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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsSpecificImporter.h"
- namespace BansheeEngine
- {
- /**
- * @brief Importer for GPU programs (i.e. shaders). File must end with ".gpuprog" extension,
- * and actual type of the program is determined via import options.
- */
- class BS_CORE_EXPORT GpuProgramImporter : public SpecificImporter
- {
- public:
- /** @copydoc SpecificImporter::isExtensionSupported */
- virtual bool isExtensionSupported(const WString& ext) const;
- /** @copydoc SpecificImporter::isMagicNumberSupported */
- virtual bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const;
- /** @copydoc SpecificImporter::import */
- virtual ResourcePtr import(const Path& filePath, ConstImportOptionsPtr importOptions);
- /** @copydoc SpecificImporter::createImportOptions */
- virtual ImportOptionsPtr createImportOptions() const;
- };
- }
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