Marko Pintera 9ecbc5e2c9 Merge pull request #37 from MarcoROG/master %!s(int64=9) %!d(string=hai) anos
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Gizmos bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
Handles 19bfdcfb47 Fixed crash when light is added. %!s(int64=9) %!d(string=hai) anos
SceneAxesGUI.cs eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
SceneAxesHandle.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneCamera.cs 7896f9f7f4 Animation editor field display and field selection WIP %!s(int64=9) %!d(string=hai) anos
SceneGizmos.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneGrid.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneHandles.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneSelection.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SceneWindow.cs 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues %!s(int64=9) %!d(string=hai) anos