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BsD3D9Device.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
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BsD3D9DeviceManager.h
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 jaren geleden |
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BsD3D9Driver.h
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3512c00011
Extended interface for some core-level objects for easier creation
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11 jaren geleden |
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BsD3D9DriverList.h
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2b84371fe6
More documentation
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11 jaren geleden |
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BsD3D9EmulatedParamBlocks.h
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9e2e375839
Added D3D9 emulated param blocks
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11 jaren geleden |
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BsD3D9EventQuery.h
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17afc600a7
Massive Cm->Bs file rename
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11 jaren geleden |
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BsD3D9GpuBuffer.h
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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11 jaren geleden |
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BsD3D9GpuProgram.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 jaren geleden |
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BsD3D9HLSLParamParser.h
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aef74705f2
Added texture compression and texture mip map generation
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11 jaren geleden |
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BsD3D9HLSLProgramFactory.h
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34449b8bd8
GpuProgram refactor to comply with new CoreObject design
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11 jaren geleden |
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BsD3D9HardwareBufferManager.h
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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11 jaren geleden |
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BsD3D9IndexBuffer.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 jaren geleden |
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BsD3D9Mappings.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
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BsD3D9MultiRenderTexture.h
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 jaren geleden |
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BsD3D9OcclusionQuery.h
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17afc600a7
Massive Cm->Bs file rename
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11 jaren geleden |
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BsD3D9PixelBuffer.h
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f256dad7d6
Texture refactor to comply with new CoreObject design
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11 jaren geleden |
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BsD3D9Prerequisites.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
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BsD3D9QueryManager.h
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72dc696f1c
More documentation
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11 jaren geleden |
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BsD3D9RenderAPI.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
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BsD3D9RenderAPIFactory.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
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BsD3D9RenderTexture.h
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 jaren geleden |
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BsD3D9RenderWindow.h
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9982b0ebd7
Added render window functionality for minimize/maximize/restore
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11 jaren geleden |
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BsD3D9RenderWindowManager.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 jaren geleden |
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BsD3D9Resource.h
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17afc600a7
Massive Cm->Bs file rename
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11 jaren geleden |
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BsD3D9ResourceManager.h
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72dc696f1c
More documentation
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11 jaren geleden |
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BsD3D9Texture.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 jaren geleden |
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BsD3D9TextureManager.h
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 jaren geleden |
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BsD3D9TimerQuery.h
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17afc600a7
Massive Cm->Bs file rename
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11 jaren geleden |
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BsD3D9VertexBuffer.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 jaren geleden |
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BsD3D9VertexDeclaration.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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11 jaren geleden |
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BsD3D9VideoModeInfo.h
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17afc600a7
Massive Cm->Bs file rename
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11 jaren geleden |