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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptAnimationCurves.h"
- #include "BsScriptAnimationCurve.h"
- #include "BsMonoUtil.h"
- #include "BsMonoClass.h"
- #include "BsMonoField.h"
- #include "BsAnimationCurve.h"
- #include "BsAnimationClip.h"
- #include "BsMath.h"
- #include "BsVector3.h"
- using namespace std::placeholders;
- namespace BansheeEngine
- {
- MonoField* ScriptAnimationCurves::sPositionCurvesField = nullptr;
- MonoField* ScriptAnimationCurves::sRotationCurvesField = nullptr;
- MonoField* ScriptAnimationCurves::sScaleCurvesField = nullptr;
- MonoField* ScriptAnimationCurves::sFloatCurvesField = nullptr;
- ScriptAnimationCurves::ScriptAnimationCurves(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptAnimationCurves::initRuntimeData()
- {
- sPositionCurvesField = metaData.scriptClass->getField("PositionCurves");
- sRotationCurvesField = metaData.scriptClass->getField("RotationCurves");
- sScaleCurvesField = metaData.scriptClass->getField("ScaleCurves");
- sFloatCurvesField = metaData.scriptClass->getField("FloatCurves");
- }
- TAnimationCurve<Quaternion> eulerAngleToQuaternionCurve(const TAnimationCurve<Vector3>& inCurve)
- {
- UINT32 numKeys = (UINT32)inCurve.getNumKeyFrames();
- Vector<TKeyframe<Quaternion>> quatKeys(numKeys);
- for (UINT32 j = 0; j < numKeys; j++)
- {
- // TODO - Not implemented. Convert euler angle rotation to quaternion.
- }
- return TAnimationCurve<Quaternion>(quatKeys);
- }
- TAnimationCurve<Vector3> quaternionToEulerAngleCurve(const TAnimationCurve<Quaternion>& inCurve)
- {
- UINT32 numKeys = (UINT32)inCurve.getNumKeyFrames();
- Vector<TKeyframe<Vector3>> eulerKeys(numKeys);
- for (UINT32 j = 0; j < numKeys; j++)
- {
- // TODO - Not implemented. Convert quaternion rotation to euler angles.
- }
- return TAnimationCurve<Vector3>(eulerKeys);
- }
- SPtr<AnimationCurves> ScriptAnimationCurves::toNative(MonoObject* instance)
- {
- SPtr<AnimationCurves> output = bs_shared_ptr_new<AnimationCurves>();
- MonoArray* monoPosCurves;
- sPositionCurvesField->getValue(instance, &monoPosCurves);
- if (monoPosCurves != nullptr)
- {
- ScriptArray scriptCurves(monoPosCurves);
- for(UINT32 i = 0; i < scriptCurves.size(); i++)
- {
- MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
- output->position.push_back(ScriptNamedVector3Curve::toNative(monoCurve));
- }
- }
- MonoArray* monoRotCurves;
- sRotationCurvesField->getValue(instance, &monoRotCurves);
- if (monoRotCurves != nullptr)
- {
- ScriptArray scriptCurves(monoRotCurves);
- for (UINT32 i = 0; i < scriptCurves.size(); i++)
- {
- MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
- TNamedAnimationCurve<Vector3> eulerRotation = ScriptNamedVector3Curve::toNative(monoCurve);
- TNamedAnimationCurve<Quaternion> quatRotation;
- quatRotation.name = eulerRotation.name;
- quatRotation.curve = eulerAngleToQuaternionCurve(eulerRotation.curve);
- output->rotation.push_back(quatRotation);
- }
- }
- MonoArray* monoScaleCurves;
- sScaleCurvesField->getValue(instance, &monoScaleCurves);
- if (monoScaleCurves != nullptr)
- {
- ScriptArray scriptCurves(monoScaleCurves);
- for (UINT32 i = 0; i < scriptCurves.size(); i++)
- {
- MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
- output->scale.push_back(ScriptNamedVector3Curve::toNative(monoCurve));
- }
- }
- MonoArray* monoFloatCurves;
- sFloatCurvesField->getValue(instance, &monoFloatCurves);
- if (monoFloatCurves != nullptr)
- {
- ScriptArray scriptCurves(monoFloatCurves);
- for (UINT32 i = 0; i < scriptCurves.size(); i++)
- {
- MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
