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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsMonoClass.h"
- #include "BsGUIElementStyle.h"
- #include "BsScriptMacros.h"
- #include "BsScriptSpriteTexture.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptGUIElementStateStyle : public ScriptObject<ScriptGUIElementStateStyle>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIElementStateStyle")
- ~ScriptGUIElementStateStyle();
- GUIElementStyle::GUIElementStateStyle getInternalValue() const { return *mElementStateStyle; }
- private:
- static void internal_createInstance(MonoObject* instance);
- static void internal_createInstanceExternal(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStateStyle);
- BS_SCRIPT_GETSET_OBJECT_SHRDPTR(ScriptGUIElementStateStyle, ScriptSpriteTexture, Texture, mElementStateStyle->texture, mSpriteTexture);
- BS_SCRIPT_GETSET_VALUE_REF(ScriptGUIElementStateStyle, Color, TextColor, mElementStateStyle->textColor);
- ScriptGUIElementStateStyle(MonoObject* instance);
- ScriptGUIElementStateStyle(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStyle);
- GUIElementStyle::GUIElementStateStyle* mElementStateStyle;
- ScriptSpriteTexture* mSpriteTexture;
- bool mOwnsStyle;
- };
- }
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