BsMaterial.cpp 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966
  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderSystem.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. namespace BansheeEngine
  17. {
  18. Material::Material()
  19. :Resource(false), mCoreDirtyFlags(0xFFFFFFFF)
  20. {
  21. }
  22. Material::~Material()
  23. {
  24. }
  25. void Material::setShader(ShaderPtr shader)
  26. {
  27. mShader = shader;
  28. initBestTechnique();
  29. }
  30. void Material::initBestTechnique()
  31. {
  32. mBestTechnique = nullptr;
  33. mParametersPerPass.clear();
  34. freeParamBuffers();
  35. if(mShader)
  36. {
  37. mBestTechnique = mShader->getBestTechnique();
  38. if(mBestTechnique == nullptr)
  39. return;
  40. mValidShareableParamBlocks.clear();
  41. mValidParams.clear();
  42. Vector<GpuParamDescPtr> allParamDescs;
  43. // Make sure all gpu programs are fully loaded
  44. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  45. {
  46. PassPtr curPass = mBestTechnique->getPass(i);
  47. HGpuProgram vertProgram = curPass->getVertexProgram();
  48. if(vertProgram)
  49. {
  50. vertProgram.synchronize();
  51. allParamDescs.push_back(vertProgram->getParamDesc());
  52. }
  53. HGpuProgram fragProgram = curPass->getFragmentProgram();
  54. if(fragProgram)
  55. {
  56. fragProgram.synchronize();
  57. allParamDescs.push_back(fragProgram->getParamDesc());
  58. }
  59. HGpuProgram geomProgram = curPass->getGeometryProgram();
  60. if(geomProgram)
  61. {
  62. geomProgram.synchronize();
  63. allParamDescs.push_back(geomProgram->getParamDesc());
  64. }
  65. HGpuProgram hullProgram = curPass->getHullProgram();
  66. if(hullProgram)
  67. {
  68. hullProgram.synchronize();
  69. allParamDescs.push_back(hullProgram->getParamDesc());
  70. }
  71. HGpuProgram domainProgram = curPass->getDomainProgram();
  72. if(domainProgram)
  73. {
  74. domainProgram.synchronize();
  75. allParamDescs.push_back(domainProgram->getParamDesc());
  76. }
  77. HGpuProgram computeProgram = curPass->getComputeProgram();
  78. if(computeProgram)
  79. {
  80. computeProgram.synchronize();
  81. allParamDescs.push_back(computeProgram->getParamDesc());
  82. }
  83. }
  84. // Fill out various helper structures
  85. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
  86. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(allParamDescs);
  87. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  88. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  89. Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
  90. // Create param blocks
  91. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
  92. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  93. {
  94. bool createBlockBuffer = true;
  95. GpuParamBlockUsage usage = GPBU_STATIC;
  96. auto iterFind = shaderDesc.find(*iter);
  97. if(iterFind != shaderDesc.end())
  98. {
  99. createBlockBuffer = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  100. usage = iterFind->second.usage;
  101. }
  102. GpuParamBlockDesc blockDesc;
  103. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  104. {
  105. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  106. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  107. {
  108. blockDesc = findParamBlockDesc->second;
  109. break;
  110. }
  111. }
  112. GpuParamBlockBufferPtr newParamBlockBuffer;
  113. if(createBlockBuffer)
  114. {
  115. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  116. mParamBuffers.push_back(newParamBlockBuffer);
  117. }
  118. paramBlockBuffers[*iter] = newParamBlockBuffer;
  119. mValidShareableParamBlocks.insert(*iter);
  120. }
  121. // Create data param mappings
  122. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
  123. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  124. {
  125. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  126. // Not valid so we skip it
  127. if(findIter == validDataParameters.end())
  128. continue;
  129. if(findIter->second->type != iter->second.type)
  130. {
  131. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  132. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  133. continue;
  134. }
  135. if(findIter->second->arraySize != iter->second.arraySize)
  136. {
  137. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  138. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  139. continue;
  140. }
  141. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  142. if(findBlockIter == paramToParamBlockMap.end())
