| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "GUI/BsGUISkin.h"
- #include "Utility/BsModule.h"
- #include "GUI/BsGUIContent.h"
- #include "BsApplication.h"
- namespace bs
- {
- /** @addtogroup Utility-Editor
- * @{
- */
- /** Types of valid icons used when viewing the project library. */
- enum BS_SCRIPT_EXPORT(api:bed) class ProjectLibraryIcon
- {
- Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
- PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip, VectorField
- };
- /** Types of icons that may be displayed on the tool bar. */
- enum BS_SCRIPT_EXPORT(api:bed) class ToolbarIcon
- {
- NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
- NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
- SaveScene
- };
- /** Types of icons that are used as 3D icons in the scene view. */
- enum BS_SCRIPT_EXPORT(api:bed) class SceneViewIcon
- {
- Camera, Light, AudioSource, AudioListener, Decal, ParticleSystem, LightProbes, ReflectionProbe
- };
- /** Types of icons that may be displayed in the scene window. */
- enum BS_SCRIPT_EXPORT(api:bed) class SceneWindowIcon
- {
- View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap, SceneCameraOptions
- };
- /** Types of icons that may be displayed in the inspector window. */
- enum BS_SCRIPT_EXPORT(api:bed) class InspectorWindowIcon
- {
- Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
- };
- /** Types of icons that may be displayed in the library window. */
- enum BS_SCRIPT_EXPORT(api:bed) class LibraryWindowIcon
- {
- Home, Up, Clear, Options
- };
- /** Types of icons that may be displayed in the animation editor window. */
- enum BS_SCRIPT_EXPORT(api:bed) class AnimationWindowIcon
- {
- Play, Record, FrameForward, FrameBack, AddKeyframe, AddEvent, Keyframe, Event
- };
- /** Types of icons used in various areas throughout the editor. */
- enum BS_SCRIPT_EXPORT(api:bed) class EditorIcon
- {
- X, Component, SceneObject
- };
- /** Types of icons used in various areas throughout the editor, for toggleable elements. */
- enum BS_SCRIPT_EXPORT(api:bed) class EditorToggleIcon
- {
- AnimateProperty
- };
- /** Types of icons to be used along with log messages depending on their severity. */
- enum BS_SCRIPT_EXPORT(api:bed) class LogMessageIcon
- {
- Info, Warning, Error
- };
- /** Various built-in sprite textures. */
- enum BS_SCRIPT_EXPORT(api:bed) class EditorSprites
- {
- Spinner
- };
- /** Contains a set of built-in resources used by the editor. */
- class BS_ED_EXPORT BS_SCRIPT_EXPORT(n:EditorBuiltin,m:Utility-Editor,api:bed)
- BuiltinEditorResources : public bs::Module<BuiltinEditorResources>
- {
- public:
- BuiltinEditorResources();
- /** Returns the default editor GUI skin. */
- BS_SCRIPT_EXPORT(pr:getter,n:GUISkin)
- BS_NORREF const HGUISkin& getSkin() const { return mSkin; }
- /** Returns the default font used by the editor. */
- BS_SCRIPT_EXPORT(pr:getter,n:DefaultFont)
- BS_NORREF const HFont& getDefaultFont() const { return mDefaultFont; }
- /** Returns the default antialiased font used by the editor. */
- BS_SCRIPT_EXPORT(pr:getter,n:DefaultAAFont)
- BS_NORREF const HFont& getDefaultAAFont() const { return mDefaultAAFont; }
- /** Creates a material used for docking drop overlay used by the editor. */
- HMaterial createDockDropOverlayMaterial() const;
- /** Creates a material used for rendering the scene grid. */
- HMaterial createSceneGridMaterial() const;
- /** Creates a material used for picking non-transparent objects in scene view. */
- HMaterial createPicking(CullingMode cullMode) const;
- /** Creates a material used for picking transparent objects in scene view. */
- HMaterial createPickingAlpha(CullingMode cullMode) const;
- /** Creates a material used for rendering line gizmos. */
- HMaterial createLineGizmoMat() const;
- /** Creates a material used for rendering solid gizmos. */
- HMaterial createSolidGizmoMat() const;
- /** Creates a material used for rendering wireframe gizmos. */
- HMaterial createWireGizmoMat() const;
- /** Creates a material used for rendering icon gizmos. */
- HMaterial createIconGizmoMat() const;
- /** Creates a material used for picking non-transparent gizmos. */
- HMaterial createGizmoPickingMat() const;
- /** Creates a material used for picking transparent gizmos. */
- HMaterial createAlphaGizmoPickingMat() const;
- /** Creates a material used for rendering line handles. */
- HMaterial createLineHandleMat() const;
- /** Creates a material used for rendering solid handles. */
- HMaterial createSolidHandleMat() const;
- /** Creates a material used for rendering text for gizmos and handles. */
- HMaterial createTextGizmoMat() const;
- /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
- HMaterial createHandleClearAlphaMat() const;
- /** Creates a material used for displaying selected objects. */
- HMaterial createSelectionMat() const;
- /**
- * Retrieves an icon that represents a specific resource type that may be displayed when viewing the project
- * library.
