BsScriptTime.h 432 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject <ScriptTime>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Time")
  10. private:
  11. static float internal_getElapsed();
  12. static float internal_getFrameDelta();
  13. static UINT32 internal_getFrameNumber();
  14. ScriptTime(MonoObject* instance);
  15. };
  16. }