BsD3D11MultiRenderTexture.h 441 B

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsMultiRenderTexture.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_D3D11_EXPORT D3D11MultiRenderTexture : public MultiRenderTexture
  7. {
  8. public:
  9. virtual ~D3D11MultiRenderTexture();
  10. bool requiresTextureFlipping() const { return false; }
  11. void getCustomAttribute(const String& name, void* pData) const;
  12. protected:
  13. friend class D3D11TextureManager;
  14. D3D11MultiRenderTexture();
  15. };
  16. }