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- cmake_minimum_required (VERSION 3.12.0)
- project (bsfExamples)
- set(BSF_DIRECTORY "${PROJECT_SOURCE_DIR}/bsf" CACHE STRING "bsf directory")
- set (BSF_SOURCE_DIR ${BSF_DIRECTORY}/Source)
- set (APP_ROOT_DIR ${BSF_DIRECTORY})
- set (SECONDARY_APP_ROOT_DIR "${PROJECT_SOURCE_DIR}")
- set (BS_IS_BANSHEE3D 0)
- set(BSF_AUTO_FETCH ON CACHE BOOL "If true BSF submodule will be automatically initialized and updated whenever CMake is ran.")
- # Grab BSF
- find_path(SUBMODULE_SOURCES "Source/Foundation/bsfEngine/BsApplication.h" "bsf/")
- mark_as_advanced(SUBMODULE_SOURCES)
- if(BSF_AUTO_FETCH)
- message(STATUS "Fetching 'bsf' submodule...")
- if(NOT SUBMODULE_SOURCES)
- execute_process(COMMAND git submodule update
- --init
- -- bsf
- WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
- else()
- execute_process(COMMAND git submodule update
- -- bsf
- WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
- endif()
- endif()
- include(${BSF_SOURCE_DIR}/CMake/Properties.cmake)
- include(${BSF_SOURCE_DIR}/CMake/FindPackageOrBuild.cmake)
- include(${BSF_SOURCE_DIR}/CMake/HelperMethods.cmake)
- add_subdirectory(${BSF_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/bsf)
- set(BS_EXAMPLES_BUILTIN_ASSETS_VERSION 9)
- # Generate config file
- configure_file("${PROJECT_SOURCE_DIR}/Source/CMake/BsExampleConfig.h.in" "${PROJECT_SOURCE_DIR}/Source/Common/BsExampleConfig.h")
- # Check data dependencies
- check_and_update_builtin_assets(bsfExamples ${PROJECT_SOURCE_DIR}/Data Data ${BS_EXAMPLES_BUILTIN_ASSETS_VERSION} NO)
-
- # Sub-directories
- add_subdirectory(Source/Common)
- add_subdirectory(Source/LowLevelRendering)
- add_subdirectory(Source/PhysicallyBasedShading)
- add_subdirectory(Source/CustomMaterials)
- add_subdirectory(Source/GUI)
- add_subdirectory(Source/Audio)
- add_subdirectory(Source/SkeletalAnimation)
- add_subdirectory(Source/Physics)
- add_subdirectory(Source/Particles)
- add_subdirectory(Source/Decals)
- add_subdirectory_optional(Source/Experimental/Shadows)
- add_subdirectory_optional(Source/Experimental/Particles)
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