CmD3D9Prerequisites.h 1.7 KB

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #define D3D9_DEVICE_ACCESS_LOCK
  4. #define D3D9_DEVICE_ACCESS_UNLOCK
  5. #define D3D9_DEVICE_ACCESS_CRITICAL_SECTION
  6. #define DIRECT3D_VERSION 0x0900
  7. // some D3D commonly used macros
  8. #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
  9. // enable extended d3d debug
  10. #if CM_DEBUG_MODE
  11. # define D3D_DEBUG_INFO
  12. #endif
  13. #define WIN32_LEAN_AND_MEAN
  14. #if !defined(NOMINMAX) && defined(_MSC_VER)
  15. # define NOMINMAX // required to stop windows.h messing up std::min
  16. #endif
  17. #include <d3d9.h>
  18. #include <d3dx9.h>
  19. #include <DxErr.h>
  20. namespace BansheeEngine
  21. {
  22. // Predefine classes
  23. class D3D9RenderSystem;
  24. class D3D9RenderWindow;
  25. class D3D9Texture;
  26. class D3D9TextureManager;
  27. class D3D9Driver;
  28. class D3D9DriverList;
  29. class D3D9VideoMode;
  30. class D3D9VideoModeList;
  31. class D3D9Device;
  32. class D3D9DeviceManager;
  33. class D3D9ResourceManager;
  34. class D3D9GpuProgram;
  35. class D3D9GpuProgramManager;
  36. class D3D9HardwareBufferManager;
  37. class D3D9IndexBuffer;
  38. class D3D9HLSLProgramFactory;
  39. class D3D9HLSLProgram;
  40. class D3D9VertexDeclaration;
  41. class D3D9Resource;
  42. typedef std::shared_ptr<D3D9RenderWindow> D3D9RenderWindowPtr;
  43. typedef std::shared_ptr<D3D9Texture> D3D9TexturePtr;
  44. enum TypeID_D3D9
  45. {
  46. TID_D3D9_GpuProgram = 10000,
  47. TID_D3D9_GpuVertexProgram = 10001,
  48. TID_D3D9_GpuFragmentProgram = 10002
  49. };
  50. #if (CM_PLATFORM == CM_PLATFORM_WIN32) && !defined(CM_STATIC_LIB)
  51. # ifdef BS_RSD3D9_EXPORTS
  52. # define BS_D3D9_EXPORT __declspec(dllexport)
  53. # else
  54. # if defined( __MINGW32__ )
  55. # define BS_D3D9_EXPORT
  56. # else
  57. # define BS_D3D9_EXPORT __declspec(dllimport)
  58. # endif
  59. # endif
  60. #else
  61. # define BS_D3D9_EXPORT
  62. #endif
  63. }