  143. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  144. String& paramBlockName = findBlockIter->second;
  145. mValidParams[iter->first] = iter->second.gpuVariableName;
  146. }
  147. // Create object param mappings
  148. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
  149. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  150. {
  151. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  152. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  153. {
  154. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  155. {
  156. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  157. {
  158. mValidParams[iter->first] = *iter2;
  159. break;
  160. }
  161. }
  162. }
  163. }
  164. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  165. {
  166. PassPtr curPass = mBestTechnique->getPass(i);
  167. PassParametersPtr params = PassParametersPtr(new PassParameters());
  168. HGpuProgram vertProgram = curPass->getVertexProgram();
  169. if(vertProgram)
  170. params->mVertParams = vertProgram->createParameters();
  171. HGpuProgram fragProgram = curPass->getFragmentProgram();
  172. if(fragProgram)
  173. params->mFragParams = fragProgram->createParameters();
  174. HGpuProgram geomProgram = curPass->getGeometryProgram();
  175. if(geomProgram)
  176. params->mGeomParams = geomProgram->createParameters();
  177. HGpuProgram hullProgram = curPass->getHullProgram();
  178. if(hullProgram)
  179. params->mHullParams = hullProgram->createParameters();
  180. HGpuProgram domainProgram = curPass->getDomainProgram();
  181. if(domainProgram)
  182. params->mDomainParams = domainProgram->createParameters();
  183. HGpuProgram computeProgram = curPass->getComputeProgram();
  184. if(computeProgram)
  185. params->mComputeParams = computeProgram->createParameters();
  186. mParametersPerPass.push_back(params);
  187. }
  188. // Assign param block buffers
  189. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  190. {
  191. PassParametersPtr params = *iter;
  192. for(UINT32 i = 0; i < params->getNumParams(); i++)
  193. {
  194. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  195. if(paramPtr)
  196. {
  197. // Assign shareable buffers
  198. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  199. {
  200. const String& paramBlockName = *iterBlock;
  201. if(paramPtr->hasParamBlock(paramBlockName))
  202. {
  203. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  204. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  205. }
  206. }
  207. // Create non-shareable ones
  208. const GpuParamDesc& desc = paramPtr->getParamDesc();
  209. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  210. {
  211. if(!iterBlockDesc->second.isShareable)
  212. {
  213. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  214. mParamBuffers.push_back(newParamBlockBuffer);
  215. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  216. }
  217. }
  218. }
  219. }
  220. }
  221. }
  222. mCoreDirtyFlags = 0xFFFFFFFF;
  223. }
  224. Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  225. {
  226. Map<String, const GpuParamDataDesc*> foundDataParams;
  227. Map<String, bool> validParams;
  228. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  229. {
  230. const GpuParamDesc& curDesc = **iter;
  231. // Check regular data params
  232. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  233. {
  234. bool isParameterValid = true;
  235. const GpuParamDataDesc& curParam = iter2->second;
  236. auto dataFindIter = validParams.find(iter2->first);
  237. if(dataFindIter == validParams.end())
  238. {
  239. validParams[iter2->first] = true;
  240. foundDataParams[iter2->first] = &curParam;
  241. }
  242. else
  243. {
  244. if(validParams[iter2->first])
  245. {
  246. auto dataFindIter2 = foundDataParams.find(iter2->first);
  247. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  248. if(!areParamsEqual(curParam, *otherParam, true))
  249. {
  250. validParams[iter2->first] = false;
  251. foundDataParams.erase(dataFindIter2);
  252. }
  253. }
  254. }
  255. }
  256. }
  257. return foundDataParams;
  258. }
  259. Vector<const GpuParamObjectDesc*> Material::determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  260. {
  261. Vector<const GpuParamObjectDesc*> validParams;
  262. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  263. {
  264. const GpuParamDesc& curDesc = **iter;
  265. // Check sampler params
  266. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  267. {
