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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsEngineScriptLibrary.h"
- namespace BansheeEngine
- {
- /**
- * @brief Handles initialization/shutdown of the script systems and
- * loading/refresh of engine and editor-specific assemblies.
- */
- class BS_SCR_BED_EXPORT EditorScriptLibrary : public EngineScriptLibrary
- {
- public:
- EditorScriptLibrary();
- /**
- * @copydoc ScriptLibrary::initialize
- */
- void initialize() override;
- /**
- * @copydoc ScriptLibrary::reload
- */
- void reload() override;
- /**
- * @copydoc ScriptLibrary::destroy
- */
- void destroy() override;
- private:
- bool mScriptAssembliesLoaded;
- };
- }
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