- output->generic.push_back(ScriptNamedFloatCurve::toNative(monoCurve));
- }
- }
- return output;
- }
- MonoObject* ScriptAnimationCurves::toManaged(const SPtr<AnimationCurves>& curves)
- {
- UINT32 numPosCurves = (UINT32)curves->position.size();
- ScriptArray scriptPositionCurves = ScriptArray::create<ScriptNamedVector3Curve>(numPosCurves);
- for(UINT32 i = 0; i < numPosCurves; i++)
- {
- MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(curves->position[i]);
- scriptPositionCurves.set(i, monoCurve);
- }
- UINT32 numRotCurves = (UINT32)curves->rotation.size();
- ScriptArray scriptRotationCurves = ScriptArray::create<ScriptNamedVector3Curve>(numRotCurves);
- for (UINT32 i = 0; i < numRotCurves; i++)
- {
- TNamedAnimationCurve<Vector3> eulerRotationCurve;
- eulerRotationCurve.name = curves->rotation[i].name;
- eulerRotationCurve.curve = quaternionToEulerAngleCurve(curves->rotation[i].curve);
- MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(eulerRotationCurve);
- scriptRotationCurves.set(i, monoCurve);
- }
- UINT32 numScaleCurves = (UINT32)curves->scale.size();
- ScriptArray scriptScaleCurves = ScriptArray::create<ScriptNamedVector3Curve>(numScaleCurves);
- for (UINT32 i = 0; i < numScaleCurves; i++)
- {
- MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(curves->scale[i]);
- scriptScaleCurves.set(i, monoCurve);
- }
- UINT32 numFloatCurves = (UINT32)curves->generic.size();
- ScriptArray scriptFloatCurves = ScriptArray::create<ScriptNamedFloatCurve>(numFloatCurves);
- for (UINT32 i = 0; i < numFloatCurves; i++)
- {
- MonoObject* monoCurve = ScriptNamedFloatCurve::toManaged(curves->generic[i]);
- scriptFloatCurves.set(i, monoCurve);
- }
- MonoObject* instance = metaData.scriptClass->createInstance();
- sPositionCurvesField->setValue(instance, scriptPositionCurves.getInternal());
- sRotationCurvesField->setValue(instance, scriptRotationCurves.getInternal());
- sScaleCurvesField->setValue(instance, scriptScaleCurves.getInternal());
- sFloatCurvesField->setValue(instance, scriptFloatCurves.getInternal());
- return instance;
- }
- MonoField* ScriptNamedVector3Curve::sNameField = nullptr;
- MonoField* ScriptNamedVector3Curve::sXCurveField = nullptr;
- MonoField* ScriptNamedVector3Curve::sYCurveField = nullptr;
- MonoField* ScriptNamedVector3Curve::sZCurveField = nullptr;
- ScriptNamedVector3Curve::ScriptNamedVector3Curve(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptNamedVector3Curve::initRuntimeData()
- {
- sNameField = metaData.scriptClass->getField("Name");
- sXCurveField = metaData.scriptClass->getField("X");
- sYCurveField = metaData.scriptClass->getField("Y");
- sZCurveField = metaData.scriptClass->getField("Z");
- }
- TNamedAnimationCurve<Vector3> ScriptNamedVector3Curve::toNative(MonoObject* instance)
- {
- TNamedAnimationCurve<Vector3> output;
- MonoString* monoName = nullptr;
- sNameField->getValue(instance, &monoName);
- output.name = MonoUtil::monoToString(monoName);
- // Convert from three separate floating point curves, to a Vector3 curve
- MonoObject* monoCurves[3];
- sXCurveField->getValue(instance, &monoCurves[0]);
- sYCurveField->getValue(instance, &monoCurves[1]);
- sZCurveField->getValue(instance, &monoCurves[2]);
- SPtr<TAnimationCurve<float>> curves[3];
- // Find unique keyframe times
- Map<float, TKeyframe<Vector3>> keyFrames;
- for(UINT32 i = 0; i < 3; i++)
- {
- if (monoCurves[i] == nullptr)
- {
- curves[i] = bs_shared_ptr_new<TAnimationCurve<float>>();
- continue;
- }
- ScriptAnimationCurve* scriptCurve = ScriptAnimationCurve::toNative(monoCurves[i]);
- curves[i] = scriptCurve->getInternal();
- UINT32 numKeyFrames = curves[i]->getNumKeyFrames();
- for (UINT32 j = 0; j < numKeyFrames; j++)
- {
- const TKeyframe<float>& keyFrame = curves[i]->getKeyFrame(j);
- auto iterFind = keyFrames.find(keyFrame.time);
- if (iterFind == keyFrames.end())
- {
- TKeyframe<Vector3> newKeyFrame;
- newKeyFrame.time = keyFrame.time;
- keyFrames.insert(std::make_pair(keyFrame.time, newKeyFrame));
- }
- }
- }
- // Populate keyframe values
- Vector<TKeyframe<Vector3>> keyframeList(keyFrames.size());
- for(auto& entry : keyFrames)
- {
- TKeyframe<Vector3>& keyFrame = entry.second;
-
- for(UINT32 j = 0; j < 3; j++)
- {
- TKeyframe<float> currentKey = curves[j]->evaluateKey(keyFrame.time, false);
- keyFrame.value[j] = currentKey.value;
- keyFrame.inTangent[j] = currentKey.inTangent;
- keyFrame.outTangent[j] = currentKey.outTangent;
- }
- keyframeList.push_back(keyFrame);
- }
- output.curve = TAnimationCurve<Vector3>(keyframeList);
- return output;
- }
- MonoObject* ScriptNamedVector3Curve::toManaged(const TNamedAnimationCurve<Vector3>& curve)
- {
- MonoString* monoString = MonoUtil::stringToMono(curve.name);
- UINT32 numKeyFrames = curve.curve.getNumKeyFrames();
- Vector<TKeyframe<float>> keyFrames[3];
- for (UINT32 i = 0; i < numKeyFrames; i++)
- {
- const TKeyframe<Vector3>& key = curve.curve.getKeyFrame(i);
- TKeyframe<float> newKey;
- newKey.time = key.time;
- for(UINT32 j = 0; j < 3; j++)
- {
- bool addNew = true;
- if (i > 0)
- {
- const TKeyframe<float>& prevKey = keyFrames[j].back();
- bool isEqual = Math::approxEquals(prevKey.value, key.value[j]) &&
- Math::approxEquals(prevKey.outTangent, key.inTangent[j]);
- addNew = !isEqual;
- }
- if (addNew)
- {
- newKey.value = key.value[j];
- newKey.inTangent = key.inTangent[j];
- newKey.outTangent = key.outTangent[j];
- keyFrames[j].push_back(newKey);
- }
- }
- }
- TAnimationCurve<float> xCurve(keyFrames[0]);
- TAnimationCurve<float> yCurve(keyFrames[1]);
- TAnimationCurve<float> zCurve(keyFrames[2]);
- MonoObject* monoXCurve = ScriptAnimationCurve::create(xCurve);
- MonoObject* monoYCurve = ScriptAnimationCurve::create(yCurve);
- MonoObject* monoZCurve = ScriptAnimationCurve::create(zCurve);
- void* params[4] = { monoString, monoXCurve, monoYCurve, monoZCurve };
- return metaData.scriptClass->createInstance("string, AnimationCurve, AnimationCurve, AnimationCurve", params);
- }
- MonoField* ScriptNamedFloatCurve::sNameField = nullptr;
- MonoField* ScriptNamedFloatCurve::sCurveField = nullptr;
- ScriptNamedFloatCurve::ScriptNamedFloatCurve(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptNamedFloatCurve::initRuntimeData()
- {
- sNameField = metaData.scriptClass->getField("Name");
- sCurveField = metaData.scriptClass->getField("Curve");
- }
- TNamedAnimationCurve<float> ScriptNamedFloatCurve::toNative(MonoObject* instance)
- {
- TNamedAnimationCurve<float> output;
- MonoString* monoName = nullptr;
- sNameField->getValue(instance, &monoName);
- output.name = MonoUtil::monoToString(monoName);
- MonoObject* monoCurve = nullptr;
- sCurveField->getValue(instance, &monoCurve);
- if(monoCurve != nullptr)
- {
- ScriptAnimationCurve* scriptCurve = ScriptAnimationCurve::toNative(monoCurve);
- output.curve = *scriptCurve->getInternal();
- }
- return output;
- }
- MonoObject* ScriptNamedFloatCurve::toManaged(const TNamedAnimationCurve<float>& curve)
- {
- MonoString* monoString = MonoUtil::stringToMono(curve.name);
- MonoObject* monoCurve = ScriptAnimationCurve::create(curve.curve);
- void* params[2] = { monoString, monoCurve };
- return metaData.scriptClass->createInstance("string, AnimationCurve", params);
- }
- }
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