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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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Default.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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DeferredDirectionalLightPass.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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Diffuse.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPCreateTonemapLUT.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPDownsample.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPEyeAdaptHistogramReduce.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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PPTonemapping.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 年之前 |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 年之前 |
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SpriteText.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 年之前 |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 年之前 |