| .. |
|
BsD3D9Device.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9DeviceManager.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9Driver.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsD3D9DriverList.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9EmulatedParamBlocks.cpp
|
be684eb127
Fixes to DX9 param block parsing and start-up
|
11 jaren geleden |
|
BsD3D9EventQuery.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9GpuBuffer.cpp
|
e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
|
11 jaren geleden |
|
BsD3D9GpuProgram.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9HLSLProgramFactory.cpp
|
6e60df9371
MeshHeap refactored to comply with new CoreObject design
|
11 jaren geleden |
|
BsD3D9HardwareBufferManager.cpp
|
928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
|
11 jaren geleden |
|
BsD3D9IndexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9Mappings.cpp
|
dbdd6a60f8
Refactored Index and Vertex buffers to work with new CoreObject system
|
11 jaren geleden |
|
BsD3D9MultiRenderTexture.cpp
|
0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
|
11 jaren geleden |
|
BsD3D9OcclusionQuery.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9PixelBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9QueryManager.cpp
|
4460630297
Fixed Renderer by properly updating dirty parameters and properly handling DrawList items
|
11 jaren geleden |
|
BsD3D9RenderAPI.cpp
|
5bfcb3bde6
Fixed an exception due to sim object getting destroyed on core thread
|
11 jaren geleden |
|
BsD3D9RenderAPIFactory.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9RenderTexture.cpp
|
0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
|
11 jaren geleden |
|
BsD3D9RenderWindow.cpp
|
6fe93f22f0
Refactoring platform specific code to be easier to find and to implement for other platforms
|
11 jaren geleden |
|
BsD3D9RenderWindowManager.cpp
|
24f99ac96e
Various fixes in order to get handles operational
|
11 jaren geleden |
|
BsD3D9Resource.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9ResourceManager.cpp
|
17afc600a7
Massive Cm->Bs file rename
|
11 jaren geleden |
|
BsD3D9Texture.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9TextureManager.cpp
|
0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
|
11 jaren geleden |
|
BsD3D9TimerQuery.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9VertexBuffer.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9VertexDeclaration.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |
|
BsD3D9VideoModeInfo.cpp
|
0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
|
11 jaren geleden |