  268. validParams.push_back(&iter2->second);
  269. }
  270. // Check texture params
  271. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  272. {
  273. validParams.push_back(&iter2->second);
  274. }
  275. // Check buffer params
  276. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  277. {
  278. validParams.push_back(&iter2->second);
  279. }
  280. }
  281. return validParams;
  282. }
  283. Set<String> Material::determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs) const
  284. {
  285. // Make sure param blocks with the same name actually are the same
  286. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  287. Map<String, bool> validParamBlocks;
  288. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  289. {
  290. const GpuParamDesc& curDesc = **iter;
  291. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  292. {
  293. bool isBlockValid = true;
  294. const GpuParamBlockDesc& curBlock = blockIter->second;
  295. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  296. continue;
  297. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  298. if(iterFind == uniqueParamBlocks.end())
  299. {
  300. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  301. validParamBlocks[blockIter->first] = true;
  302. continue;
  303. }
  304. String otherBlockName = iterFind->second.first;
  305. GpuParamDescPtr otherDesc = iterFind->second.second;
  306. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  307. {
  308. const GpuParamDataDesc& myParam = myParamIter->second;
  309. if(myParam.paramBlockSlot != curBlock.slot)
  310. continue; // Param is in another block, so we will check it when its time for that block
  311. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  312. // Cannot find other param, blocks aren't equal
  313. if(otherParamFind == otherDesc->params.end())
  314. {
  315. isBlockValid = false;
  316. break;
  317. }
  318. const GpuParamDataDesc& otherParam = otherParamFind->second;
  319. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  320. {
  321. isBlockValid = false;
  322. break;
  323. }
  324. }
  325. if(!isBlockValid)
  326. {
  327. if(validParamBlocks[blockIter->first])
  328. {
  329. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  330. validParamBlocks[blockIter->first] = false;
  331. }
  332. }
  333. }
  334. }
  335. Set<String> validParamBlocksReturn;
  336. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  337. {
  338. if(iter->second)
  339. validParamBlocksReturn.insert(iter->first);
  340. }
  341. return validParamBlocksReturn;
  342. }
  343. Map<String, String> Material::determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  344. {
  345. Map<String, String> paramToParamBlock;
  346. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  347. {
  348. const GpuParamDesc& curDesc = **iter;
  349. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  350. {
  351. const GpuParamDataDesc& curParam = iter2->second;
  352. auto iterFind = paramToParamBlock.find(curParam.name);
  353. if(iterFind != paramToParamBlock.end())
  354. continue;
  355. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  356. {
  357. if(iterBlock->second.slot == curParam.paramBlockSlot)
  358. {
  359. paramToParamBlock[curParam.name] = iterBlock->second.name;
  360. break;
  361. }
  362. }
  363. }
  364. }
  365. return paramToParamBlock;
  366. }
  367. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  368. {
  369. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  370. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  371. if(!ignoreBufferOffsets)
  372. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  373. return equal;
  374. }
  375. void Material::throwIfNotInitialized() const
  376. {
  377. if(mShader == nullptr)
  378. {
  379. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  380. }
  381. if(mBestTechnique == nullptr)
  382. {
  383. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  384. }
  385. }
  386. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  387. {
  388. return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
  389. }
  390. void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  391. {
  392. auto iterFind = mValidShareableParamBlocks.find(name);
  393. if(iterFind == mValidShareableParamBlocks.end())
  394. {
  395. LOGWRN("Material doesn't have a parameter block named " + name);
  396. return;
  397. }
  398. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  399. {
