BsScriptManagedResource.h 981 B

12345678910111213141516171819202122232425262728293031323334
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsScriptObject.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject<ScriptManagedResource, ScriptResourceBase>
  8. {
  9. public:
  10. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "ManagedResource")
  11. ScriptManagedResource(MonoObject* instance, const HManagedResource& resource);
  12. void* getNativeRaw() const { return mResource.get(); }
  13. HResource getNativeHandle() const { return mResource; }
  14. void setNativeHandle(const HResource& resource);
  15. private:
  16. friend class ScriptResourceManager;
  17. static void internal_createInstance(MonoObject* instance);
  18. virtual ScriptObjectBackup beginRefresh();
  19. virtual void endRefresh(const ScriptObjectBackup& backupData);
  20. virtual MonoObject* _createManagedInstance(bool construct);
  21. void _onManagedInstanceDeleted();
  22. HManagedResource mResource;
  23. String mNamespace;
  24. String mType;
  25. };
  26. }