| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Scene/BsSceneGrid.h"
- #include "Math/BsMath.h"
- #include "Utility/BsShapeMeshes3D.h"
- #include "RenderAPI/BsVertexDataDesc.h"
- #include "Material/BsMaterial.h"
- #include "Mesh/BsMesh.h"
- #include "Utility/BsBuiltinEditorResources.h"
- #include "Components/BsCCamera.h"
- #include "Math/BsRect3.h"
- #include "CoreThread/BsCoreThread.h"
- #include "Settings/BsEditorSettings.h"
- #include "Renderer/BsRendererManager.h"
- #include "Renderer/BsRenderer.h"
- #include "Renderer/BsRendererUtility.h"
- namespace bs
- {
- SceneGrid::SceneGrid(const SPtr<Camera>& camera)
- :mCoreDirty(true)
- {
- mVertexDesc = bs_shared_ptr_new<VertexDataDesc>();
- mVertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- mVertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
- HMaterial gridMaterial = BuiltinEditorResources::instance().createSceneGridMaterial();
- ct::SceneGridRenderer::InitData initData;
- initData.material = gridMaterial->getCore();
- initData.camera = camera->getCore();
- mRenderer = RendererExtension::create<ct::SceneGridRenderer>(initData);
- updateGridMesh();
- }
- SceneGrid::~SceneGrid()
- { }
- void SceneGrid::setSize(UINT32 size)
- {
- if (mSize != size)
- {
- mSize = size;
- updateGridMesh();
- }
- }
- void SceneGrid::setSpacing(float spacing)
- {
- if (mSpacing != spacing)
- {
- mSpacing = spacing;
- mCoreDirty = true;
- }
- }
- void SceneGrid::setMode(GridMode mode)
- {
- if(mMode != mode)
- {
- mMode = mode;
- updateGridMesh();
- }
- }
- void SceneGrid::setSettings(const SPtr<EditorSettings>& settings)
- {
- mSettings = settings;
- updateFromEditorSettings();
- }
- void SceneGrid::_update()
- {
- if (mSettings != nullptr && mSettingsHash != mSettings->getHash())
- updateFromEditorSettings();
- if (mCoreDirty)
- {
- Vector3 gridPlaneNormal = Vector3(0.0f, 1.0f, 0.0f);
- switch (mMode)
- {
- case GridMode::OrthoX:
- case GridMode::OrthoNegX:
- gridPlaneNormal = Vector3(1.0f, 0.0f, 0.0f);
- break;
- case GridMode::OrthoZ:
- case GridMode::OrthoNegZ:
- gridPlaneNormal = Vector3(0.0f, 0.0f, 1.0f);
- break;
- default:
- break;
- }
- ct::SceneGridRenderer* renderer = mRenderer.get();
- gCoreThread().queueCommand(
- std::bind(&ct::SceneGridRenderer::updateData, renderer, mGridMesh->getCore(), mSpacing,
- mMode == GridMode::Perspective, gridPlaneNormal));
- mCoreDirty = false;
- }
- }
- void SceneGrid::updateFromEditorSettings()
- {
- setSize(mSettings->getGridSize());
- setSpacing(mSettings->getGridSpacing());
- mSettingsHash = mSettings->getHash();
- }
- void SceneGrid::updateGridMesh()
- {
- std::array<Vector3, 2> axes;
- Vector3 origin;
- switch(mMode)
- {
- case GridMode::Perspective:
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Z;
- origin = Vector3::ZERO;
- break;
- case GridMode::OrthoX:
- axes[0] = Vector3::UNIT_Y;
- axes[1] = Vector3::UNIT_Z;
- origin = Vector3(500.0f, 0.0f, 0.0f);
- break;
- case GridMode::OrthoY:
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Z;
- origin = Vector3(0.0f, 500.0f, 0.0f);
- break;
- case GridMode::OrthoZ:
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Y;
- origin = Vector3(0.0f, 0.0f, 500.0f);
- break;
- case GridMode::OrthoNegX:
- axes[0] = Vector3::UNIT_Y;
- axes[1] = Vector3::UNIT_Z;
- origin = Vector3(-500.0f, 0.0f, 0.0f);
- break;