  400. PassParametersPtr params = *iter;
  401. for(UINT32 i = 0; i < params->getNumParams(); i++)
  402. {
  403. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  404. if(paramPtr)
  405. {
  406. if(paramPtr->hasParamBlock(name))
  407. paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
  408. }
  409. }
  410. }
  411. }
  412. UINT32 Material::getNumPasses() const
  413. {
  414. throwIfNotInitialized();
  415. return mShader->getBestTechnique()->getNumPasses();
  416. }
  417. PassPtr Material::getPass(UINT32 passIdx) const
  418. {
  419. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  420. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  421. return mShader->getBestTechnique()->getPass(passIdx);
  422. }
  423. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  424. {
  425. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  426. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  427. PassParametersPtr params = mParametersPerPass[passIdx];
  428. return params;
  429. }
  430. Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
  431. {
  432. GpuParamStruct structParam = getParamStruct(name);
  433. StructData data(structParam.getElementSize());
  434. structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
  435. return data;
  436. }
  437. GpuParamFloat Material::getParamFloat(const String& name) const
  438. {
  439. TGpuDataParam<float> gpuParam;
  440. getParam(name, gpuParam);
  441. return gpuParam;
  442. }
  443. GpuParamColor Material::getParamColor(const String& name) const
  444. {
  445. TGpuDataParam<Color> gpuParam;
  446. getParam(name, gpuParam);
  447. return gpuParam;
  448. }
  449. GpuParamVec2 Material::getParamVec2(const String& name) const
  450. {
  451. TGpuDataParam<Vector2> gpuParam;
  452. getParam(name, gpuParam);
  453. return gpuParam;
  454. }
  455. GpuParamVec3 Material::getParamVec3(const String& name) const
  456. {
  457. TGpuDataParam<Vector3> gpuParam;
  458. getParam(name, gpuParam);
  459. return gpuParam;
  460. }
  461. GpuParamVec4 Material::getParamVec4(const String& name) const
  462. {
  463. TGpuDataParam<Vector4> gpuParam;
  464. getParam(name, gpuParam);
  465. return gpuParam;
  466. }
  467. GpuParamMat3 Material::getParamMat3(const String& name) const
  468. {
  469. TGpuDataParam<Matrix3> gpuParam;
  470. getParam(name, gpuParam);
  471. return gpuParam;
  472. }
  473. GpuParamMat4 Material::getParamMat4(const String& name) const
  474. {
  475. TGpuDataParam<Matrix4> gpuParam;
  476. getParam(name, gpuParam);
  477. return gpuParam;
  478. }
  479. GpuParamStruct Material::getParamStruct(const String& name) const
  480. {
  481. throwIfNotInitialized();
  482. GpuParamStruct gpuParam;
  483. auto iterFind = mValidParams.find(name);
  484. if(iterFind == mValidParams.end())
  485. {
  486. LOGWRN("Material doesn't have a parameter named " + name);
  487. return gpuParam;
  488. }
  489. const String& gpuVarName = iterFind->second;
  490. GpuParamsPtr params = findParamsWithName(gpuVarName);
  491. params->getStructParam(gpuVarName, gpuParam);
  492. return gpuParam;
  493. }
  494. GpuParamTexture Material::getParamTexture(const String& name) const
  495. {
  496. throwIfNotInitialized();
  497. GpuParamTexture gpuParam;
  498. auto iterFind = mValidParams.find(name);
  499. if(iterFind == mValidParams.end())
  500. {
  501. LOGWRN("Material doesn't have a parameter named " + name);
  502. return gpuParam;
  503. }
  504. const String& gpuVarName = iterFind->second;
  505. GpuParamsPtr params = findTexWithName(gpuVarName);
  506. params->getTextureParam(gpuVarName, gpuParam);
  507. return gpuParam;
  508. }
  509. GpuParamSampState Material::getParamSamplerState(const String& name) const
  510. {
  511. throwIfNotInitialized();
  512. GpuParamSampState gpuParam;
  513. auto iterFind = mValidParams.find(name);
  514. if(iterFind == mValidParams.end())
  515. {
  516. LOGWRN("Material doesn't have a parameter named " + name);
  517. return gpuParam;
  518. }
  519. const String& gpuVarName = iterFind->second;
  520. GpuParamsPtr params = findSamplerStateWithName(gpuVarName);
  521. params->getSamplerStateParam(gpuVarName, gpuParam);
  522. return gpuParam;
  523. }
  524. GpuParamsPtr Material::findParamsWithName(const String& name) const
  525. {
  526. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  527. {
  528. PassParametersPtr params = *iter;
  529. for(UINT32 i = 0; i < params->getNumParams(); i++)
  530. {
