BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures vor 9 Jahren
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GL 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier vor 9 Jahren
Win32 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLContext.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLFrameBufferObject.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound vor 9 Jahren
BsGLGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLPixelBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLPixelFormat.h a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound vor 9 Jahren
BsGLPrerequisites.h 319c6c756f Specific mip & level can now be specified when binding sampled textures vor 9 Jahren
BsGLQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLSupport.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures vor 9 Jahren
BsGLTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLTextureView.h 319c6c756f Specific mip & level can now be specified when binding sampled textures vor 9 Jahren
BsGLTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLUtil.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsGLVertexArrayObjectManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGLVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren