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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsShaderManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Shader include handler for the editor. It uses project library to find
- * the includes, and supports special keywords for built-in includes that
- * reside outside of the project library.
- */
- class BS_ED_EXPORT EditorShaderIncludeHandler : public IShaderIncludeHandler
- {
- public:
- /**
- * @copydoc IShaderIncludeHandler::findInclude
- */
- virtual HShaderInclude findInclude(const String& name) const override;
- /**
- * @brief Converts a shader include name or path to a path
- * of the resource containing include data.
- */
- static Path toResourcePath(const String& name);
- };
- }
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