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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsGameObjectRTTI.h"
- #include "BsManagedComponent.h"
- #include "BsMonoManager.h"
- #include "BsManagedSerializableObject.h"
- #include "BsGameObjectManager.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptComponent.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
- {
- private:
- String& getNamespace(ManagedComponent* obj)
- {
- return obj->mNamespace;
- }
- void setNamespace(ManagedComponent* obj, String& val)
- {
- obj->mNamespace = val;
- }
- String& getTypename(ManagedComponent* obj)
- {
- return obj->mTypeName;
- }
- void setTypename(ManagedComponent* obj, String& val)
- {
- obj->mTypeName = val;
- }
- ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
- {
- return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
- }
- void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
- {
- obj->mRTTIData = val;
- }
- bool& getMissingType(ManagedComponent* obj)
- {
- return obj->mMissingType;
- }
- void setMissingType(ManagedComponent* obj, bool& val)
- {
- obj->mMissingType = val;
- }
- ManagedSerializableObjectInfoPtr getMissingTypeObjectInfo(ManagedComponent* obj)
- {
- return obj->mMissingTypeObjectInfo;
- }
- void setMissingTypeObjectInfo(ManagedComponent* obj, ManagedSerializableObjectInfoPtr val)
- {
- obj->mMissingTypeObjectInfo = val;
- }
- ManagedSerializableObjectDataPtr getMissingTypeObjectData(ManagedComponent* obj)
- {
- return obj->mMissingTypeObjectData;
- }
- void setMissingTypeObjectData(ManagedComponent* obj, ManagedSerializableObjectDataPtr val)
- {
- obj->mMissingTypeObjectData = val;
- }
- public:
- ManagedComponentRTTI()
- {
- addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
- addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
- addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
- addPlainField("mMissingType", 3, &ManagedComponentRTTI::getMissingType, &ManagedComponentRTTI::setMissingType);
- addReflectablePtrField("mMissingTypeObjectInfo", 4, &ManagedComponentRTTI::getMissingTypeObjectInfo, &ManagedComponentRTTI::setMissingTypeObjectInfo);
- addReflectablePtrField("mMissingTypeObjectData", 5, &ManagedComponentRTTI::getMissingTypeObjectData, &ManagedComponentRTTI::setMissingTypeObjectData);
- }
- void onSerializationStarted(IReflectable* obj)
- {
- ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
- mc->mRTTIData = ManagedSerializableObject::createFromExisting(mc->getManagedInstance());
- }
- virtual void onDeserializationStarted(IReflectable* obj)
- {
- ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
- GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
- }
- static void finalizeDeserialization(ManagedComponent* mc)
- {
- ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
- MonoObject* managedInstance = serializableObject->getManagedInstance();
- // Note: This callback must be triggered before any child ManagedSerializable* object's callbacks.
- // This is because their callbacks will try to resolve native GameObject handles to managed objects
- // but the managed ScriptComponent will only be created in the code below.
- // I'm noting this specially as it's somewhat of a hidden requirement.
- mc->initialize(managedInstance);
- mc->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName()
- {
- static String name = "ManagedComponent";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_ManagedComponent;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return GameObjectRTTI::createGameObject<ManagedComponent>();
- }
- };
- }
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