BsHandleSliderManager.cpp 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. #include "BsHandleSliderManager.h"
  2. #include "BsDrawHelper.h"
  3. #include "BsMaterial.h"
  4. #include "BsBuiltinEditorResources.h"
  5. #include "BsCoreThread.h"
  6. #include "BsRendererManager.h"
  7. #include "BsRenderer.h"
  8. #include "BsTransientMesh.h"
  9. #include "BsCamera.h"
  10. #include "BsHandleSlider.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. HandleSliderManager::HandleSliderManager()
  15. :mActiveSlider(nullptr), mHoverSlider(nullptr)
  16. {
  17. }
  18. HandleSliderManager::~HandleSliderManager()
  19. {
  20. }
  21. void HandleSliderManager::update(const HCamera& camera, const Vector2I& inputPos, const Ray& inputRay, bool pressed)
  22. {
  23. float nearestT = std::numeric_limits<float>::max();
  24. HandleSlider* overSlider = nullptr;
  25. for (auto& slider : mSliders)
  26. {
  27. float t;
  28. if (slider->intersects(inputRay, t))
  29. {
  30. if (t < nearestT)
  31. {
  32. overSlider = slider;
  33. nearestT = t;
  34. }
  35. }
  36. }
  37. if (overSlider != nullptr)
  38. {
  39. if (!pressed)
  40. {
  41. if (mActiveSlider != nullptr)
  42. {
  43. mActiveSlider->setInactive();
  44. mActiveSlider = nullptr;
  45. }
  46. if (mHoverSlider != overSlider)
  47. {
  48. if (mHoverSlider != nullptr)
  49. mHoverSlider->setInactive();
  50. mHoverSlider = overSlider;
  51. overSlider->setHover();
  52. }
  53. }
  54. else
  55. {
  56. if (mHoverSlider != nullptr)
  57. {
  58. mHoverSlider->setInactive();
  59. mHoverSlider = nullptr;
  60. }
  61. if (mActiveSlider != overSlider)
  62. {
  63. if (mActiveSlider != nullptr)
  64. mActiveSlider->setInactive();
  65. mActiveSlider = overSlider;
  66. overSlider->setActive(inputPos);
  67. }
  68. }
  69. }
  70. else
  71. {
  72. if (mActiveSlider != nullptr)
  73. {
  74. mActiveSlider->setInactive();
  75. mActiveSlider = nullptr;
  76. }
  77. if (mHoverSlider != nullptr)
  78. {
  79. mHoverSlider->setInactive();
  80. mHoverSlider = nullptr;
  81. }
  82. }
  83. if (mActiveSlider != nullptr)
  84. {
  85. mActiveSlider->update(camera, inputPos, inputRay);
  86. }
  87. }
  88. bool HandleSliderManager::isSliderActive() const
  89. {
  90. return mActiveSlider != nullptr;
  91. }
  92. void HandleSliderManager::_registerSlider(HandleSlider* slider)
  93. {
  94. mSliders.insert(slider);
  95. }
  96. void HandleSliderManager::_unregisterSlider(HandleSlider* slider)
  97. {
  98. mSliders.erase(slider);
  99. if (mActiveSlider == slider)
  100. mActiveSlider = nullptr;
  101. }
  102. }