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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "UndoRedo/BsEditorCommand.h"
- #include "UndoRedo/BsUndoRedo.h"
- namespace bs
- {
- /** @addtogroup UndoRedo
- * @{
- */
- /** A command used for undo/redo purposes. Creates a scene object and removes it as an undo operation. */
- class BS_ED_EXPORT CmdCreateSO final : public EditorCommand
- {
- public:
- /**
- * Creates a new scene object. Automatically registers the command with undo/redo system.
- *
- * @param[in] name Name of the scene object.
- * @param[in] flags Optional creation flags for the scene object.
- * @param[in] description Optional description of what exactly the command does.
- * @return Newly created scene object.
- */
- static HSceneObject execute(const String& name, UINT32 flags, const String& description = StringUtil::BLANK);
- /**
- * Creates a new scene object with an initial set of components. Automatically registers the command with undo/redo
- * system.
- *
- * @param[in] name Name of the scene object.
- * @param[in] flags Optional creation flags for the scene object.
- * @param[in] componentTypeIds A list of type ID's of the components to add to the scene object.
- * @param[in] description Optional description of what exactly the command does.
- * @return Newly created scene object.
- */
- static HSceneObject execute(const String& name, UINT32 flags, const Vector<UINT32>& componentTypeIds,
- const String& description = StringUtil::BLANK);
- /** @copydoc EditorCommand::commit */
- void commit() override;
- /** @copydoc EditorCommand::revert */
- void revert() override;
- private:
- friend class UndoRedo;
- CmdCreateSO(const String& description, const String& name, UINT32 flags);
- CmdCreateSO(const String& description, const String& name, const Vector<UINT32>& componentTypeIds, UINT32 flags);
- String mName;
- UINT32 mFlags;
- HSceneObject mSceneObject;
- Vector<UINT32> mComponentTypeIds;
- };
- /** @} */
- }
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