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- shader GizmoPicking
- {
- raster
- {
- scissor = true;
- };
- code
- {
- cbuffer Uniforms
- {
- float4x4 gMatViewProj;
- float gAlphaCutoff;
- }
- void vsmain(
- in float3 inPos : POSITION,
- in float4 inColor : COLOR0,
- out float4 oPosition : SV_Position,
- out float4 oColor : COLOR0)
- {
- oPosition = mul(gMatViewProj, float4(inPos.xyz, 1));
- oColor = inColor;
- }
- float4 fsmain(in float4 inPos : SV_Position, in float4 inColor : COLOR0) : SV_Target
- {
- return inColor;
- }
- };
- };
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