BsSelection.cpp 6.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Scene/BsSelection.h"
  4. #include "GUI/BsGUISceneTreeView.h"
  5. #include "GUI/BsGUIResourceTreeView.h"
  6. #include "Library/BsProjectLibrary.h"
  7. #include "Library/BsProjectResourceMeta.h"
  8. #include "Utility/BsMessageHandler.h"
  9. namespace bs
  10. {
  11. template<class T>
  12. void setDifference(const Vector<T>& a, const Vector<T>& b, Vector<T>& output)
  13. {
  14. for(auto& aEntry : a)
  15. {
  16. bool found = false;
  17. for(auto& bEntry : b)
  18. {
  19. if(aEntry == bEntry)
  20. {
  21. found = true;
  22. break;
  23. }
  24. }
  25. if(!found)
  26. output.push_back(aEntry);
  27. }
  28. }
  29. Selection::Selection()
  30. {
  31. mSceneSelectionChangedConn = MessageHandler::instance().listen(
  32. GUISceneTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::sceneSelectionChanged, this));
  33. mResourceSelectionChangedConn = MessageHandler::instance().listen(
  34. GUIResourceTreeView::SELECTION_CHANGED_MSG, std::bind(&Selection::resourceSelectionChanged, this));
  35. }
  36. Selection::~Selection()
  37. {
  38. mSceneSelectionChangedConn.disconnect();
  39. mResourceSelectionChangedConn.disconnect();
  40. }
  41. const Vector<HSceneObject>& Selection::getSceneObjects() const
  42. {
  43. pruneDestroyedSceneObjects(mSelectedSceneObjects);
  44. return mSelectedSceneObjects;
  45. }
  46. void Selection::setSceneObjects(const Vector<HSceneObject>& sceneObjects)
  47. {
  48. setDifference(mSelectedSceneObjects, sceneObjects, mTempSceneObjects);
  49. pruneDestroyedSceneObjects(mTempSceneObjects);
  50. onSceneObjectsRemoved(mTempSceneObjects);
  51. mTempSceneObjects.clear();
  52. if(!mSelectedResourcePaths.empty())
  53. onResourcesRemoved(mSelectedResourcePaths);
  54. setDifference(sceneObjects, mSelectedSceneObjects, mTempSceneObjects);
  55. pruneDestroyedSceneObjects(mTempSceneObjects);
  56. onSceneObjectsAdded(mTempSceneObjects);
  57. mTempSceneObjects.clear();
  58. mSelectedSceneObjects = sceneObjects;
  59. mSelectedResourcePaths.clear();
  60. updateTreeViews();
  61. pruneDestroyedSceneObjects(mSelectedSceneObjects);
  62. onSelectionChanged(mSelectedSceneObjects, Vector<Path>());
  63. }
  64. const Vector<Path>& Selection::getResourcePaths() const
  65. {
  66. return mSelectedResourcePaths;
  67. }
  68. void Selection::setResourcePaths(const Vector<Path>& paths)
  69. {
  70. setDifference(mSelectedResourcePaths, paths, mTempResources);
  71. onResourcesRemoved(mTempResources);
  72. mTempResources.clear();
  73. if(!mSelectedSceneObjects.empty())
  74. onSceneObjectsRemoved(mSelectedSceneObjects);
  75. setDifference(paths, mSelectedResourcePaths, mTempResources);
  76. onResourcesAdded(mSelectedResourcePaths);
  77. mTempResources.clear();
  78. mSelectedResourcePaths = paths;
  79. mSelectedSceneObjects.clear();
  80. updateTreeViews();
  81. onSelectionChanged(Vector<HSceneObject>(), mSelectedResourcePaths);
  82. }
  83. Vector<UUID> Selection::getResourceUUIDs() const
  84. {
  85. Vector<UUID> UUIDs;
  86. for (auto& path : mSelectedResourcePaths)
  87. {
  88. SPtr<ProjectResourceMeta> meta = gProjectLibrary().findResourceMeta(path);
  89. if (meta != nullptr)
  90. UUIDs.push_back(meta->getUUID());
  91. }
  92. return UUIDs;
  93. }
  94. void Selection::setResourceUUIDs(const Vector<UUID>& UUIDs)
