Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年之前
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GLSL 89658aa9eb All shaders are loaded from files 13 年之前
GLX 1e81bf9e05 13 年之前
OSX 1e81bf9e05 13 年之前
SDL 1e81bf9e05 13 年之前
gtk 1e81bf9e05 13 年之前
win32 dfb8b81ded Removed remainining referenced to RenderSystemManager 13 年之前
CmGLBuiltinMaterialManager.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年之前
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前
CmGLFrameBufferObject.cpp f31858229c GL with new depth stencil works 13 年之前
CmGLGpuBuffer.cpp e090e96915 CoreGpuObject 13 年之前
CmGLGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年之前
CmGLGpuProgramManager.cpp 2de43e95a4 Gpu program include importer 13 年之前
CmGLHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年之前
CmGLIndexBuffer.cpp e090e96915 CoreGpuObject 13 年之前
CmGLMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 年之前
CmGLOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 年之前
CmGLPixelBuffer.cpp f31858229c GL with new depth stencil works 13 年之前
CmGLPixelFormat.cpp 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 13 年之前
CmGLRenderSystem.cpp ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年之前
CmGLRenderSystemFactory.cpp e94ca6b9d6 RenderSystem is now a module 13 年之前
CmGLRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年之前
CmGLRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
CmGLSupport.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 年之前
CmGLTexture.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 年之前
CmGLTextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
CmGLVertexBuffer.cpp e090e96915 CoreGpuObject 13 年之前
CmWin32GLSupport.cpp e090e96915 CoreGpuObject 13 年之前
CmWin32Window.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年之前
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年之前