BearishSun ec9001814b Add GLSL variants of all built-in shaders 9 rokov pred
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GLSL a9e78fd375 Missing break 9 rokov pred
Win32 20da94c930 Fix path inconsistency 9 rokov pred
BsGLBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend 9 rokov pred
BsGLContext.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsGLEventQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsGLFrameBufferObject.cpp aa06514ff9 Added support for texture arrays 9 rokov pred
BsGLGpuBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend 9 rokov pred
BsGLGpuParamBlockBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsGLHardwareBufferManager.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 rokov pred
BsGLIndexBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend 9 rokov pred
BsGLMultiRenderTexture.cpp e2b1582a6e Various fixes to the OpenGL render backend 9 rokov pred
BsGLOcclusionQuery.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 rokov pred
BsGLPixelBuffer.cpp aa06514ff9 Added support for texture arrays 9 rokov pred
BsGLPixelFormat.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 rokov pred
BsGLPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 rokov pred
BsGLQueryManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsGLRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread 9 rokov pred
BsGLRenderAPIFactory.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsGLRenderTexture.cpp e2b1582a6e Various fixes to the OpenGL render backend 9 rokov pred
BsGLRenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 rokov pred
BsGLSLParamParser.cpp ec9001814b Add GLSL variants of all built-in shaders 9 rokov pred
BsGLSupport.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred
BsGLTexture.cpp aa06514ff9 Added support for texture arrays 9 rokov pred
BsGLTextureManager.cpp aa06514ff9 Added support for texture arrays 9 rokov pred
BsGLTimerQuery.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 rokov pred
BsGLVertexArrayObjectManager.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 rokov pred
BsGLVertexBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend 9 rokov pred
glew.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 rokov pred