.
  249. *
  250. * @param parent Parent of the new entry.
  251. * @param dirPath Absolute path to the directory.
  252. *
  253. * @return Newly added directory entry.
  254. */
  255. DirectoryEntry* addDirectoryInternal(DirectoryEntry* parent, const Path& dirPath);
  256. /**
  257. * @brief Common code for deleting a resource from the library. This code only removes
  258. * the library entry, not the actual resource file.
  259. *
  260. * @param resource Entry to delete.
  261. */
  262. void deleteResourceInternal(ResourceEntry* resource);
  263. /**
  264. * @brief Common code for deleting a directory from the library. This code only removes
  265. * the library entry, not the actual directory.
  266. *
  267. * @param resource Entry to delete.
  268. */
  269. void deleteDirectoryInternal(DirectoryEntry* directory);
  270. /**
  271. * @brief Triggers a reimport of a resource using the provided import options, if needed. Doesn't import dependencies.
  272. *
  273. * @param path Absolute Path to the resource to reimport.
  274. * @param importOptions Optional import options to use when importing the resource. Caller must ensure the
  275. * import options are of the correct type for the resource in question. If null is provided
  276. * default import options are used.
  277. * @param forceReimport Should the resource be reimported even if we detect no changes. This should be true
  278. * if import options changed since last import.
  279. */
  280. void reimportResourceInternal(ResourceEntry* resource, const ImportOptionsPtr& importOptions = nullptr, bool forceReimport = false);
  281. /**
  282. * @brief Creates a full hierarchy of directory entries up to the provided directory, if any are needed.
  283. *
  284. * @param fullPath Absolute path to a directory we are creating the hierarchy to.
  285. * @param newHierarchyRoot First directory entry that already existed in our hierarchy.
  286. * @param newHierarchyLeaf Leaf entry corresponding to the exact entry at \p path.
  287. */
  288. void createInternalParentHierarchy(const Path& fullPath, DirectoryEntry** newHierarchyRoot, DirectoryEntry** newHierarchyLeaf);
  289. /**
  290. * @brief Checks has the resource been modified since the last import.
  291. */
  292. bool isUpToDate(ResourceEntry* resource) const;
  293. /**
  294. * @brief Returns a path to a .meta file based on the resource path.
  295. *
  296. * @param path Absolute path to the resource.
  297. *
  298. * @return Path to the .meta file.
  299. */
  300. Path getMetaPath(const Path& path) const;
  301. /**
  302. * @brief Checks does the path represent a .meta file.
  303. */
  304. bool isMeta(const Path& fullPath) const;
  305. /**
  306. * @brief Triggered whenever a library entry is removed.
  307. */
  308. void doOnEntryRemoved(const LibraryEntry* entry);
  309. /**
  310. * @brief Triggered whenever a library entry is added.
  311. */
  312. void doOnEntryAdded(const LibraryEntry* entry);
  313. /**
  314. * @brief Returns a set of resource paths that are dependent on the provided
  315. * resource entry. (e.g. a shader file might be dependent on shader include file).
  316. */
  317. Vector<Path> getImportDependencies(const ResourceEntry* entry);
  318. /**
  319. * @brief Registers any import dependencies for the specified resource.
  320. */
  321. void addDependencies(const ResourceEntry* entry);
  322. /**
  323. * @brief Removes any import dependencies for the specified resource.
  324. */
  325. void removeDependencies(const ResourceEntry* entry);
  326. /**
  327. * @brief Finds dependants resource for the specified resource entry and queues
  328. * them for reimport next frame.
  329. */
  330. void queueDependantForReimport(const ResourceEntry* entry);
  331. static const WString LIBRARY_ENTRIES_FILENAME;
  332. static const WString RESOURCE_MANIFEST_FILENAME;
  333. ResourceManifestPtr mResourceManifest;
  334. DirectoryEntry* mRootEntry;
  335. Path mProjectFolder;
  336. Path mResourcesFolder;
  337. bool mIsLoaded;
  338. UnorderedMap<Path, Vector<Path>> mDependencies;
  339. UnorderedSet<Path> mReimportQueue;
  340. };
  341. }