| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2019 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "UndoRedo/BsCmdRenameSO.h"
- #include "Scene/BsSceneObject.h"
- namespace bs
- {
- CmdRenameSO::CmdRenameSO(const String& description, const HSceneObject& sceneObject, const String& newName)
- :EditorCommand(description), mSceneObject(sceneObject), mNewName(newName)
- {
- if(!sceneObject.isDestroyed())
- mOldName = sceneObject->getName();
- }
- void CmdRenameSO::execute(const HSceneObject& sceneObject, const String& newName)
- {
- String oldName;
- if(!sceneObject.isDestroyed())
- oldName = sceneObject->getName();
- // Register command and commit it
- CmdRenameSO* command = new (bs_alloc<CmdRenameSO>())
- CmdRenameSO(StringUtil::format("Rename scene object '{0}' to '{1}'", oldName, newName), sceneObject, newName);
- SPtr<CmdRenameSO> commandPtr = bs_shared_ptr(command);
- UndoRedo::instance().registerCommand(commandPtr);
- commandPtr->commit();
- }
- void CmdRenameSO::commit()
- {
- if (!mSceneObject.isDestroyed())
- mSceneObject->setName(mNewName);
- }
- void CmdRenameSO::revert()
- {
- if (!mSceneObject.isDestroyed())
- mSceneObject->setName(mOldName);
- }
- }
|