BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering il y a 9 ans
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BsLightRendering.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering il y a 9 ans
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsPostProcessing.h bb40943c63 Refactoring renderer so its render() method can easily be called manually il y a 9 ans
BsReflectionCubemap.h 7784a96128 Reflection cubemap filtering il y a 9 ans
BsRenderBeast.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering il y a 9 ans
BsRenderBeastFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsRenderBeastOptions.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
BsRenderBeastPrerequisites.h bb40943c63 Refactoring renderer so its render() method can easily be called manually il y a 9 ans
BsRenderTargets.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering il y a 9 ans
BsRenderTexturePool.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsRendererCamera.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering il y a 9 ans
BsRendererObject.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans