BsScriptResourceManager.cpp 12 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptTexture3D.h"
  7. #include "BsScriptTextureCube.h"
  8. #include "BsScriptSpriteTexture.h"
  9. #include "BsScriptPlainText.h"
  10. #include "BsScriptScriptCode.h"
  11. #include "BsScriptShader.h"
  12. #include "BsScriptMaterial.h"
  13. #include "BsScriptMesh.h"
  14. #include "BsScriptFont.h"
  15. #include "BsScriptPrefab.h"
  16. #include "BsScriptStringTable.h"
  17. #include "BsScriptGUISkin.h"
  18. #include "BsScriptManagedResource.h"
  19. #include "BsScriptAssemblyManager.h"
  20. namespace BansheeEngine
  21. {
  22. ScriptResourceManager::ScriptResourceManager()
  23. {
  24. }
  25. template<class RetType, class InType>
  26. void ScriptResourceManager::createScriptResource(const ResourceHandle<InType>& resourceHandle, RetType** out)
  27. {
  28. MonoClass* resourceClass = RetType::getMetaData()->scriptClass;
  29. MonoObject* monoInstance = resourceClass->createInstance();
  30. createScriptResource(monoInstance, resourceHandle, out);
  31. }
  32. template<class RetType, class InType>
  33. void ScriptResourceManager::createScriptResource(MonoObject* instance, const ResourceHandle<InType>& resourceHandle, RetType** out)
  34. {
  35. const String& uuid = resourceHandle.getUUID();
  36. #if BS_DEBUG_MODE
  37. throwExceptionIfInvalidOrDuplicate(uuid);
  38. #endif
  39. RetType* scriptResource = new (bs_alloc<RetType>()) RetType(instance, resourceHandle);
  40. mScriptResources[uuid] = scriptResource;
  41. *out = scriptResource;
  42. }
  43. template<class RetType, class InType>
  44. void ScriptResourceManager::getScriptResource(const ResourceHandle<InType>& resourceHandle, RetType** out, bool create)
  45. {
  46. *out = static_cast<RetType*>(getScriptResource(resourceHandle.getUUID()));
  47. if (*out == nullptr && create)
  48. createScriptResource(resourceHandle, out);
  49. }
  50. template<>
  51. void ScriptResourceManager::createScriptResource(const ResourceHandle<StringTable>& resourceHandle, ScriptStringTable** out)
  52. {
  53. MonoClass* resourceClass = ScriptStringTable::getMetaData()->scriptClass;
  54. bool dummy = true;
  55. void* params = { &dummy };
  56. MonoObject* monoInstance = resourceClass->createInstance(&params, 1);
  57. createScriptResource(monoInstance, resourceHandle, out);
  58. }
  59. template<>
  60. void ScriptResourceManager::createScriptResource(const HResource& resourceHandle, ScriptResourceBase** out)
  61. {
  62. #if BS_DEBUG_MODE
  63. throwExceptionIfInvalidOrDuplicate(resourceHandle.getUUID());
  64. #endif
  65. UINT32 resTypeID = resourceHandle->getTypeId();
  66. switch (resTypeID)
  67. {
  68. case TID_Texture:
  69. {
  70. HTexture texture = static_resource_cast<Texture>(resourceHandle);
  71. TextureType type = texture->getProperties().getTextureType();
  72. if (type == TEX_TYPE_3D)
  73. return createScriptResource(texture, (ScriptTexture3D**)out);
  74. else if (type == TEX_TYPE_CUBE_MAP)
  75. return createScriptResource(texture, (ScriptTextureCube**)out);
  76. else
  77. return createScriptResource(texture, (ScriptTexture2D**)out);
  78. }
  79. case TID_SpriteTexture:
  80. return createScriptResource(static_resource_cast<SpriteTexture>(resourceHandle), (ScriptSpriteTexture**)out);
  81. case TID_Font:
  82. return createScriptResource(static_resource_cast<Font>(resourceHandle), (ScriptFont**)out);
  83. case TID_PlainText:
  84. return createScriptResource(static_resource_cast<PlainText>(resourceHandle), (ScriptPlainText**)out);
  85. case TID_ScriptCode:
  86. return createScriptResource(static_resource_cast<ScriptCode>(resourceHandle), (ScriptScriptCode**)out);
  87. case TID_Shader:
  88. return createScriptResource(static_resource_cast<Shader>(resourceHandle), (ScriptShader**)out);
  89. case TID_Prefab:
  90. return createScriptResource(static_resource_cast<Prefab>(resourceHandle), (ScriptPrefab**)out);
  91. case TID_StringTable:
  92. return createScriptResource(static_resource_cast<StringTable>(resourceHandle), (ScriptStringTable**)out);
  93. case TID_Material:
  94. return createScriptResource(static_resource_cast<Material>(resourceHandle), (ScriptMaterial**)out);
  95. case TID_Mesh:
  96. return createScriptResource(static_resource_cast<Mesh>(resourceHandle), (ScriptMesh**)out);
  97. case TID_GUISkin:
  98. return createScriptResource(static_resource_cast<GUISkin>(resourceHandle), (ScriptGUISkin**)out);
  99. case TID_ManagedResource:
  100. BS_EXCEPT(InternalErrorException, "Managed resources must have a managed instance by default, this call is invalid.")
  101. break;
  102. default:
  103. BS_EXCEPT(NotImplementedException, "Attempting to load a resource type that is not supported. Type ID: " + toString(resTypeID));
  104. break;
  105. }
  106. }
  107. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Texture>&, ScriptTexture2D**);
  108. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Texture>&, ScriptTexture3D**);
  109. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Texture>&, ScriptTextureCube**);
  110. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<SpriteTexture>&, ScriptSpriteTexture**);
  111. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Mesh>&, ScriptMesh**);
  112. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Material>&, ScriptMaterial**);
  113. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Shader>&, ScriptShader**);
  114. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Prefab>&, ScriptPrefab**);
  115. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<Font>&, ScriptFont**);
  116. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<PlainText>&, ScriptPlainText**);
  117. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<ScriptCode>&, ScriptScriptCode**);
  118. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<StringTable>&, ScriptStringTable**);
  119. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(const ResourceHandle<GUISkin>&, ScriptGUISkin**);
  120. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Texture>&, ScriptTexture2D**);
  121. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Texture>&, ScriptTexture3D**);
  122. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Texture>&, ScriptTextureCube**);
  123. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<SpriteTexture>&, ScriptSpriteTexture**);
  124. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Mesh>&, ScriptMesh**);
  125. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Material>&, ScriptMaterial**);
  126. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Shader>&, ScriptShader**);
  127. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Prefab>&, ScriptPrefab**);
  128. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<Font>&, ScriptFont**);
  129. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<PlainText>&, ScriptPlainText**);
  130. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<ScriptCode>&, ScriptScriptCode**);
  131. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<StringTable>&, ScriptStringTable**);
  132. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<GUISkin>&, ScriptGUISkin**);
  133. template BS_SCR_BE_EXPORT void ScriptResourceManager::createScriptResource(MonoObject*, const ResourceHandle<ManagedResource>&, ScriptManagedResource**);
  134. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Texture>& resourceHandle, ScriptTexture2D** out, bool create);
  135. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Texture>& resourceHandle, ScriptTexture3D** out, bool create);
  136. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Texture>& resourceHandle, ScriptTextureCube** out, bool create);
  137. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<SpriteTexture>& resourceHandle, ScriptSpriteTexture** out, bool create);
  138. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Mesh>& resourceHandle, ScriptMesh** out, bool create);
  139. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Material>& resourceHandle, ScriptMaterial** out, bool create);
  140. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Shader>& resourceHandle, ScriptShader** out, bool create);
  141. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Prefab>& resourceHandle, ScriptPrefab** out, bool create);
  142. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Font>& resourceHandle, ScriptFont** out, bool create);
  143. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<PlainText>& resourceHandle, ScriptPlainText** out, bool create);
  144. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<ScriptCode>& resourceHandle, ScriptScriptCode** out, bool create);
  145. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<StringTable>& resourceHandle, ScriptStringTable** out, bool create);
  146. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<GUISkin>& resourceHandle, ScriptGUISkin** out, bool create);
  147. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<ManagedResource>& resourceHandle, ScriptManagedResource** out, bool create);
  148. template BS_SCR_BE_EXPORT void ScriptResourceManager::getScriptResource(const ResourceHandle<Resource>& resourceHandle, ScriptResourceBase** out, bool create);
  149. ScriptResourceBase* ScriptResourceManager::getScriptResource(const String& uuid)
  150. {
  151. if(uuid == "")
  152. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  153. auto findIter = mScriptResources.find(uuid);
  154. if(findIter != mScriptResources.end())
  155. return findIter->second;
  156. return nullptr;
  157. }
  158. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  159. {
  160. HResource resourceHandle = resource->getNativeHandle();
  161. const String& uuid = resourceHandle.getUUID();
  162. if(uuid == "")
  163. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  164. auto findIter = mScriptResources.find(uuid);
  165. if(findIter != mScriptResources.end())
  166. {
  167. (resource)->~ScriptResourceBase();
  168. MemoryAllocator<GenAlloc>::free(resource);
  169. mScriptResources.erase(findIter);
  170. }
  171. }
  172. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  173. {
  174. if(uuid == "")
  175. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  176. auto findIter = mScriptResources.find(uuid);
  177. if(findIter != mScriptResources.end())
  178. {
  179. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  180. Retrieve the existing instance instead of creating a new one.");
  181. }
  182. }
  183. }