  531. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  532. if(paramPtr)
  533. {
  534. if(paramPtr->hasParam(name))
  535. return paramPtr;
  536. }
  537. }
  538. }
  539. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  540. }
  541. GpuParamsPtr Material::findTexWithName(const String& name) const
  542. {
  543. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  544. {
  545. PassParametersPtr params = *iter;
  546. for(UINT32 i = 0; i < params->getNumParams(); i++)
  547. {
  548. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  549. if(paramPtr)
  550. {
  551. if(paramPtr->hasTexture(name))
  552. return paramPtr;
  553. }
  554. }
  555. }
  556. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  557. }
  558. GpuParamsPtr Material::findSamplerStateWithName(const String& name) const
  559. {
  560. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  561. {
  562. PassParametersPtr params = *iter;
  563. for(UINT32 i = 0; i < params->getNumParams(); i++)
  564. {
  565. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  566. if(paramPtr)
  567. {
  568. if(paramPtr->hasSamplerState(name))
  569. return paramPtr;
  570. }
  571. }
  572. }
  573. BS_EXCEPT(InternalErrorException, "Shader has no parameter with the name: " + name);
  574. }
  575. bool Material::_isCoreDirty(MaterialDirtyFlag flag) const
  576. {
  577. if (flag == MaterialDirtyFlag::Params)
  578. {
  579. for (auto& paramsPerPass : mParametersPerPass)
  580. {
  581. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  582. {
  583. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  584. if (params != nullptr && params->_isCoreDirty())
  585. return true;
  586. }
  587. }
  588. return false;
  589. }
  590. else
  591. return (mCoreDirtyFlags & (UINT32)flag) != 0 || (mShader != nullptr && mShader->_isCoreDirty(ShaderDirtyFlag::Shader));
  592. }
  593. void Material::_markCoreClean(MaterialDirtyFlag flag)
  594. {
  595. mCoreDirtyFlags &= ~(UINT32)flag;
  596. if (flag == MaterialDirtyFlag::Material)
  597. {
  598. if (mShader != nullptr)
  599. mShader->_markCoreClean(ShaderDirtyFlag::Shader);
  600. }
  601. if (flag == MaterialDirtyFlag::Material || flag == MaterialDirtyFlag::Params)
  602. {
  603. for (auto& paramsPerPass : mParametersPerPass)
  604. {
  605. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  606. {
  607. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  608. if (params != nullptr)
  609. params->_markCoreClean();
  610. }
  611. }
  612. }
  613. }
  614. MaterialProxy::DirtyParamsInfo* Material::_getDirtyProxyParams(FrameAlloc* frameAlloc)
  615. {
  616. UINT32 numDirtyParams = 0;
  617. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  618. for (UINT32 i = 0; i < numPasses; i++)
  619. {
  620. PassParametersPtr params = mParametersPerPass[i];
  621. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  622. if (pass->hasVertexProgram() && params->mVertParams->_isCoreDirty())
  623. numDirtyParams++;
  624. if (pass->hasFragmentProgram() && params->mFragParams->_isCoreDirty())
  625. numDirtyParams++;
  626. if (pass->hasGeometryProgram() && params->mGeomParams->_isCoreDirty())
  627. numDirtyParams++;
  628. if (pass->hasHullProgram() && params->mHullParams->_isCoreDirty())
  629. numDirtyParams++;
  630. if (pass->hasDomainProgram() && params->mDomainParams->_isCoreDirty())
  631. numDirtyParams++;
  632. if (pass->hasComputeProgram() && params->mComputeParams->_isCoreDirty())
  633. numDirtyParams++;
  634. }
  635. MaterialProxy::DirtyParamsInfo* dirtyParamsInfo = MaterialProxy::DirtyParamsInfo::create(frameAlloc, numDirtyParams);
  636. UINT32 idx = 0;
  637. for (UINT32 i = 0; i < numPasses; i++)
  638. {
  639. PassParametersPtr params = mParametersPerPass[i];
  640. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  641. if (pass->hasVertexProgram() && params->mVertParams->_isCoreDirty())
  642. {
  643. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  644. dirtyParamsInfo->entries[idx].params = params->mVertParams->_clone(frameAlloc);
  645. idx++;
  646. }
  647. if (pass->hasFragmentProgram() && params->mFragParams->_isCoreDirty())
  648. {
  649. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  650. dirtyParamsInfo->entries[idx].params = params->mFragParams->_clone(frameAlloc);
  651. idx++;
  652. }
  653. if (pass->hasGeometryProgram() && params->mGeomParams->_isCoreDirty())
  654. {
  655. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  656. dirtyParamsInfo->entries[idx].params = params->mGeomParams->_clone(frameAlloc);
