Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 jaren geleden
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BsD3D9Device.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsD3D9DeviceManager.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsD3D9Driver.h 3512c00011 Extended interface for some core-level objects for easier creation 11 jaren geleden
BsD3D9DriverList.h 2b84371fe6 More documentation 11 jaren geleden
BsD3D9EmulatedParamBlocks.h 9e2e375839 Added D3D9 emulated param blocks 11 jaren geleden
BsD3D9EventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsD3D9GpuBuffer.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsD3D9GpuProgram.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsD3D9HLSLParamParser.h aef74705f2 Added texture compression and texture mip map generation 11 jaren geleden
BsD3D9HLSLProgramFactory.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 jaren geleden
BsD3D9HardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 jaren geleden
BsD3D9IndexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsD3D9Mappings.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsD3D9MultiRenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsD3D9OcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsD3D9PixelBuffer.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 jaren geleden
BsD3D9Prerequisites.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsD3D9QueryManager.h 72dc696f1c More documentation 11 jaren geleden
BsD3D9RenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsD3D9RenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsD3D9RenderTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsD3D9RenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 jaren geleden
BsD3D9RenderWindowManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsD3D9Resource.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsD3D9ResourceManager.h 72dc696f1c More documentation 11 jaren geleden
BsD3D9Texture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsD3D9TextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsD3D9TimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden
BsD3D9VertexBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsD3D9VertexDeclaration.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsD3D9VideoModeInfo.h 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden