BsSelection.cpp 2.6 KB

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  1. #include "BsSelection.h"
  2. #include "BsGUISceneTreeView.h"
  3. #include "BsGUIResourceTreeView.h"
  4. #include "BsProjectLibrary.h"
  5. #include "BsProjectResourceMeta.h"
  6. #include "BsMessageHandler.h"
  7. namespace BansheeEngine
  8. {
  9. Selection::Selection()
  10. {
  11. mSceneSelectionChangedConn = MessageHandler::instance().listen(
  12. GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
  13. mResourceSelectionChangedConn = MessageHandler::instance().listen(
  14. GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
  15. }
  16. Selection::~Selection()
  17. {
  18. mSceneSelectionChangedConn.disconnect();
  19. mResourceSelectionChangedConn.disconnect();
  20. }
  21. const Vector<HSceneObject>& Selection::getSceneObjects() const
  22. {
  23. return mSelectedSceneObjects;
  24. }
  25. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  26. {
  27. mSelectedSceneObjects = sceneObjects;
  28. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  29. if (sceneTreeView != nullptr)
  30. sceneTreeView->setSelection(sceneObjects);
  31. }
  32. const Vector<Path>& Selection::getResourcePaths() const
  33. {
  34. return mSelectedResourcePaths;
  35. }
  36. void Selection::setResourcePaths(const Vector<Path>& paths)
  37. {
  38. mSelectedResourcePaths = paths;
  39. }
  40. Vector<String> Selection::getResourceUUIDs() const
  41. {
  42. Vector<String> UUIDs;
  43. for (auto& path : mSelectedResourcePaths)
  44. {
  45. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  46. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  47. {
  48. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  49. UUIDs.push_back(resEntry->meta->getUUID());
  50. }
  51. }
  52. return UUIDs;
  53. }
  54. void Selection::setResourceUUIDs(const Vector<String>& UUIDs)
  55. {
  56. mSelectedResourcePaths.clear();
  57. for (auto& uuid : UUIDs)
  58. {
  59. Path path = ProjectLibrary::instance().uuidToPath(uuid);
  60. if (path != Path::BLANK)
  61. mSelectedResourcePaths.push_back(path);
  62. }
  63. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  64. if (resourceTreeView != nullptr)
  65. resourceTreeView->setSelection(mSelectedResourcePaths);
  66. }
  67. void Selection::sceneSelectionChanged()
  68. {
  69. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  70. if (sceneTreeView != nullptr)
  71. mSelectedSceneObjects = sceneTreeView->getSelection();
  72. }
  73. void Selection::resourceSelectionChanged()
  74. {
  75. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  76. if (resourceTreeView != nullptr)
  77. mSelectedResourcePaths = resourceTreeView->getSelection();
  78. }
  79. }