  657. idx++;
  658. }
  659. if (pass->hasHullProgram() && params->mHullParams->_isCoreDirty())
  660. {
  661. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  662. dirtyParamsInfo->entries[idx].params = params->mHullParams->_clone(frameAlloc);
  663. idx++;
  664. }
  665. if (pass->hasDomainProgram() && params->mDomainParams->_isCoreDirty())
  666. {
  667. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  668. dirtyParamsInfo->entries[idx].params = params->mDomainParams->_clone(frameAlloc);
  669. idx++;
  670. }
  671. if (pass->hasComputeProgram() && params->mComputeParams->_isCoreDirty())
  672. {
  673. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  674. dirtyParamsInfo->entries[idx].params = params->mComputeParams->_clone(frameAlloc);
  675. idx++;
  676. }
  677. }
  678. return dirtyParamsInfo;
  679. }
  680. MaterialProxyPtr Material::_createProxy()
  681. {
  682. throwIfNotInitialized();
  683. MaterialProxyPtr proxy = bs_shared_ptr<MaterialProxy>();
  684. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  685. for (UINT32 i = 0; i < numPasses; i++)
  686. {
  687. PassParametersPtr params = mParametersPerPass[i];
  688. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  689. proxy->passes.push_back(MaterialProxyPass());
  690. MaterialProxyPass& passData = proxy->passes.back();
  691. if (pass->hasVertexProgram())
  692. {
  693. passData.vertexProg = pass->getVertexProgram();
  694. passData.vertexProgParamsIdx = (UINT32)proxy->params.size();
  695. proxy->params.push_back(params->mVertParams->_clone());
  696. }
  697. else
  698. passData.vertexProgParamsIdx = 0;
  699. if (pass->hasFragmentProgram())
  700. {
  701. passData.fragmentProg = pass->getFragmentProgram();
  702. passData.fragmentProgParamsIdx = (UINT32)proxy->params.size();
  703. proxy->params.push_back(params->mFragParams->_clone());
  704. }
  705. else
  706. passData.fragmentProgParamsIdx = 0;
  707. if (pass->hasGeometryProgram())
  708. {
  709. passData.geometryProg = pass->getGeometryProgram();
  710. passData.geometryProgParamsIdx = (UINT32)proxy->params.size();
  711. proxy->params.push_back(params->mGeomParams->_clone());
  712. }
  713. else
  714. passData.geometryProgParamsIdx = 0;
  715. if (pass->hasHullProgram())
  716. {
  717. passData.hullProg = pass->getHullProgram();
  718. passData.hullProgParamsIdx = (UINT32)proxy->params.size();
  719. proxy->params.push_back(params->mHullParams->_clone());
  720. }
  721. else
  722. passData.hullProgParamsIdx = 0;
  723. if (pass->hasDomainProgram())
  724. {
  725. passData.domainProg = pass->getDomainProgram();
  726. passData.domainProgParamsIdx = (UINT32)proxy->params.size();
  727. proxy->params.push_back(params->mDomainParams->_clone());
  728. }
  729. else
  730. passData.domainProgParamsIdx = 0;
  731. if (pass->hasComputeProgram())
  732. {
  733. passData.computeProg = pass->getComputeProgram();
  734. passData.computeProgParamsIdx = (UINT32)proxy->params.size();
  735. proxy->params.push_back(params->mComputeParams->_clone());
  736. }
  737. else
  738. passData.computeProgParamsIdx = 0;
  739. passData.blendState = pass->getBlendState();
  740. passData.rasterizerState = pass->getRasterizerState();
  741. passData.depthStencilState = pass->getDepthStencilState();
  742. passData.stencilRefValue = pass->getStencilRefValue();
  743. }
  744. if (mShader->_isCoreDirty(ShaderDirtyFlag::Proxy))
  745. {
  746. mShader->_setActiveProxy(mShader->_createProxy());
  747. mShader->_markCoreClean(ShaderDirtyFlag::Proxy);
  748. }
  749. proxy->shader = mShader->_getActiveProxy();
  750. return proxy;
  751. }
  752. void Material::destroy_internal()
  753. {
  754. freeParamBuffers();
  755. Resource::destroy_internal();
  756. }
  757. void Material::freeParamBuffers()
  758. {
  759. mParamBuffers.clear();
  760. }
  761. HMaterial Material::create()
  762. {
  763. MaterialPtr materialPtr = MaterialManager::instance().create();
  764. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  765. }
  766. HMaterial Material::create(ShaderPtr shader)
  767. {
  768. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  769. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  770. }
  771. RTTITypeBase* Material::getRTTIStatic()
  772. {
  773. return MaterialRTTI::instance();
  774. }
  775. RTTITypeBase* Material::getRTTI() const
  776. {
  777. return Material::getRTTIStatic();
  778. }
  779. }