  95. {
  96. Vector<Path> paths;
  97. for (auto& uuid : UUIDs)
  98. {
  99. Path path = gProjectLibrary().uuidToPath(uuid);
  100. if (path != Path::BLANK)
  101. paths.push_back(path);
  102. }
  103. setResourcePaths(paths);
  104. }
  105. void Selection::clearSceneSelection()
  106. {
  107. setSceneObjects({});
  108. }
  109. void Selection::clearResourceSelection()
  110. {
  111. setResourcePaths({});
  112. }
  113. void Selection::ping(const HSceneObject& sceneObject)
  114. {
  115. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  116. if (sceneTreeView != nullptr)
  117. sceneTreeView->ping(sceneObject);
  118. onSceneObjectPing(sceneObject);
  119. }
  120. void Selection::ping(const Path& resourcePath)
  121. {
  122. onResourcePing(resourcePath);
  123. }
  124. void Selection::sceneSelectionChanged()
  125. {
  126. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  127. if (sceneTreeView != nullptr)
  128. {
  129. Vector<HSceneObject> newSelection = sceneTreeView->getSelection();
  130. bool isDirty = newSelection.size() != mSelectedSceneObjects.size();
  131. if (!isDirty)
  132. {
  133. UINT32 count = (UINT32)newSelection.size();
  134. for (UINT32 i = 0; i < count; i++)
  135. {
  136. if (newSelection[i] != mSelectedSceneObjects[i])
  137. {
  138. isDirty = true;
  139. break;
  140. }
  141. }
  142. }
  143. if (!isDirty)
  144. return;
  145. setSceneObjects(newSelection);
  146. }
  147. }
  148. void Selection::resourceSelectionChanged()
  149. {
  150. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  151. if (resourceTreeView != nullptr)
  152. {
  153. Vector<Path> newSelection = resourceTreeView->getSelection();
  154. bool isDirty = newSelection.size() != mSelectedResourcePaths.size();
  155. if (!isDirty)
  156. {
  157. UINT32 count = (UINT32)newSelection.size();
  158. for (UINT32 i = 0; i < count; i++)
  159. {
  160. if (newSelection[i] != mSelectedResourcePaths[i])
  161. {
  162. isDirty = true;
  163. break;
  164. }
  165. }
  166. }
  167. if (!isDirty)
  168. return;
  169. setResourcePaths(newSelection);
  170. }
  171. }
  172. void Selection::updateTreeViews()
  173. {
  174. GUIResourceTreeView* resourceTreeView = ResourceTreeViewLocator::instance();
  175. if (resourceTreeView != nullptr)
  176. {
  177. // Copy in case setSelection modifies the original.
  178. Vector<Path> copy = mSelectedResourcePaths;
  179. resourceTreeView->setSelection(copy);
  180. }
  181. GUISceneTreeView* sceneTreeView = SceneTreeViewLocator::instance();
  182. if (sceneTreeView != nullptr)
  183. {
  184. // Copy in case setSelection modifies the original.
  185. pruneDestroyedSceneObjects(mSelectedSceneObjects);
  186. Vector<HSceneObject> copy = mSelectedSceneObjects;
  187. sceneTreeView->setSelection(copy);
  188. }
  189. }
  190. void Selection::pruneDestroyedSceneObjects(Vector<HSceneObject>& sceneObjects) const
  191. {
  192. bool anyDestroyed = false;
  193. for (auto& SO : sceneObjects)
  194. {
  195. if (SO.isDestroyed(true))
  196. {
  197. anyDestroyed = true;
  198. break;
  199. }
  200. }
  201. if (!anyDestroyed) // Test for quick exit for the most common case
  202. return;
  203. for(auto& SO : sceneObjects)
  204. {
  205. if(!SO.isDestroyed(true))
  206. mTempPrune.push_back(SO);
  207. }
  208. sceneObjects.swap(mTempPrune);
  209. mTempPrune.clear();
  210. }
  211. }