- */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getProjectLibraryIcon(ProjectLibraryIcon icon, int size) const;
- /** Retrieves an icon that may be displayed on the main window's toolbar. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
- /** Retrieves an icon that may be displayed on the scene window. */
- BS_SCRIPT_EXPORT()
- GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
- /** Retrieves an icon that may be displayed in the 3D scene view. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getSceneViewIcon(SceneViewIcon icon) const;
- /** Retrieves an icon that may be displayed on the library window. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the inspector window. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the animation editor window. */
- BS_SCRIPT_EXPORT()
- GUIContentImages getAnimationWindowIcon(AnimationWindowIcon icon) const;
- /** Retrieves an icon that represents a specific generic editor icon. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getEditorIcon(EditorIcon icon) const;
- /** Retrieves an icon that represents a specific generic editor icon used for toggleable elements. */
- BS_SCRIPT_EXPORT()
- GUIContentImages getEditorToggleIcon(EditorToggleIcon icon) const;
- /** Retrieves an icon that represents a specific log message type. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
- /** Retrieves a builtin editor sprite texture. */
- BS_SCRIPT_EXPORT()
- BS_NORREF HSpriteTexture getSprite(EditorSprites sprite);
- /** Returns text contained in the default "empty" shader. */
- BS_SCRIPT_EXPORT(pr:getter,n:EmptyShaderCode)
- String getEmptyShaderCode() const;
- /** Returns text contained in the default "empty" C# script. */
- BS_SCRIPT_EXPORT(pr:getter,n:EmptyCSScriptCode)
- String getEmptyCSScriptCode() const;
- /** Returns image data the Banshee Engine splash screen. */
- static SPtr<PixelData> getSplashScreen();
- /** Returns absolute path to the default widget layout file. */
- static Path getDefaultWidgetLayoutPath();
- static const String ObjectFieldStyleName;
- static const String ObjectFieldLabelStyleName;
- static const String ObjectFieldDropBtnStyleName;
- static const String ObjectFieldClearBtnStyleName;
- static const String TextureFieldStyleName;
- static const String TextureFieldLabelStyleName;
- static const String TextureFieldDropStyleName;
- static const String TextureFieldClearBtnStyleName;
- private:
- /** Loads a GUI icon with the specified filename. */
- HSpriteTexture getGUIIcon(const String& name) const;
- /** Loads a GUI icon with the specified filename. */
- HSpriteTexture getGUIIcon3D(const String& name) const;
- /** Loads an animated sprite with the specified filename. */
- HSpriteTexture getAnimatedSprite(const String& name) const;
- /** Loads a shader with the specified filename */
- HShader getShader(const String& name) const;
- HShader mShaderDockOverlay;
- HShader mShaderSceneGrid;
- HShader mShaderPicking[3];
- HShader mShaderPickingAlpha[3];
- HShader mShaderGizmoSolid;
- HShader mShaderGizmoWire;
- HShader mShaderGizmoLine;
- HShader mShaderGizmoIcon;
- HShader mShaderGizmoPicking;
- HShader mShaderGizmoAlphaPicking;
- HShader mShaderGizmoText;
- HShader mShaderHandleSolid;
- HShader mShaderHandleLine;
- HShader mShaderHandleClearAlpha;
- HShader mShaderSelection;
- HFont mDefaultFont;
- HFont mDefaultAAFont;
- HGUISkin mSkin;
- SPtr<ResourceManifest> mResourceManifest;
- static const char* ShaderFolder;
- static const char* SkinFolder;
- static const char* IconFolder;
- static const char* Icon3DFolder;
- static const char* AnimatedSpritesFolder;
- static const char* ShaderIncludeFolder;
- static const char* SpriteSubFolder;
- Path BuiltinDataFolder;
- Path EditorSkinFolder;
- Path EditorSkinSpritesFolder;
- Path EditorIconFolder;
- Path EditorIcon3DFolder;
- Path EditorIconSpritesFolder;
- Path EditorIcon3DSpritesFolder;
- Path EditorAnimatedSpritesFolder;
- Path EditorShaderFolder;
- Path EditorShaderIncludeFolder;
- Path BuiltinRawDataFolder;
- Path EditorRawSkinFolder;
- Path EditorRawIconsFolder;
- Path EditorRawShaderIncludeFolder;
- Path EditorRawShaderFolder;
- Path ResourceManifestPath;
- static const String DefaultFontFilename;
- static const String DefaultAAFontFilename;
- static const UINT32 DefaultFontSize;
- static const UINT32 TitleFontSize;
- static const Color TextNormalColor;
- static const Color TextActiveColor;
- static const String GUISkinFile;
- static const String XButtonNormalTex;
- static const String FolderIconTex;
- static const String MeshIconTex;
- static const String TextureIconTex;
- static const String FontIconTex;
- static const String PlainTextIconTex;
- static const String ScriptCodeIconTex;
- static const String ShaderIconTex;
- static const String ShaderIncludeIconTex;
- static const String MaterialIconTex;
- static const String SpriteTextureIconTex;
- static const String PrefabIconTex;
- static const String GUISkinIconTex;
- static const String PhysicsMaterialIconTex;
- static const String PhysicsMeshIconTex;
- static const String AudioClipIconTex;
- static const String AnimationClipIconTex;
- static const String ShaderDockOverlayFile;
- static const String ShaderSceneGridFile;
- static const String ShaderPickingCullNoneFile;
- static const String ShaderPickingCullCWFile;
- static const String ShaderPickingCullCCWFile;
- static const String ShaderPickingAlphaCullNoneFile;
- static const String ShaderPickingAlphaCullCWFile;
- static const String ShaderPickingAlphaCullCCWFile;
- static const String ShaderLineGizmoFile;
- static const String ShaderSolidGizmoFile;
- static const String ShaderWireGizmoFile;
- static const String ShaderLineHandleFile;
- static const String ShaderSolidHandleFile;
- static const String ShaderHandleClearAlphaFile;
- static const String ShaderIconGizmoFile;
- static const String ShaderGizmoPickingFile;
- static const String ShaderGizmoPickingAlphaFile;
- static const String ShaderTextGizmoFile;
- static const String ShaderSelectionFile;
- static const String EmptyShaderCodeFile;
- static const String EmptyCSScriptCodeFile;
- static const char* SplashScreenName;
- };
- /** @} */
- }
|