- case GridMode::OrthoNegY:
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Z;
- origin = Vector3(0.0f, -500.0f, 0.0f);
- break;
- case GridMode::OrthoNegZ:
- axes[0] = Vector3::UNIT_X;
- axes[1] = Vector3::UNIT_Y;
- origin = Vector3(0.0f, 0.0f, -500.0f);
- break;
- }
- std::array<float, 2> extents;
- extents[0] = mSize * 0.5f;
- extents[1] = mSize * 0.5f;
- Rect3 quad(origin, axes, extents);
- SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(8, 12, mVertexDesc);
- ShapeMeshes3D::solidQuad(quad, meshData, 0, 0);
- mGridMesh = Mesh::create(meshData);
- mCoreDirty = true;
- }
- namespace ct
- {
- const Color SceneGridRenderer::GRID_LINE_COLOR = Color(0.5f, 0.5f, 0.5f);
- const float SceneGridRenderer::LINE_WIDTH = 0.025f;
- const float SceneGridRenderer::LINE_BORDER_WIDTH = 0.00075f;
- const float SceneGridRenderer::FADE_OUT_START = 5.0f;
- const float SceneGridRenderer::FADE_OUT_END = 40.0f;
- SceneGridRenderer::SceneGridRenderer()
- :RendererExtension(RenderLocation::PostLightPass, -5)
- { }
- void SceneGridRenderer::initialize(const Any& data)
- {
- const InitData& initData = any_cast_ref<InitData>(data);
- mCamera = initData.camera;
- mGridMaterial = initData.material;
- mGridMaterial->getTechnique(0)->compile();
- mMaterialParams = mGridMaterial->createParamsSet();
- mViewProjParam = mGridMaterial->getParamMat4("matViewProj");
- mWorldCameraPosParam = mGridMaterial->getParamVec4("worldCameraPos");
- mGridColorParam = mGridMaterial->getParamColor("gridColor");
- mGridSpacingParam = mGridMaterial->getParamFloat("gridSpacing");
- mGridBorderWidthParam = mGridMaterial->getParamFloat("gridBorderWidth");
- mGridFadeOutStartParam = mGridMaterial->getParamFloat("gridFadeOutStart");
- mGridFadeOutEndParam = mGridMaterial->getParamFloat("gridFadeOutEnd");
- mGridMaterial->getParam("gridPlaneNormal", mGridPlaneNormalParam);
- }
- void SceneGridRenderer::updateData(const SPtr<Mesh>& mesh, float spacing, bool fadeGrid, const Vector3& gridPlaneNormal)
- {
- mGridMesh = mesh;
- mSpacing = spacing;
- mFadeGrid = fadeGrid;
- mGridPlaneNormal = gridPlaneNormal;
- }
- RendererExtensionRequest SceneGridRenderer::check(const Camera& camera)
- {
- return mCamera.get() == &camera ? RendererExtensionRequest::ForceRender : RendererExtensionRequest::DontRender;
- }
- void SceneGridRenderer::render(const Camera& camera, const RendererViewContext& viewContext)
- {
- THROW_IF_NOT_CORE_THREAD;
- Matrix4 projMatrix = mCamera->getProjectionMatrixRS();
- Matrix4 viewMatrix = mCamera->getViewMatrix();
- Matrix4 viewProjMatrix = projMatrix * viewMatrix;
- mViewProjParam.set(viewProjMatrix);
- mWorldCameraPosParam.set(Vector4(mCamera->getTransform().getPosition(), 1.0f));
- mGridColorParam.set(GRID_LINE_COLOR);
- mGridSpacingParam.set(mSpacing);
- mGridBorderWidthParam.set(LINE_BORDER_WIDTH);
- mGridPlaneNormalParam.set(mGridPlaneNormal);
- if (mFadeGrid)
- {
- mGridFadeOutStartParam.set(FADE_OUT_START);
- mGridFadeOutEndParam.set(FADE_OUT_END);
- }
- else
- {
- mGridFadeOutStartParam.set(1000.0f);
- mGridFadeOutEndParam.set(1500.0f);
- }
- mGridMaterial->updateParamsSet(mMaterialParams);
- gRendererUtility().setPass(mGridMaterial, 0);
- gRendererUtility().setPassParams(mMaterialParams);
- gRendererUtility().draw(mGridMesh, mGridMesh->getProperties().getSubMesh(0));
- }
- }
- }
|