BsScriptGUIFoldout.h 1.4 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for GUIFoldout.
  8. */
  9. class BS_SCR_BED_EXPORT ScriptGUIFoldout : public TScriptGUIElement<ScriptGUIFoldout>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUIFoldout")
  13. private:
  14. /**
  15. * @brief Triggered when the foldout is expanded or collapsed.
  16. *
  17. * @param instance Managed GUIFoldout instance.
  18. * @param expanded True if the foldout is now expanded, false otherwise.
  19. */
  20. static void onToggled(MonoObject* instance, bool expanded);
  21. ScriptGUIFoldout(MonoObject* instance, GUIFoldout* foldout);
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions);
  26. static void internal_setContent(ScriptGUIFoldout* nativeInstance, MonoObject* content);
  27. static void internal_setExpanded(ScriptGUIFoldout* nativeInstance, bool expanded);
  28. static void internal_getIsExpanded(ScriptGUIFoldout* nativeInstance, bool* isExpanded);
  29. static void internal_setTint(ScriptGUIFoldout* nativeInstance, Color color);
  30. typedef void(__stdcall *OnToggledThunkDef) (MonoObject*, bool, MonoException**);
  31. static OnToggledThunkDef onToggledThunk;
  32. };
  33. }